
A relaxing walking simulator game with biblical narration from the book of Tobit. Relive a narrated biblical story of Tobit in an engaging forest environment.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tobit kitabından İncil anlatımıyla rahatlatıcı bir yürüyüş simülatörü oyunu. İlgi çekici bir orman ortamında Tobit'in İncil'de anlatılan hikayesini yeniden yaşayın.
EDIT: After some soul-searching I flipped my review to positive. The dev's didn't sneak the Book of Tobit in, it's right there in the title. Not my cup of tea, but if you muted the sound somehow, it might be nice for repeat play. Original Review: This game brought back a lot of memories. The sort of Christian store guitar music in the background, the narration that sounds a lot like a cassette tape of Biblical stories. If the devs didn't spend a lot of time in Christianity in the 90s and aughts, they do a good job of giving off that vibe. Basically, you traipse through, well, the forests of Lebanon? I have no idea, but maybe it's meant to be a setting akin to the travel route of the story? You traipse through the woods, and have the chance to meander off road and down lanes that are there just for pretties at times. There is a cave to ponder, lots of flowers and a few rivers, but you can't free roam too much. Your trip can take a few hours if you get stuck in trees wandering off the path, I did that twice, or just poke at everything around you for an explore. There is a working autosave and the stages will load where you left off. The Book of Tobit plays as you meander, and well, other than Asmodeus being in love with Sarah I just zoned out on it. Because I'm a modern female and if anyone tried to give me away as property violence would commence, that's why. The book eventually ends and so does your journey and that's it. No clear ending. Nothing. If there were an option to mute the music and Biblical story it would be good for roaming around in as you listen to podcasts or something. As it is, if you aren't a fan of disputed Biblical texts, I'd give this one a pass. I honestly wish there were a way to give a neutral review as Christianity isn't my bag. I knew full well going in this would be a Biblical (albeit not universally so) text. The game itself and the music are pretty, but, it can be kind of hard for some of us to hear the whole purity schtick. That said, I flipped my rating to positive as it's a solid effort at a nature walking sim and dang pretty.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Tobit" is just a low key asset flip.. the quality of the sometimes mismatched looking assets is suspiciously much higher than the actual game is, and that's a glaring mismatch. Who's going to create a bunch of high quality assets and then phone in the actual game? It doesn't add up... unless you consider how easy it is for anyone, even people unqualified to make games, to get any and all the game assets they want. The game is essentially a kitbash of assets made by other people, poorly assembled by an amateur developer. These projects are usually rushed through Steam Direct as fast as possible, and the lack of professional standards means the end result is something no gamer should waste their time on. This is not even really a game, it's more of an interactive "art" exhibition, except there's no art, either. You walk around and look at a bunch of Unreal Marketplace environment assets while a voice over bashes you around the head with some bible tract garbage. Whether we may or may not agree with the cause, it's my firm belief that religious propaganda, evangelism or indoctrination of any kind has no place in gaming. It does no service to gamers at all for skewed, narrow minded religious or social agenda to be shoved down our throats, no matter which side is doing the shoving. We're here to have fun, not get indoctrinated. Because the primary purpose of this product is totally unrelated to gaming, this really just makes gaming worse, and does nothing to further the developers religious crusade. This is one of those things that gives amateur developers such a bad name. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Let's look at the price and what kind of value this actually offers gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This isn't good enough for me to suggest PC gamers spend their time and hard drive space on. There's thousands of better alternatives on Steam more worthy of your time.
The worst walking simulator.
Waste of Time.
Utter rubbish. Free! They should have paid me to play it. Dialogue is utter claptrap. I wanted to skip along but it was so slow. First off I got stuck between 2 trees and had to abandon the game after 1 minute and had to restart. You cannot wander off the 'righteous' path and no one came up to interact. I'd rather sit on a sunny beach and pick my nose.
Gets stuck when pausing and you have to restart
Tobit Positives: + Good enough graphics and light effects + Nice nature and landscapes + Relaxing (without the voiceover) + Good background sounds and music + The voiceovers performance was ok (not including what he read and the quantity) + Its free Negatives: - Its not possible to turn of the voiceover or the subtitles - The whole bible text reading thing was just a really bad idea - The reading is far too freqent and really annoying and tiresome listening to - Because of the text reading, it ruins a lot of the atmosphere and enjoyment of the game - The bible text has absolutely nothing to do with the gameplay whatsoever - Extremely slow walking speed and no run function - All you do is walk, there is nothing to collect, pick up, or special things to see/explore - Weird "ending" - Invisible walls - No jump function - Locked to 62 fps - Some bugs I cant believe what they were thinking including bible text reading in this. I have nothing against religion per se, but when its so misplaced like this I cant stand it. It ruins so much of the otherwise nice and relaxing atmosphere. And even if they did include it, have at least a sound option to turn off the voiceover. I dislike it so much when people force religion on others, and thats exactly what it feels like when it cant be turned off. I played the first minutes listening to the outdated religious text, before I had enough of it. I ended up muting the whole game, and instead I put on some nature/piano music from spotify that matched the game a whole lot better. With this "fix" the game was a lot more enjoyable. Yes, the slow walking speed can be a bit painful in the beginning, but when you have played it for a while, it can get some sort of relaxing instead. Original score (with the bible text reading) : 4/10 Score without any game sounds and nature/piano music instead: 6/10 Total Score: 5/10
Rating: 7/10 Tobit is a FREE walking simulator of a walk through the woods while a narrator reads the Bible's Apocryphal book of Tobit. It is as if a friend is reading aloud, while you walk through the woods together. If you are looking for a "jump and run" shooter, this is not it. The walking simulator is from a first person view, along a series of paths in the woods. The paths lead through woods, hills and across a small stream. While the background starts out browning as at the middle of fall, halfway during the walk it becomes noticeably greener. You may need to double back to the main path as false paths come to dead ends. Also stay on the main path. On one attempt at exploring, I became stuck and had to restart. The ambiance is quiet, with light guitar, breeze, birds, and the stream. The narration is calm and well read. My only criticism is I am familiar with a different pronunciation of a couple of the place-names. All in all, if you are looking for spending a serene and mellow few hours, this is a fine product.
Not really much of a game, but still quite an interesting experience 2 hours slowly walking thru forest listening to well narrated biblical story. The narration part is top-notch, but the game part which is supposed to be meditative walk thru woods, is annoying on multiple levels and therefore not really as meditative. Like you can only walk on the forest paths as in corridors, but multiple times there are forks in a road, where one path is usually a dead end, which could make sense if there was some bonus content like commentary, but as it is now, it just prolongs the walk and highlights how obnoxiously slow the walking is, and forces player to backtrack, adding to more confusion when he then goes to road he came from, and the only way to know if you are following the right path, seems to be that the narration continues. So I managed to get lost few times. The path to follow just didn't seem much logical and that well shown to player on multiple occasions, would be much better to have just one clear simple path, which would be much more fitting for this use case. Also close to the end I wasn't sure I m on the end so I paused with Escape to look up the book to see if its already complete, there were still few more verses, but when I got back to the game, the Continue button in the game s menu just does not work, so I watched the few remaining bits on ytb. Overall the idea is good, but the execution at this point seems more suitable for just releasing it only as audiobook instead, for it be a good game it would just need to be more gamified, with some more strict game design decision, like should it be one way corridor game, with place triggered parts of the narration, or open world game with time triggered narration? both cases could work well, while the game as it is now, doesn't really work that well.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.