
Defend yourself to victory, design your own towers and play offline or online in this tribute to the Tower defense genre
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About
Defend your kingdom, customize your towers and play online or offline in this tribute to the Tower Defense genre.
How would you like to play an old-school Tower Defense where you can play with your friends and create your own towers to craft new strategies?
Towers Heritage is a tribute to the classics of the genre while adding a dose of innovation with an online multiplayer mode and a unique tower creation workshop.
Dive in a fantasy world where, as a protector of the kingdom, you must defend your lands against relentless waves of enemies. Strategically place your towers along the paths or build an overwhelming maze of destruction.
Not in the mood to play with other players? No problem!
🏰 Enjoy the single-player adventure with a captivating campaign mode.
🏰 Take on bots in a skirmish mode.
Looking for a completely different challenge? Become the invader! Unleash waves of enemies on your opponents and expand your kingdom.
Developed by a passionate indie from the heart of the French countryside, Towers Heritage is a personnal tribute this genre, that tag along since his childhood.
Whether you want to enjoy a chill game or a real strategic challenge, there's something for everyone.
⚔️ Add to your wishlist now and take a seat among legends of TD ⚔️
Mode campaign
Take command of a mercenary company hired by Duke Enguerrand to bring peace to the Kingdom of Wylma. Try to save the continent from a growing invasion: help your allies defend their lands, explore neighboring realms, protect your strongholds, and launch assaults against the forces of evil!
Skirmish Mode (Online & Offline)
Choose the number of players — from 1 to 7 players.
Select your game mode:
Cooperative: everyone defends the same path, with each player responsible for a specific section. Lives are shared among all players — either everyone wins, or everyone loses! Depending on the map, if enemy units break through one player’s defenses, they can be intercepted by the next player down the line, and so on. True teamwork at its finest!
Free-for-All: each player defends their own lane. If a player loses all their lives, they’re eliminated. Those who survive until the end claim victory!
Choose the map (some maps are exclusive to specific modes).
Select the enemy army you’ll face:
From pre-made armies, ready to give everything to reach your base.
Or by using the Tavern, a building where you can recruit monsters to send against your opponents.
Adjust the difficulty settings to match your preferred challenge level: number of lives to protect, gold recovery rate from defeated monsters, and more.
If you’re playing offline, you can play with bots. Otherwise, create or join online matches and share the fun with players around the world!
Tower Creation Workshop
Master the game’s combat system and use it to craft your own towers to dominate the battlefield.
Choose your tower base:
Classic
Tall, specialized against flying units
Bunker, designed for ground and close-combat defense
Select a weapon from a wide range of exciting options (crossbow, cannon, tesla coil, and more).
Equip one or more combat abilities (explosive damage, slowing effect, aura buffs, etc.).
Define your base stats (damage, range, reload speed), maximum level, and upgrade curve to achieve the perfect synergy for your strategy!
Is your tower too powerful to be accepted in-game? Add some penalties to balance it out — cost, build time, and more.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Reviews
Le jeu nous replonge dans les meilleures heures de Warcraft 3. Les tours sont très différentes les unes des autres et trouver la bonne combinaison et voir s'effondrer des hordes d'ennemis en une poignée de secondes est extrêmement satisfaisant. Un jeu à surveiller de très près.
Great and fun game to play with a good amount of content to playthrough I enjoyed every minute of the game including having fun with some nice cheeses. Can't wait to see what the amazing game dev comes up with to expand this game into something even bigger.
Ce jeu a un très grand potentiel, mais c'est encore une alpha. Pour moi les choses à modifier en priorité pour le rendre plus accessible : - Pouvoir assigner les touches (espace pour lancer une vague quant on a l'habitude de l'utiliser pour mettre la pause, et l'absence de déplacement de la caméra au clavier est un vrai problème) - Pouvoir sélectionner les tours par cliqué-glissé rectangulaire, comme dans n'importe quelle jeu de stratégie - "staquer" les tours dans la fenêtre de sélection active (staquer toutes les tours identiques avec un compteur en bas-gauche de l'icone pour leur nombre) - Refonte totale des boutons d'upgrade des tours multiples, exemple de forme d'un bouton élargi : [Symbole d'upgrade] [Nb tours cash disponible] / [Nombre de tour total] x [Prix individuel vert] - [Prix disponible jaune] - [Prix total rouge] Proposer dans les options un bouton simplifié et un bouton détaillé [^ 4/7 x 60p - 240p/420p] Mettre trois de ces boutons superposés, Upgrader plus fortes, Upgrader toutes, Upgrader moins fortes (Moins forte DOIT étre l'upgrade par défaut dans l'interface actuelle et pas plus forte) Et bien sûr faire une moyenne pour le prix individuel pour upgrader en paralèle des tours diverses, qui sont toutes niveau 1, puis 2 puis 3. Si les finances de l'entreprise le permettent, demander conseil à un spécialiste pour l'interface, c'est un métier à part entière (là c'est juste les idée d'un joueur random), et ça change radicalement l'expérience de jeu. - Ajouter un formulaire in game de rapport de bug et/ou suggestions - Pouvoir placer les tours par glissement (surtout quant l'équilibrage semble tourner plus vers une méta nombre que upgrade pour l'instant) - Pouvoir assigner des priorités aux tours, et mettre une priorité par défaut à certaines (non empoisonné pour poison et plus grand pour sniper surtout) - Corriger ce bug qui fait que le jeu ne garde pas la variable dans les options de déplacer ou pas la caméra avec la sourie contre les bords de l'écran, elle saute à chaque rebout
Русский: Нет. Мультиплеер: Пвп/Кооп до 8 человек Геймплей: ТД Графика: "Я попал в мир варкрафт 3!" Цена: 550 рублей. Не уверен, стоит ли она своих денег, имея при этом старый добрый варкрафт с его кастомками на ТД. Игра сносная, защемило ностальгию, а так... Как будто в игре немножко поломан баланс иногда, ну и играть не с кем если берете одну копию. Спойлеры: [spoiler] Опять работать? [/spoiler] Оценка: Больше да, чем нет... НО...
塔防游戏,路线比较固定,建筑摆放也被固定了,好处是省事,直接按攻击远近来放。 最大的问题就是视角拉定,没法自由观察。 希望可以加入简体中文。
看起来很传统很经典,很有魔兽争霸3味道的塔防。 可单机可联网对战。有成就没中文。
Net code is limited in functionality. Customisation of turrets is nice. Over all could not play with my friends after a few attempts we gave up.
MOSTLY NEUTRAL - It's got good bones, but needs work. Played for about in hour and here were some random thoughts that came to mind while playing: -Why do I have to click on the tower, THEN a button to see the tower's range -Oh, I can double click a tower to select all of the towers of the same type, nice! And it shows the tower upgrades ... Why can't I click on an individual tower from the list. -Hmm seems like the towers prioritize Max HP instead of First, wonder if I can change that.. Nope? Okay. Wolves leak for free. -Hmm projectile speed is kinda slow ... There's no way the wolf runs faster than the cannon ball ... The wolf runs faster than the cannon ball.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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