
Join Freyja, Bam, Mishima, and Phenez on their journey Towards The Pantheon! Gone are the RPG cliches of potions and elemental powers; in Towards The Pantheon you dive head first into a simultaneously lighthearted, fun, dark, and painful adventure in this fresh and exciting world!
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Very fun game, but a bit on the rails and shorter. The ending was also somewhat abrupt, and didn't give enough time to read the 'what happened to' bits for each character.
Fun little romp of an RPG. At first it seems a bit plain and simple, and in many ways it is, but that makes it charming. Exploring maps to find chests and items, just the right amount of side quests, popping into little caves just to check it out, mild puzzle solving, nice little skill trees, nothing is ever cluttered or confusing but if you poke around in the right spots there might just be something to rewarding to discover. This felt like a welcome break in a constant stream of over-involved rpg's. I felt myself relaxing while I played and just enjoying it for what it was. A ragtag group of heroes that become fast friends set out to save the region. I particularly enjoyed the creepy parts, the subtle nods to the movie "The Shining" and the soundtrack.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cute RPG game, enjoyed the characters and plenty to do. I enjoyed the plot and the style, but the only downside is that my game glitches at the final battle and won't let me continue past the fight so I have no conclusion. Good game otherwise
免费 没中文 没成就 万神殿之路 故事 一个名为 “誓约之光” 的组织正通过分化瓦解的手段在世界各地不断扩张势力。当人类、猫人族、电子朋克族与幽灵族彼此争执不休时,该组织趁机利用各方矛盾,企图夺取世界的终极控制权。 某天,凯尔特村族长沃坦召集了族中最强的战士芙蕾雅,命她踏上一段漫长而危险的旅程。她的使命是前往万神殿,击溃誓约之光的力量源头,阻止世界陷入混乱。 旅途中,芙蕾雅与她的伙伴们将迎战致命的敌人,结识新的盟友,并直面早已被遗忘的恐怖存在! 游戏介绍 《万神殿之路》是一款回合制 2D 角色扮演游戏,在经典玩法基础上做出了独特创新。游戏摒弃了传统 RPG 常见的元素属性、灵药、精灵、旅店以及俗套的爱情故事,取而代之的是:骑着仓鼠冒险、穿梭于带有生存恐怖氛围的宅邸、收集逝去的记忆、享用大量寿司,以及在篝火旁进行日常闲谈。 特色内容 主线 + 支线与海量秘密,游戏时长超 10 小时 可解锁二周目模式与作弊码,提升重复游玩价值 在大地图中切换队员,使用各自独有的特殊能力 风格多元的原创原声音乐,共 65 首以上曲目,融合管弦、噪音、氛围、碎拍与芯片乐等风格 庞大且完整连通的开放世界,可骑乘迅捷坐骑减少往返跑图 回合制战斗系统,每名角色都有独特战斗属性与机制 可在世界各处收集卡牌与连招,在战斗中使用 超过 10 个可探索区域,包括繁茂森林、猫咪之城、电子朋克都市、荒芜废土与阴森神秘的宅邸 对话与支援系统,助力角色成长与属性提升 独特且完整的主线剧情,串联所有支线与角色背景 45 种以上独特敌人与十余场首领战 开发历程 《万神殿之路》的开发始于 2016 年,主制作人康纳・O.R.T.・林宁希望打造一款融合冒险与恐怖元素的 RPG。不久后,莱安德罗・托卡列夫斯基加入团队,使用仅 16 色的调色板创作像素美术,打造出色彩鲜明、风格独特且充满魅力的游戏世界。 本作承载着创作者的远大理想,由两人历经两年艰苦开发完成。2017 年 10 月,前传作品《万神殿之路:逃离永恒》在 Steam 免费发布,收获了玩家广泛好评。
Towards the Pantheon is a game we got from the developer...4 years ago. It sat in the back of my steam library after I completely overlooked its existence and then... I found it. I am so glad I did. While this game has flaws, as most do, they're so far and in-between that they're easily overlooked for one of the cutest, unexpectedly heartfelt, sometimes creepy and enjoyable stories I have ever encountered. The combat is diverse and fun, the dungeons never overstay their welcome and the main characters are memorable. I'm blessed to have played this and encourage you to do the same. I may have forgotten this game until recently, but I am so happy that I found it.
