
Toy Plane Heroes is a unique multiplayer dogfighting game in which you are controlling a toy plane. The game is made for VR and you are going to experience an incredible feeling of scale, because you are a tiny toy figure. VR COMFORT: INTENSE. Oculus Rift or Vive necessary.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GTX 1060 Gmaeplay (With Commentary) https://www.youtube.com/watch?v=6Og4grIY9PU My Thoughts: Mulitplayer with friends was fantastic and the sense of scale was just the icing on the cake. Handling and response was spot on. The AI was surprisingly good and quite funny to watch at the same time. The helicopter was a load of fun and for a game of this superior quality you cannot really fault the price. It's well worth checking out if you're into action/arcade flight sims. Game Details: Toy Plane Heroes is a unique multiplayer dogfighting game in which you are controlling a toy plane. The game is made for VR and you are going to experience an incredible feeling of scale, because you are a tiny toy figure. VR COMFORT: INTENSE. Oculus Rift or Vive necessary.
Is good. Only one map so far as I can tell but the physics, controls, rubber band dogfights -- solid. Can't wait for more maps!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easy flying mechanics with a controller and fun to really loop around to chase down other planes. Feels a little grindy in at my current iteration. Great potential and fun. Wish there were more people on multiplayer.
I freakin love this game! It is such an intense and cool feeling to fly a little plane in a toy story world! I was sceptical when I read the few reviews about motion sickness, because I sometimes get it with other games but here I did not experience it at all. Excellent work! The game is really varied. So even if people are likely to get motion sickness, there are different ways to play the game now. I highly recommend it! Even with bots it is awesome!
BE WARNED Vomit TRON - I played this for one minute and had to the game as it simply made me feel sick. I've played a few flight sims and this one is the worst in terms of motion sickness... not sure how the devs can fix this without dampering the game play. Looks like fun with simple flight controls... but oh man the motion sickness kills it. No attention to limiting the motion sickness has been taken into the game mechanics ( I've developed a few games using Unity ) and this needs some serious upgrades.
great but hard to find apponents
ゲーム的には非常に気に入ってるのですが…、 あえて、今後改善してほしいところを挙げます。 人間の親指は操縦桿を扱う腕と神経的に左右がクロスしてるので、 人間工学的に合理的にするため、 左右のアナログスティックの操作を入れ替えたいのですが、<特にラジコンでのMode3にあたる。 キーコンフィグ上で設定しても上手くいきません。 XBOX360コントローラー互換(Xモード)で、 LogicoolのF310rも ELECOMのJC-U3613MBKも上手くいかないです。 多分、XBOX360コントローラーでも多分上手くいかないと思われます。 あと HotasXでは全然ダメです。 これさえ上手くいけば…、 160703追記> リプレイ機能が欲しいですね。 あと、DLCでもいいから新しいMAPを。 160708追記> Hotasが対応になったので、HotasXをつなげてデフォルト設定にすると、メチャクチャ。 で、スティックのアサインを指示通りに設定すると、ヨーとロールが逆。 XBOX互換(Xモード)コントローラーのアサインで上手くいかないのは、 この表示の誤りが原因だった可能性が高いと思います。
Never before had i gotten motion sickness in a game but being a true gamer and knowing it would pass (which it did) i pushed through and adapted, I literally had to sleep the first time I played this, the motion sickness is intense but the experience is still worth it. I've played through half of the campaign and still can't wait to go back after i finish and try to get higher scores! The music in my opinion doesnt get old and is suitable for a game where you battle as toy planes, you can turn off the music in game and put your own if that bothers you. I use a ps4 controller through DS4 and it works perfectly. I'll add more to my review if i really think of a good ideas i would like to see implemented in the game. I love the game , good job developers!!! <<EDIT>> I've thought of some ideas and im going to try to explain them the best that I can. - 1) planes need to have more special abilites or uniqueness, meaning if the double decker is going to have great handling i want it to be able to turn on a dime to outmaneuver its opponents, I want the airliner to have enough armor to take 6 hits rather than 3(as it appears in my cabin console which if it has more health i think it should be displayed there) since it's slower than the other planes and can't turn so quickly. I want the jet to be even faster. I want the game to become more strategy orientented, for example if a team of players with all jets decided to rush for the flag who would stop them? They have enough firepower to make wall of shooting disks that would be bound to take out some competition then fly out with the flag. But if the helicopter with """"increased rate of fire for gumballs or increased projectile speed""""" we're holding out by the side of the doorway waiting to pick off people who came through, the game would rely more on teamwork and strategy. The