
A 3D bullet hell mid-air hunting action game based on the Touhou Project. Fly freely through the air and face down humongous foes with both melee action and 3D bullet patterns (Danmaku)!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
希望可以云存档
puedo decir que el juego me parece genial, ¿pero no habra forma de bajar un poco los requisitos?. la lap que tengo lo corre bien, y como buen seguidor de la saga touhou es algo que yo venia soñando.
実際にプレイしたのは5月3日だけどレビュー。 キーコンフィグがクソだったから直ってないかなと思って9月6日に再度起動したけど不親切なままだった。 最初に慣れるまでは地面に顔面をこすりつけ続けたが、もう1度プレイしたいなと思うくらいにはアクションが楽しい。 やってる事は超性能回避連打とごり押し格闘とチマチマ射撃ぐらいなのに敵がボコボコ砕けたりして殴ってる感が爽快。 たまに予想外の敵をロックオンして主人公が爆速で殴り出すが特に問題なく砕けるので程よいアクセントになる。 難易度も程よく、低難易度はボコボコ雑魚を砕いて楽しめるし高難易度は霊力溜めにギリギリ回避も意識しつつ急いで殴らないといけないので緊張感がある。 装備を揃えるのも意識すればそう手間でもなく、目に見えて強化もされるしスペルカードも特色があって面白い。 惜しむらくは前述の通りキーコンフィグ、まあこれは慣れれば問題ないかもしれない。 あとはどのミッションにも制限時間が必ずついている。これは気持ちよく殴れないので要らなかった。 けっこうここまで褒めてるけど作りが大ざっぱなので人によっては受け付けないと思う。 完成された作品を求める人じゃなくて多少の不便さを「味」として許容できる人にはおすすめ。 2日遊んだ程度だけどほぼ全クリはしてるし楽しかったので自分は満足している。次回作を遊びたい。
经历了半个小时的痛苦体验,俺退款了,怎么会有这么烂的游戏啊,太烂了
I would consider the gameplay as interesting, its fun to play, but the game suffers from technical side of aspect, and controls would really need refining works. Every melee attack are really slow, and you cant move your character freely during melee attack. Combining these 2 factor, and you'll get a melee attack combo that completely falls upon enemy's mercy to NOT move away from you to land. But enemy are generally much more agile... at least compared to you when you attempting a melee attack combo. The camera movement is rough, it will not hover closer to the character if you go near the wall or surrounding, so going into aiming mode while near ANY surrounding object is a great way for you to play the game blindfolded, because the object will block your entire view. so you BETTER, find an open area without any surrounding objects whenever you want to fight a tougher boss enemy. And since you need to recharge your shot attack bullet reserves, the faster way is to warp yourself to the boss and melee attacking (grazing works a little, but the game put you on timer for score bonus, so I would recommend not going that unless opportunity present itself), have fun watching yourself trying to go full brawl against boss while the boss swiftly move across half a map, or just apply a thick layer of bullet in your face. The most game-experience breaking thing would be the missions objective. Once you clear mission objective, the stage would end shortly after, regardless of your choice. One example would be, if you are playing a stage to farm a boss monster, BUT the boss monster IS NOT the stage objective, you'll need to carefully, skillfully, gracefully, AVOID the mission objective the entire boss fight, which will be other small fry mob that will actively try its best to attack/get near you. Good luck. Despite all those drawback, if you can live with them/get used to it, I would say the game is OK I guess. So I'll just gonna put a Recommended opinion from general gameplay conclusion.
快一周年了,一点动静都没有,怕不是跑路了
any game with Kosuzu is an instant 10/10 even with a bit of jank ♥
Feels and plays like a clunky 3d shooter with a touhou skin slapped over it. Music is Touhou, but the story as far as I have read it is very much bland.
結束後遊戲直接白屏
打撃?がバグる
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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