
Tiki Tandems is an online and local multiplayer PvP game. With fast-paced gameplay and easy-to-learn mechanics and combat it's a great game to play with your friends or grind against anyone worldwide!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

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Languages: English**languages with full audio support
Reviews
Upon starting the game for the first time i had to go into windowed mode so that i could click the menu buttons at all (this is a problem with scaling on windows, my monitor is at 100% native scaling but the game is being rendered at a lower resolution making it not possible to click the menu buttons without guesswork), i had to press ALT+ENTER on my keyboard in order to go into windowed mode and THEN i could play the game. This is not helped by the fact that the options menu only features a Low Medium High preset for the graphics and no resolution options. Also even though i have moderately high end specs the game was spinning up my fans like crazy, no FPS issues to it was above 60 all the time. The second run of the game there were no scaling issues. Nitpick but Geyser is spelled Geyser. I was able to go through all of the content the game has in under 5 minutes, this includes split screen co-op. There is a definite need for more content, only having one map centered around the totem gamemode with just a day/night difference is not enough. The cutscenes are unskippable, this gets very annoying when you have to see the characters run into the arena every time you play a match, on top of that there is a 3 second Lets go timer EVERY TIME you see the unskippable cutscenes, making if very infuriating when you want to just get into the game. The timer is glitched, the timer is actually 1 minute and 2 seconds, it looks like it is 3 minutes however once the counter hits 02:00 the timer starts treating the minutes as seconds and immediately goes to 01:00 > 00:00 and ends the game. The core gameplay loop is not really appealing as a multiplayer game, players on opposing teams cannot damage eachother and simply have to either stun or avoid eachother as they fight to turn the totem more before the time runs out, if that sounds like a very simple and lackluster gameplay loop is because it is. Not being able to kill other players doesnt make it any better, i think the gameplay would very much benefit from players being able to kill eachother, and more purpose being given to each class as well as adding in more classes, as it stands there is no reason to pick any of the 3 given classes when all you need to do is just throw things at the totem, why would players even bother shooting eachother when its just a short stun and you just get back up and throw things at the totem again. Also i may have misunderstood but is there no difference between shooting the top or bottom totem? Really didnt seem like that did anything while i was playing with my friend. Shooting the color of the enemies makes it so you can win for their side? But sometimes it also said that i won? Despite being a different color? As another review said, more variety in maps, more interactibility in the maps like powerups, specials. The geysers give you no advantage whatsoever, some platforms in the maps are inaccessible, there is no weapon variety, no character variety, switching between the characters offers you no difference as if you were to play any of the other ones. Holding down an attack on the magician does not hold your attack while you hold the button, it automatically shoots the attack despite you still holding down the button. The entire flow of the gameplay feels weird, the jumping animation and speed feels off, the camera speed is weird, the forced motion blur makes it feel weird, overall just not something polished/comfortable/satisfying. Changing the camera sensitivity in the options does not work. The tutorial area is very easy to boundary-break, i was able to go outside of the confines of the map quite easily. On the final enemy in the tutorial it often glitches an i cannot continue without restarting the tutorial. The map, for what the gameplay is trying to do, is very small. I think the gameplay would hugely benefit with these changes: - Players should be able to kill eachother, upon death a short respawn timer places them at opposite sites of the map - The map/s should be way way bigger with more verticality introduced, more travel options and enough distance so that it takes a bit of time to get back to the center (the totem) so that it is an advantage for the teams to kill eachother and put more points into the totem so they can win faster. - More platforms, more powerups and for some maps i would say a penalty for being thrown off the platform (like the quicksand but something more death-y - More purpose to the classes, for example the magician could give a speed buff to the spearmen or healing, thus it is advantageous to keep them alive so you can hit the totem to your side while defending it against the other team - Bigger player count, 1v1 is just boring as it stands - More purpose to turning the totem, other than winning the game, maybe you get a small damage buff if your team has more points? - More ways for teams to compete with eachother, buffs/debuffs, attacks that slow down other players in more ways than just the stun animation? I know this is your first game, i know its hard to make a polished product, but this review is left here so that improvements can be made, everyone starts somewhere and feedback is always a good thing.
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bad concept of a game, in terms of artwork and design it is very good looking and i am very fond of tiki's myself, but the gamemode and playability of this game could use some work. My sugestion is that you give everyone a hp bar and make it pvp and have the original gamemode for people that want to play it.
все начебто ок, але чомусь воняє так ніби насрано(
Tiki Tandems çevrimiçi ve yerel çok oyunculu bir PvP oyunudur. Hızlı tempolu oyun tarzı, öğrenmesi kolay mekanikler ve dövüşler ile arkadaşlarınızla oynamak veya dünya çapındaki herkese karşı mücadele etmek için harika bir oyun!
"Tiki Tandems" is a failed PvP arena brawler that requires users to hand over personal details and create a user account with the toxic, Tencent backed EGS, an anti-consumer, anti-competitive, cancerous blight on gaming. And the developers of this product demand that you bow down to Tencent and hand over personal details to them just so you can play this abandoned garbage. No way. Your privacy and your rights as a gamer are tantamount. Don't sacrifice them to this Tencent backed business endeavour. Stay safe out there.
Game is buggy; do an ALT + ENTER to get into windowed mode. Then go to your browser as it will make you sign into https://www.epicgames.com/id/login After that I was able to set the graphics to HIGH and 3840 x 2160 all was Super sharp. It's like a TPS where the RS controls the camera. The game is not polished; it has some bugs in graphics, controls, etc. Couldn't get LOCAL COUCH PVP to work at all, but even if it did -- the game isn't worth playing.
Me and a friend played the game for a while, just de tutorial and 1 pvp between us, here is my thought abt this. PROS: overall good visuals, good sounds, good idea, nice music CONS: physics kind of suck, we didnt like the game mode at all bc it was boring and could be insanely quick, not much of a variation of characters (visual) but nice skills for each one. All in all is a game with good ideas and possible good future, but it surely needs to be polished to its best, improving their physics, their gamemode, i would love to see this with a deathmatch 1v1 or 2v2, of 3-4 rounds in different maps, with different boosters or interactive objects.
Обзор за 10 секунд https://youtu.be/iEBv6ifFmV0
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Epic
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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