
TOO MANY BOTS is a first-person action arcade. Dive into brutal, retro-PS1 mazes, alternate between prey and hunter, face endless bot swarms, collect temporary power-ups, and adapt to ever-changing rules. Every run ramps up difficulty, testing your reflexes and strategy.
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TOO MANY BOTS is a first-person action arcade built on a relentless hunt-or-be-hunted loop, a twisted test of survival inside retro-styled mazes.
Before each run, choose a map and enter the experiment. Rules twist, roles flip, and the bots never stop. You’re prey one moment, hunter the next, caught in an endless cycle where adaptation is your only weapon.
Every completed run increases the game difficulty, so mastering the mechanics is key to survival.
Pure skill challenge with no metaprogression, only your ability to adapt and improve.
Unlock new game modes, each with unique rules and objectives that rewrite how you play.
Cycle endlessly between prey and hunter as the power balance shifts.
Explore retro-PS1 maps, each with its own atmosphere and hidden pulse
Survive endless swarms of bots, always there, always looming.
Collect temporary power-ups to boost your survival just a little longer.
Every run ramps up the difficulty, pushing your reflexes to the limit.
In Too Many Bots, you're on your own. Every mode is a puzzle where you must find the winning strategy under pressure.
Adapt. Survive. Repeat.
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Languages: English
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Oyun, birinci şahıs aksiyon arcade oyunudur. Vahşi, retro PS1 labirentlerine dalın, av ve avcı arasında geçiş yapın, bitmek bilmeyen bot sürüleriyle yüzleşin, geçici güçlendirmeler toplayın ve sürekli değişen kurallara uyum sağlayın. Her turda zorluk seviyesi artar, refleksleriniz ve stratejiniz test edilir.
The game is fun and, in my opinion, offers just the right level of challenge to keep you entertained for a short time. It has attractive graphics, the bot design, and the PS1 aesthetic are beautiful, so I recommend it. However, I think it has some "issues" or improvements that could greatly increase the game's enjoyment and encourage players to play it more and more. Right now, the problem I'm having is that I don't feel like replaying a new stage because the difficulty scales too slowly and there's too little variety between them (I should point out that I've completed all the modes and played 4/5 stages for the first mode; I don't know if things change as you progress through the stages). The core of the game is fun, and that's the most important thing. It just needs to be enriched with elements that create more dynamism and variety. I'd like to play it again, but repeating the same dynamic every time just bores me. Some suggestions on how I'd try to make it more dynamic (these are just ideas, of course): * The main problem for me is the maps: they're all the same (besides a not-so-obvious aesthetic change) and they all play identically. They should have substantial differences in gameplay, such as a map with multiple vertical levels, one with traps, one with doors that open/close, etc. In general, each map should have a theme and its own gimmick that makes it unique in terms of gameplay, and perhaps not a free-choice one, but rather each stage should have its own map (allowing the player to play different maps in the same mode, but with different gameplay mechanics, the way they'll have to complete them will be different). * Another problem is that the bots are all identical; they all behave the same way. We need "classes" of bots, each with its own unique characteristics (one that's larger and takes away two lives but is slower, one that's smaller and faster, one that's blind but can hear the sound of sprinting, others that don't lose aggro on the player once detected, one that leaves traps that stun you for two seconds, some that can't be destroyed by HUNTER mode, etc.). This creates different situations depending on the bot you encounter. * Each stage is too long; what I would do is reduce the length of the first stages of each mode and then make the difficulty feel greater as you advance through the stages, not only in terms of increasing the number of items to collect or the time to survive, but also by having stronger and more diverse bots appear, difficult stages with fewer lives, etc. * I don't quite understand what the powerups do. I think they should be explained more (perhaps in the menu) and made more powerful. I need to feel like I have a powerup that's helping me. These changes alone would greatly enhance the enjoyment of the game for me, as it has so much potential, and even though I haven't played it much, I'd love to play it because I enjoyed it. I recommend it anyway. I hope these tips aren't seen as "you have to do it this way!" but rather as ideas to work on and take inspiration from.
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Had a good time playing, fun and simple game. Can be challenging, covered it here on youtube. https://youtube.com/shorts/vpPKFOxxk7g
хорошая мини-игра :3
Инди-экшен с элементами выживания, где игроки сражаются с бесконечным потоком роботов. Плюсы: Динамичный геймплей — напряжённые сражения с волнами врагов; Разнообразие оружия — возможность выбора и улучшения; Интуитивное управление — легко освоить и играть. Минусы: Повторяемость уровней — однотипные локации; Отсутствие сюжета — минималистичный подход к повествованию; Баги с управлением — возможны проблемы с отзывчивостью. Итог: понравится любителям динамичных экшен-игр и фанатам выживания. Захватывающий геймплей и разнообразие оружия делают игру увлекательной, несмотря на повторяемость уровней и возможные проблемы с управлением.
Kind of like Pac-Man but there's waves of ghosts (bots) and the power pellet is behind a timer. Aesthetically pleasing, might be worth your time.
its cool game
Buen juego. Hay algo malo que no me gusta en los logros y es que te hagan rejugar el mismo modo 10 veces me parace algo agotador estar jugando el mismo modo sin nada de cambio alguno. del resto me parece muy bien me gustaron sus diferentes modo en especial el modo donde nada mas tienes que presionar la "E" sin ningun bot :D
Es entretenido dentro de lo q cabe, pero se siente muy lento, todo el juego se siente lento, pensaba coronarlo pero el juego se vuelve aburrido despues de la ronda 3, tal vez por el largo tiempo siendo presa. Siento q seria mas entusiasmante el seguir jugando si hay una modificacion en los enemigos, tal vez q vayan mas rapido, o seria mejor si solo se tuviera 1 vida, o tal vez que durase menos el tiempo de hunter. Parece un intento de Dark Deception, pero sin miedo, y sin la presion de que algo te esta siguiendo.