game does have the element but i feel like this would bring more individuality to the game, Players would choose their poison and stick with it being helicopter defenders or jet flag capturing specialists. - 2) Weapons and equipment: Yes, i said equipment, we have the choice to select which 3 weapons we want our plane to have, but 2 weapons to controll with your headset seems a little excessive, I only really do aiming with on of them, otherwise im just shooting for luck. I think equipment like mirrors to go around the plane taking up the left socket( although they can be placed on both sides while taking up one socket) while the gumball gun sits on the right, then the left trigger could just be there to maybe flash a light and blind possible tailers( the blinding is just a wild idea that would give the mirrors a button function) but more importantly letting me behind me if im in a plane where i can't easily see behind me, or if that's not possible maybe a "back up camera in my little front console, theres extra room with gadgets that work, why not add more? Another gadget I've thought of is like one of those air cannon toys. This wouldn't be a weapon that would shoot towards the front( maybe placed on the bottom of the plane but taking up the left socket) but would shoot towards the rear. This could possiblly damage planes chasing you or make them lose control and spin out to give you a chance to get away as well as a speed boost, give slower planes or planes in a chase a chance to catch up, damage their opponent or escape. - 3) recoils, reload, overheating Weapons can be fired forever with no repercussions. I feel like aiming and chasing would be harder if guns had recoil, overheating or reload times A) the Shooting Disk Weapon should be the casual all around weapon that players get used to quickly. B) the Gumball Cannon should have a recoil and different ammo clip sizes; for smaller planes a recoil could help them turn around quickly if the plane bounce up after a shot, could slow them down while shooting which would make them easier to target. Looking at ammo clips, slower or less manueverable vehicles could get larger ammo clips which could give them edges in head to head combat and smaller faster more agile vehicles smaller clips evening the score. C)The Tac gattling guns are great, but they also fire forever with no problems. I believe a small recoil, and perhps a like heat limit( unlimited ammo still but if you fire it for too long you will have to wait till you can fire again) - 4) Environment Random additions of danger (meaning they could jump in the game at anytime during a match) could help force players to change their routes and use the map entirely. Adding pets like dogs the jump up to try to catch players will force them higher into the air. Cats could hide up in the higher places like on the top of bunkbeds, tables, refridgerators and swat planes out of the out of the air. Mice could fight with the soldiers up to in the vents blocking off pathways with battles. Also random spawns of balloons could fill the flying space with more places to hide behind and outmaneuver enemies. - 5) Customizability I'm earning medals but nothing else. I want to have a little elephant good luck charm or dice to hang in my cockpit somewhere, maybe have a smiley face sticker on my wings, or have my plane have shark teeth for otherplayers to see, or have my plane fart confetti. Little things like that, OH or put my planes name on the side of it. Also i would like to customize my aiming crosshair color, i'd like orange or pink, and the blue color is sometimes hard to distinguish from the walls, or it doesn't always pop in a dogfight. These are all just ideas, whatever my good friends choose to do with my beloved Toy Plane Heroes I'm sure they worked hard and i'll be happy either way. I shared this game with my buddy and he was astonished, and felt sick like I did but still absolutely loved it! I'll remember the name Oasis VR when i'm in the market to buy some new vr stuff in the future, Keep doing what you guys/gals are doing over there!
A really fun game! I simply love the scale of everything, you fell so small and that makes it even more fun. You actually feel like a tiny toy and seriously, is there anybody out there, who never dreamed of being a toy and do all the cool stuff? Luckily the maps are very imaginative, that suits you're heights and the adventure. The controls can be altered, which comes in handy, though you can't change the way you aim (I wouldn't change that anyway since that's a way even noobs like me can hit stuff). I really recommend the game, it's tons of fun and fairly easy to get into.
Maybe in the future - but so far not fun, makes me sick. Only saw two rooms and a hallway?
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