A short and sweet game, well worth the price of admission. The levels are very intricate and there are lots of secrets to be found. Definitely a good distraction from the world.
Overall, Towards the Pantheon was a nice, quick turn-based RPG at an affordable price. The overall plot is fairly standard, but the numerous smaller moments of interaction between the main cast are fun. The overworld art style and some psychological/horror-lite elements present in the game reminded me a little of Earthbound (Mother 2). Gameplay is on the easier side; the only time I died was early on in my first playthrough, before gaining any other companions. Once you start building up the party, you'll be crushing most enemies: [spoiler] As one example I noticed, status effect attacks seem practically guaranteed. I was able to poison and paralyze most enemies--including the final boss--with no issue. [/spoiler] Each of the party members play a bit differently, which makes combat and resource management more interesting. I finished in about 10 hours, while taking my time and trying to find everything. The game includes a New Game+ feature, but I'm unsure how much it changes the game. I was able to determine [spoiler] that New Game+ allows access to a few small areas in the world containing some additional items and what seem to be passwords to activate different modes for the game. I wasn't able to get those codes to work, though; not sure if it was a problem on my end or the game's. [/spoiler] If you're looking for a little RPG pick-me-up and don't mind it being not too revolutionary or jaw-dropping, it's a decent pick. Considering checking it out, especially if you're looking for something that won't hit your backlog too hard.
It's a short but sweet game. Linear story with some backtracking and there's a bunch of secrets around the world. I think the negative reviews are missing the point that you shouldn't be expecting too much because this isn't a 20 hour long game. It's about 8~ hours long and it's a very simple and to-the-point RPG. Not very complicated at all. I love that all four characters have their own system of health/mana and their own skill set. The skill tree for upping stats and getting new skills is actually too simple and I never had to grind to beat the game but it's a good touch to the game. The music is fantastic. It has a pretty good transition from out-of-combat music to in-combat music. The final boss music is pretty great too. The graphics are pretty nice to look at. I dunno what to say. I got this one sale I believe but I'd argue it's worth the full price. If you like RPGs and you like to run around exploring the world, this game is great. It does enough that it serves the purpose of the plot. I get it if people think that certain things aren't explored in more detail (e.g. the cards have no pictures) but I don't think those parts are supposed to be in great detail because they aren't related to the main plot. As far as I'm concerned this game accomplished what it set out to do and I enjoyed it. It's a great game. Maybe if they made a new game that expanded upon this then that would be even better but the ending doesn't leave much to build off of.
A while back I replayed Toward The Pantheon: Escaping Eternity for my Free Highlights series(Which is still on Hiatus) and thought that while it didn’t have any real threats, it had a tense atmosphere that made me scared just being in that place. But since it was a prequel for the game the dev was really developing, I thought I’ll check if the guy finished his game yet and if you expecting a horror/adventure game, prepare to be disappointed. Story: The Sworn Light is invading the land and Frejya must travel to the Pantheon, along with any friends she meets and defeat the bad guy. That’s it. That’s the whole plot. I’m might spoiler some stuff but there isn’t much to spoil. Sure there’s lore but that just flew over my head. The most interesting thing about this world is that medieval humans, talking cats, cyborgs and ghosts live in the same world together. One thing that’s cool is that the Sworn Light are everywhere. You see them everywhere and more and more will appear as the story goes on and it’s pretty intimidating. At first they were intimidating with there presence but after a while with no direct confront ions with them and all of them just saying to go away made me stop talking to them and be annoyed when they showed up. And the big bad being just another generic solider felt very underwhelming. And the ending felt underwhelming with the final boss and they a short happily ever after epilogue. You know I don’t think we ever learn what the Sworn Light even are. Are humans? Zombies? Eldritch horrors? I could comment on the mini arcs that feed into the main plot, themes or characters but there doesn’t seem to be any. It’s mainly a series of roadblocks that require to take a detour to progress the plot like finding a legendary cat gem or finding 5 keys to enter the haunted house from the prequel. There was a cyborg city that was covered in smog but it somehow sorts itself out. So the plot is barebones and the villains are just there and there are no side stories or arcs so is there anything good I can say about the story? Yes. The characters. Sure, we have the silent protagonist but the devs had the smart idea of confirming she is mute to have her character portrait emote that you know how she feels even it’s just her for the first