No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Skate like a pro in the most realistic multi-touch skateboarding game ever! Just like in real skateboarding or fingerboarding, Touchgrind Skate 2 is a game of skill that takes 10 minutes to understand but a lifetime to master. Learn the tricks, complete challenges, and unlock new skateboard parts. Get the highest score in time-limited Competition mode, rip freely and complete challenges in Jam Session mode, challenge your friends in the turn-based multiplayer Game of S.K.A.T.E or export video clips and show off your best lines. True innovative finger controls together with real physics simulation let you pull off tricks like ollies, pop shuvits, kickflips, heelflips, impossibles, powerslides, lip tricks, stalls, drops, 5-0’s, 50-50’s, crooks, tailslides, bluntslides, darkslides etc in endless combinations, or why not do them in nollie, fakie or switch? - Only your skill and imagination set the limit! Get a maximized experience with a real skateboarding feeling - Skate like in real life on your iOS device! FEATURES - Realistic physics and stunning 3D graphics - 4 free roam game modes: Training, Competition, Jam Session, Game of S.K.A.T.E turn-based multiplayer - Tutorial videos - watch and try yourself! - Natural multi-touch controls, evolved from Touchgrind and Touchgrind BMX - Tilted camera view, similar to Touchgrind BMX - Six different skateparks with bowls, ramps, curbs, boxes and over 2.000 meters of rails - Complete the 250 challenges to unlock all skateparks, game modes, decks, wheels, grip tapes and stickers - Record your runs and create replay videos to impress your friends - True skating experience - Game Center achievements and leaderboards - Trick name detection Follow @illusionlabs on Twitter Like us at www.facebook.com/illusionlabs1
Prices
The United States storefront in every case, so this compares stores and not countries.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
13 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Skate like a pro in the most realistic multi-touch skateboarding game ever! Just like in real skateboarding or fingerboarding, Touchgrind Skate 2 is a game of skill that takes 10 minutes to understand but a lifetime to master. Learn the tricks, complete challenges, and unlock new skateboard parts. Get the highest score in time-limited Competition mode, rip freely and complete challenges in Jam Session mode, challenge your friends in the turn-based multiplayer Game of S.K.A.T.E or export video clips and show off your best lines. True innovative finger controls together with real physics simulation let you pull off tricks like ollies, pop shuvits, kickflips, heelflips, impossibles, powerslides, lip tricks, stalls, drops, 5-0’s, 50-50’s, crooks, tailslides, bluntslides, darkslides etc in endless combinations, or why not do them in nollie, fakie or switch? - Only your skill and imagination set the limit! Get a maximized experience with a real skateboarding feeling - Skate like in real life on your iOS device! FEATURES - Realistic physics and stunning 3D graphics - 4 free roam game modes: Training, Competition, Jam Session, Game of S.K.A.T.E turn-based multiplayer - Tutorial videos - watch and try yourself! - Natural multi-touch controls, evolved from Touchgrind and Touchgrind BMX - Tilted camera view, similar to Touchgrind BMX - Six different skateparks with bowls, ramps, curbs, boxes and over 2.000 meters of rails - Complete the 250 challenges to unlock all skateparks, game modes, decks, wheels, grip tapes and stickers - Record your runs and create replay videos to impress your friends - True skating experience - Game Center achievements and leaderboards - Trick name detection Follow @illusionlabs on Twitter Like us at www.facebook.com/illusionlabs1
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 12.9Kratings | 70% | — | not modelled |
| Free | 304.6Kratings | 76% | — | $78.1M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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