
Toy Plane Heroes is a unique multiplayer dogfighting game in which you are controlling a toy plane. The game is made for VR and you are going to experience an incredible feeling of scale, because you are a tiny toy figure. VR COMFORT: INTENSE. Oculus Rift or Vive necessary.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un jeu intéressant avec un univers enfantin très sympa, une maniabilité assez réussie, bien qu'un peu complexe et lente. Manque de contenu (c'est pour cela qu'il est en accès anticipé), musique répétitive. Je n'ai malheureusement pas pu jouer en multijoueur car trop peu de personnes connectées dessus. En l'état c'est un beau projet plein de potentiel. Malheureusement, et c'est la première fois que cela m'arrive avec le HTC Vive, j'ai été rapidement victime du fameux "motion sickness", état de nausée, lorsque l'avion commence à faire trop de cabrioles. Pas aussi mauvais ce que que j'avais pu tester avec un Oculus DK1 à l'époque, mais le mal est tout de même présent, un vrai inconfort. N'étant habituellement pas sujet à ce problème, je ne sais pas à quoi c'est dû. Une petite sieste et ça va mieux ! Dommage :(
I hate to put bad reviews about a VR game and have flown in VR many times. I usually love it like war thunder or DCS or even Elite Dangerous but this game made me sick to my stomach. I am sorry but this game sucks
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a cute game with a lot of potential, but for those who are prone to motion sickness it is a no go at the moment (I guess the "VR COMFORT: INTENSE" warning is a VERY honest assessment in that respect). I would love to see a control scheme more like Anshar Wars 2 (for the Gear VR), where you use the headset to control your craft's motion and the controller to aim your weapon - that makes games like this MUCH more tolerable in VR, as the motion of your head better matches what your eyes are seeing, thus decreasing feelings of disorientation and nausea (I feel none whatsoever in Ashar Wars 2 and none in general on most VIVE games). If at all possible, PLEASE incorporate that as an alternate control scheme to make this game more accessible to a wider range of people, including myself. And as a side note, the game runs flawlessly on my system (GeForce 980 Ti x2 and core i7-5930 @ 4.0 GHz with a SSD on MSI Godlike board), so specs/settings have nothing to do with it. It is the disconnect between the visual stimulus and what the vestibular canals of the inner ear are sensing. Add the alternate control scheme I suggested, and it will be way more comfortable. ;)
Pros: Really fun game. Definitely brings me back to the Sarges Heroes games I used to play growing up. The themeing is spot on. Shooting and flying all the different aircraft works great on my xbox controller. The game shines in multiplayer, the campaign so far is decent. Cons: If you get motion sick in VR, you should stay away. I do not get motion sick in VR, I can play any game including detatched and eve valkyrie, hell I can stand up and look around on a VR rollercoaster without any effects. But this game? ♥♥♥♥♥♥♥♥♥, using the stunt plane I definitely felt uncomfortable in a dog fight. I didn't get "sick" per say, but felt very uncomfortable in that particular plane when I have a speed power up. Playerbase is almost non existent. I only managed to get one public game lobby going and a few of them were friends. It's still new though so maybe it will pickup. Worth grabbing just for the campaign though and you can always make a "multiplayer" game with bots. Worth the price though.
I really love this game. It plays a lot like a cartoonish version of Descent. With the appropriate options checked, you have 6 DOF when flying. I like how you fly with the gamepad and shoot by looking. I don't feel that motion controllers are appropriate for flying or racing games. There is a lot of variety in the different airplanes (and helicoper), the cartoonish graphics work great (as in Rec Room), and the game feels very polished overall. Here are the things I would like to see as development continues: 1. More people playing because the game play is awesome and it feels like there's a very high skill ceiling. 2. More effect of gravity on the flight model. Right now diving doesn't really increase your speed much. 3. The option to have open coms in multiplayer. I love how in Rec Room you can talk with your opponents. Overall great game. At $7.50 or $10.00 it's a great value.
Simple fun game, everything works. Graphics are smooth, is what is says(45 minutes played,as yet). Yes I did feel a bit disoriantated, but isnt that the idear?
Awesome Game with incredible gameplay! I play this game with my vive and its fun :) I recommend to test this game :)
Gutes Spiel gefällt mir sehr :) , erinnert mich ein bisschen an Toy Commander von der Sega Dreamcast. Bin gespannt wie sich dieses Spiel noch entwickelt. :)
This little gem is proving to be THE approachable flight-sim! These maneuverable little joys put you in mind of an X-wing, darting about and defying gravity. If you want to experience a playful, light, but extremely immersive flight sim with tons of immersion and fun gameplay, jump in!
great, polished game! but you'll need a strong stomach to play this in VR.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.