hour of gameplay. Shame they ruined it by having her speak during the final battle. I know it was mentioned in the beginning that she might speak some day but it feels unneeded. Pleases correct me if I’m wrong but I like the idea of a character having a disability and not being lesser for it. I think Avatar did that years ago with a blind girl and Family Guy has Joe in his wheelchair. The other characters are good too. Sure, they don’t have arcs but I enjoy it when they just chat about whats going or just talk about themselves. Every time I see a save point, I knew we were going to have another campfire and some more time getting to know them like the adventures Bam and his brother got into or Mishama not getting as a freak for not replacing their heart or Phenez being all philosophical and not talking about why he was in that mansion in the prequel. Spoiler I guess. Those campfires really were the highlight of the story. Gameplay: If you came to this hoping for tense horror or just a good adventure game, then I’m sorry to day that this is a very basic RPG. Now I see what they were trying to do with the combat. Each character has they own cost system to perform a skill like Freya has stamina that recovers after every turn. Bam has MP for magic and healing that he can recover with a nap or use catnip for infinite magic for a few turns. Mishma can use CPU(health) for single attack or include some GPU(MP) to use a group attack and can use a battery to recover both. Although she those have a recover move to get more GPU but that stuns her so it’s easier to just use the battery. And Phenez only has health to spend so most likely to die a lot with how late you get him. And to make things interesting, you have no equipment. Aside from some defense upgrades and new attack for Frejya, the only way to have a stat increase is to level up which would give you a skill tree that’s mainly filled health and skill upgrades and at least one attack upgrade with a few accuracy buffs and other skills on it. Or with items that increase health like the yellow berries or attack like the protein powder. Or just find little sparkles on the over world that increase health. And with all that money not being used for equipment, you can spend on items to help stay alive in combat. So we got a basic combat system and a decent idea for a level system. Now we get to the mixed side of things as there are two things that made engaged with the combat. The first is that saving recovers all your health. But a lot of games do that these days so that’s nothing new. The second is that all encounters pop up as icons on the over world so it’s possible to avoid all encounters except for bosses. So with recovery at save points and avoidable encounters, combat becomes an annoyance you only do near save points to grind a few fights. Now this can be helped with some boss fights that really get you thinking about what to use but it comes down to “Who has the bigger numbers”. So combat is basic and unengaging. What’s next? There’s sidequest. But those are just finding random items that do nothing and giving them to random people in towns. There were the dungeons but only two stood out. One was a dark forest when you’re on the hunt for the evil cat wizard and go through a maze and looking for the odd path. The other was the haunted house. That was the highlight in the game but it’s all the way at the end. What other things to talk about? There’s a card system which I never used.The fast travel system is really good and adorable. Each character has there own overworld skill like Bam can go through small holes, Mishma can hack certain doors, Phenez can turn invisible and Freja has the amazing skill to climb ladders. There’s also New Game + which is a plus for any RPG. Presentation: Music is just there. It’s not bad but I struggle to remember any of it. Overworld graphic are simple but there’s a cute charm to them I like. But the art work for the character portraits and the campfire scene looks really good. I’ll love to end on that note but the game missed out on a opportunity to make the card enjoyable even if they don’t use the cards in battle. When a game has some kind of collectable cards, I like the collect them. I think it started with LEGO Island 2 for the Gameboy Color. But the cards are just items in a inventory instead of actually cards you can look at. Sure there’s lore but the lore isn’t that interesting. So instead of something pretty to look at and collect, it’s just something else to gather dust in my inventory. Verdict: If there’s one to describe to this game, it’s basic. Basic story. Basic gameplay. It’s a fine time but you aren’t missing anything. 6/10
I'll start out by saying that the game is amazing. There were a couple of minor glitches (one sprite got stuck on screen, following me onto every new map until I restarted the game. One exit led to the wrong place (in one of the forests, not THAT place)), but nothing major at all. It's no 10+ hour game though, I will say that. My end time was 5h22min, granted I didn't do all side quests (think I missed half?), but I doubt doing all the side quests would double the time it took. :) Still, the game is amazing, and if you got a day to spare, why not give this a go? It was loads of fun, great writing, mostly good combat, fun exploration, and decent puzzles. Basically everything you could want from an RPG. Go play it!
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