
This is a 3D action game with retro-style graphics. Use Reimu and Marisa to solve the mysteries of the dungeon to clear it!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Reviews
Fun short zelda like dungeon crawler
Cute game, even though some parts of the game were pretty jank (although that's to be expected, considering it looks like the circle's first game) it really does seem like the creator put a lot of love into it. There's some stuff you wouldn't expect of a first title (cool puzzles combining both dungeon items in the second half) and it really makes me hope the dev makes a second game to build off of the knowledge they gained making this one.
レビュー通り、チルノを棒で殴れました。 私はホウキで殴りました。 満足です。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 32 reviews with recorded playtime.
Its short but sweet. very legend of zelda coded
なんてかわいいなゲーム! グラフィックはナイツっぽいけど、操作は時のオカリナって感じ。キャラの動きがジャマなところもあったし、ステージも幻想郷にいるような気分にはなれなかったけど、プレイしていてとても楽しかった。 追伸:作者はこのような形のゲームをもっと作ってほしい!霊夢や魔理沙と友達になれたのはいいです。
A short little action-adventure clearly inspired by the N64 Zelda games. It's a bit awkward and rough around the edges, but generally enjoyable enough and has some potentially interesting abilities that come up. I say *potentially* interesting because the game stops just as it's starting to actually run with its ideas. It feels like the first quarter, maybe third, of a game - like a long demo more than a game in its own right. Again, I did enjoy my time with it well enough, but like when a tv show gets cancelled just as it's starting to find its feet (hello The Sarah Connor Chronicles), Touhou 3D Dungeon ends up feeling like just a taster of what it could have been.
if you like old playstation styled fighting story games this is amazing and you get to beat up cirno at the end so that's also a positive good job with this game i loved it
Enjoyable zelda touhou like!
Ultra jank and the kind of ugly that was best left in the 90s. Holding lock on while strafing is not an option, it is a hard requirement for the enemies to not suddenly just beat you into the ground while you're facing in a whole other direction. And even if you do, sometimes they will just clobber you, especially the multiple seed spewing flowers. The game seems wildly inconsistent when it comes to health refills, in some areas they're so plentiful that you question why they're all over the place, and in some other spots where there's a pile of enemies, they're nowhere to be found, making for a frustrating experience. I suppose this may be seen as encouraging... or rather, forcing you to switch between characters, but it's still bad design. Especially since every hit takes away attack power, meaning one bad encounter will make every other encounter after it that much worse. Saves do not actually save your position in a level, only any donation boxes you may have collected up to the save being made. If you reload, you will be back at the starting point of a given level section. I suppose this is why there's no load option in the menu when playing the game (you have to go back to the title to load). I'm not super far into the game... I think, and so far my opinion is pretty negative. This may change with time, but for right now, I really can't recomment this.
Melhor jogo que joguei na vida TOUHOU PORRA!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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