
Total Lockdown is a battle royale on the top floors of a giant skyscraper. In this action shooter, the goal is to survive using any available weapons, gadgets, and tricks. Fight for fortune and fame in a battle to the death!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Russian*, French*, German*, Spanish - Spain*, Korean*, Polish*, Japanese**languages with full audio support
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
overall good for free. can recommend it.
каждая катка fatal error , что за бред ?!
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] This was a free-to-play, action-shooter battle royale set in a futuristic skyscraper. Fight for survival on multiple floors, using a small variety of weapons and gadgets. The game mechanics involve moving between floors, acquiring weaponry, and fighting down to the last clown or whatever you're supposed to me. And the whole shallow idea of "you're in a building" compared to other BRs that have wide open landscapes and interesting map design is kind of a microcosm of what went wrong here... it's an uninspired "me too" minimum viable product with a huge price tag and other toxic monetisation on it. Once more, "Money first, game last" is the motto for these kinds of developers. So, "Total Lockdown" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Even after that, this isn't really free as you're expected to pay up $10 USD to unlock content/DLC, the game should not be considered completely unlocked until you empty your wallet for the developer. This is misleading and predatory pricing on a product falsely marketed as "free". Even after that, this still isn't really free as the game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Even after that, this is only free in a rudimentary sense... the developer has their hand out a $10 USD "donation" DLC for this as you're expected to buy extra DLC from Steam to "support" the developer... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
купил , поиграл менее 3 часов, перестала запускаться , забанили на оф сайте...
Игра прикольная расслабится побегать по этажам и поубивать врагов, но увы поддержки нет закинул в магазин денег на скины. Поддержки нет чтоб решить вопрос и денег нет!!!
Best game ever made thank you for the devs for making this, luke and the melons, Unc, and geez ward.
Игра пиздатая, играю почти всю жизнь,начиная с момента,что я натурал
неиграбельно ,геймплей топорный постоянные соединения со стимом черные экраны соединение потеряно 5 лет назад такого не было с игрой запускаешь игру в альт табе ошибка свернул игру во время катки ошибка играешь в игру ошибка не играешь не ошибка
Игра имеет хороший потенциал, очень нравится задумка карты в виде вертикальной башни. спасибо отечественным разработчикам!
имба
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.