
Welcome aboard! A bad case of forgetfulness plagues the passengers - embark on a journey of self-discovery shaped by your own personality. As a lost ladybug, talk to everyone on board and uncover the train’s secret destination in a wholesome, card-based, talk-'em-up RPG!
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About

What was supposed to be just a regular commute took a strange turn after a mysterious train tunnel caused everyone to forget something important. Where is everyone headed? What is really going on? Is it even a real train? Whatever happened, it’s up to you to step up and solve the mystery.
You won’t be doing it alone either - there are dozens of other passengers on board who all want to know where they’re going. But not everyone will want to work together either. It’s up to you to resolve differences, using a card-based battle-of-wits system, where the goal is to resolve the conflict and find common ground.

The personality of the 🐞ladybug🐞 is defined by the choices you make in the first train car. One of seven potential companions will even join you on your journey, an unlikely ally who’s your polar opposite.
Beyond that? A diverse collection of characters to meet, greet, and talk up! Every one of them is an adorable critter, with distinct personalities, vibes, and possibly…quests! From a 🕷️shy spider to a real Queen Bee🐝, everyone you meet will leave an impression. Especially if you run into the biker wasps and their gang…

Conflicts inevitably arise when dozens of bugs are stuck on a train heading in an unknown direction. Tracks of Thought is all about resolving conflicts through empathy and communication. Pick your cards and try to find common ground with others to solve problems together!
Will it take logic and reasoning? Being sensitive and caring? Inspiring and charismatic? Find out what makes others tick and overcome their reservations to find the missing train driver!

It’s an eventful journey to the Control Room. Each carriage is a world unto itself, all with their own passengers and challenges to overcome - from finding lost belongings to instigating a worker revolution. Every encounter may yield little nuggets of wisdom that will help our Ladybug on a fruitful journey of self-discovery and reflection.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Tracks of Thought, developed by Tidbits Play, is a narrative-driven, single-player adventure that takes a deeply introspective approach to storytelling. Set aboard a mysterious train where all passengers have lost their memory, the game invites players to step into the shoes of a ladybug who must navigate through various train carriages filled with other equally confused insect characters. Rather than focusing on traditional combat or exploration mechanics, the game centers its design around conversation, emotional intelligence, and personality development. It’s a game that doesn’t rush you toward action but instead asks you to consider who you are, what you value, and how you communicate in times of uncertainty. The story begins with a sense of disorientation: you and the other passengers wake up, unsure of your destination or your past. The train itself becomes a symbolic journey of self-discovery, with each carriage offering new characters, dilemmas, and philosophical questions. As you travel deeper into the train, your conversations with the passengers shape your personality and choices. What sets Tracks of Thought apart is how it frames its conflicts—not with violence or puzzle-solving, but through a deck-building card system where you “resolve” issues by talking through them. This system is built around different types of conversation cards that reflect empathy, logic, assertiveness, and other traits, turning what might seem like simple interactions into surprisingly layered encounters. These dialogue “battles” are both the game’s unique strength and its most divisive mechanic. Instead of defeating enemies, you’re working to find consensus or understanding with others. The card-based system allows for different strategic approaches depending on the tone you want to take, which is affected by your character’s evolving personality. Your deck evolves over time, and new cards can be acquired through successful conversations, story progress, or exploration. It’s a novel twist on the idea of conflict in RPGs—one that favors introspection and communication over domination. That said, as inventive as the system is, it does begin to show some repetition later in the game. Certain interactions become predictable once you understand the most efficient card combinations, and the sense of tension that drives traditional RPG progression is sometimes lacking. The game’s world is whimsical, charming, and visually distinct. Each character you meet is a different type of insect, animated with personality and brought to life through stylized art and thoughtful writing. The train is broken into themed carriages that act almost like narrative chapters, each with its own mood, characters, and mini-quests. The writing is often clever and occasionally poignant, with quiet emotional moments scattered throughout. There’s a clear attempt to explore themes like identity, fear of the unknown, community, and personal growth without becoming preachy or heavy-handed. At its best, the game delivers small but meaningful emotional payoffs that can resonate with players who appreciate character-driven storytelling. However, as much as the atmosphere and writing work in its favor, the pacing can be uneven. The game starts strong, with a compelling hook and interesting characters, but some later sections lose momentum. Not all passengers or storylines are equally engaging, and some of the tasks—such as item-fetching or revisiting previous carriages—begin to feel more like filler than meaningful interactions. While the game does allow for player expression through personality choices, these don’t always translate into significantly different outcomes, which may leave players craving more impactful branching paths. The illusion of choice is strong at first, but the further you go, the more it becomes clear that the game is gently nudging you along a mostly linear path. Technically, the game runs well and boasts a polished presentation. The user interface is clean, and the card mechanics are generally easy to grasp even for those unfamiliar with deck-building games. The soundtrack complements the mood with calm, ambient tones that reinforce the introspective nature of the journey. Visuals are colorful without being overwhelming, and the character design, in particular, stands out for its charm and uniqueness. It’s a game that doesn’t need high-end graphics to convey its themes effectively. Tracks of Thought is a thoughtful, charming, and emotionally aware experience that dares to do something different in a genre often dominated by action and spectacle. It’s a quiet game with a strong voice—one that encourages empathy, curiosity, and reflection over conquest. While its innovative mechanics and narrative structure may not be for everyone, those willing to embrace its slower pace and focus on communication will find a journey worth taking. It may not have the mechanical depth or branching complexity of larger RPGs, but its sincerity and creativity make it stand out. For players looking for something personal, heartfelt, and gently philosophical, Tracks of Thought offers a ride that lingers long after the final stop. Rating: 5/10
It's an interesting concept for conflict resolution, but I think it was better in theory. To be fair, I am only 2 hours in, but I'm already turned off by the woke agenda of gender confusion/"affirmation". I was testing the game out with my kids and regretted that almost immediately as it gave me the option of choosing my character's pronouns and then one of the characters wanted to be he/them. This wasn't something my kids needed to be confused by & I had thought the game would be more family friendly/wholesome. They actually said they didn't like it (while I encouraged them to give it a little more of a chance). As far as the gameplay goes, it's almost completely dialogue and just a small amount of locating an item to pick up a quest. I don't know if that changes further in, but I only got into the conflict resolution (battle) system maybe 4 or 5 times in 2 hours. I noticed several typos or grammatical errors and also experienced a bug of not being able to talk to Maple in the diner (could not get the chat icon to come up). I really wanted to like this game but I had a really hard time getting into it, unfortunately.
I really wanted to love this game because the premise is right up my alley. However, when I played the game, it seemed like there were weird conversation bugs going on and I couldn't make it past the 2nd cart. If there's been an update to fix the bugs, I'd be happy to jump back in and play! Otherwise, this will be one I'll just have to wait on.
Very cute game so far! Though I am having an issue where the E menu with the passengers displays zero information, just "not discovered," despite being on car three. The sprint also feels a little slow. I'm still enjoying it overall!
Reviewing early to support the devs! It's cute and nice! I know about one bug that breaks the game and how to avoid it (don't walk into the second car after going thru all the interactions in the first one) and that helps a lot! Excited to play more.
Such a lovely game filled with wholesome energy and a fun and engaging story! You can definitely tell that the creator and the people who worked on it, put their heart and soul into this game, making it an extremely enjoyable experience filled with love! If you're doubting to buy the game, let me be the person to convince you to absolutely get it!
I have decided to not finish this game. Subjectively, I did not care for the dialogue, which composes most of the game, and so why play a game where I'm not jiving with most of it? Objectively, there are mechanics to the "combat" that seem bugged. Neither me nor my "opponent" were capable of losing health, so it meant that no decision mattered. Also, There were multiple times where dialogue would suggest I had to do something that I wasn't supposed to do (find a key/key is immediately given, etc). Also, I remember this game being marketed as having decisions, but in the first 30 min there are very few. I'm hopeful to see what the developer makes next, as there are a lot of good ideas here, they just need another pass.
This games got bugs and i'm not talking about the characters. I've restarted twice because the game glitches out in some way or gives the wrong dialogue at the wrong time or simply just does not let you interact with the character or item that you need in order to progress. It's like an endless cycle of getting soft locked. Or after saving and exiting the game i'll come back and quests i completed will suddenly no longer be ticked off as completed but it also won't let me interact with anything anymore. I wanted to like it, I really did, but in it's current state I don't think it's playable at all. The concept is there and the background + character designs are lovely but this game needs a lot more work put into it.
There is a lot to like about Tracks of Thought. The art style is charming, the plot and dialogue are fun and silly with a good amount of heart that comes through when the topics get more serious in nature. I think the music and sound design were solid, and overall, I am glad I played this game. This recommendation comes with a massive caveat that from a technical standpoint, this game does have a lot of bugs (not just the adorable characters, either). I was able to get through the mainline story thankfully, but not all of the sidequests. It's a shame, and it's not likely that these bugs will be resolved. So, if you can look past many small technical issues, and you're really into cute narrative indie games that try new things, go for it, just be warned. If you can't stand bugs (the software kind, not the creatures) then you can probably safely pass on this one. I do really believe that if this game got some post-release TLC and a good patch then it would be a wholesome indie gem.
This game is incredibly cute and charming and i am in love with the dialouge but overall cannot reccomend due to a bug that prevents you from completing the game with no real response to when or how it will be fixed. On top of that the card game play is very repetitive and doesn't quite make sense. this game could benefit with a face lift
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