
Tiestru offers a new perspective to strategy games. The player has control all over the map and defines his strategy with the structures that he builds. Each structure, each connection, each location offer new and enhanced powers. In this deep and complex game everything is up to you! Define your strategy!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sorry. No. I resigned after 5 minutes of playing. Let's this be a review... Go away. Just go somewhere else...
I wanted to like this game. At first it seemed promising. But, the camera controls quickly ruined it for me the first time I was on a challenging level and needed to quickly pan from one area to another and back again. In a TD game, this is probably one of the most important things in making the game playable, so when it isn't done extremely well and easy to control, the game as a whole is quickly ruined.
- kostenlos bekommen - Ein einfaches und durchschnittsgutes Tower Defense Game Positiv : - Grafik - Soundtrack alles andere ist Durchschnittskost. Es gibt nicht gerade so viele Verteidigungsmittel/Türme/Kristalle : 1 - man kann seine "Basis" beliebig hinsetzen 2 - Es gibt "Block" Kristalle, die den Basis Kristall schützen 3 - ein roten Kristall, der den Gegner Schaden hinzufügt (Brennschaden) 4 - einen blauen Kristall, der die Gegner verlangsamt 5 - einen orangen Kristall, der die Gegner zum Anfang zurücksetzt (teleportiert) 6 - Dann gibt es noch einen zweiten und letzten "Angriff" Kristall, der eine stärkere Durchschlagskraft hat, als der, der Brennschaden hinzufügt. 7 - zuletzt noch Rohstoff bringenden Kristall Sie lassen sich leider nicht upgraden. Laufe der Levels gibt es zwar andere Maps, aber mehr auch nicht.. Man hätte mehr aus dem Game machen können. Denn das Design (Kristalle) finde ich gut.
I really want to thumbs up this game but the downs outweigh the good The good: - Its a refreshing TD game, i love the style which is why i persisted with it for so long The Bad: - Never hit the restart button, not from the main menu, not from the escape menu. No matter what level you were on, this puts you back on to level 1 and you have to redo the tutorial! - When doing the tutorial, make sure you follow the instructions precisely, you can get stuck if you put the lightning node on the wrong spot and you don't have enough money to put another one. It does lock you from selling though ... - Mobs sometimes get stuck, at first I thought it was normal, giving you breather, but alas it looks like its a bug. Suggestions: - Get rid of restart button that resets progress - Fix pathing of enemies getting stuck. (game breaker imo) If this game gets patched then theres a lot of potential for this to really good.
crappy tower defense variation.
The graphics are nice!
Unfortunately I can't recommend this game. Although I am a sucker for story plots and backgrounds, this game doesn't have the faintest trace of that. For evil to be destroyed, the light must be kept from the darkness. Pretty much your average plot. I've played the first mission (which is the tutorial) twice, because the game decided not to save my progress. It happens, not complaining about that. And played the second mission too. There are no variety on the towers. You get a wall, fire, ice, a teleport tower which works by "filling up" a teleport bar on that enemy, and when the bar gets full it gets teleported back to its spawn point, a lightning tower that must be "enchanted" to work and a resource generator. And that's it. Of course, there's this new feature which allows you to [i]stack[/i] towers one on another, so you can create your own combo, so that can count as an "upgrade" system alright. The enchanting system, however, is interesting: As long as you have a line of same-coloured towers connected to your core, they'll get energy from it and get boosted. Since you can build on top of other towers, you can play a bit with three dimensional paths to take your core's energy further. Issue is: You'll spend 20% of your time trying to stack the tower on the tower you actually wanted, and having it being placed anywhere, but where you wanted it. The camera it's fixed at a weird angle, and you can only adjust it's height. And you get that for 11 missions (not counting the secret levels). After that, you have a hard mode, and then an even harder mode, which I can only guess it's the same, but with tougher and beefed up enemies. ===== It's your generic simplistic tower defense, with no standing-out features. On top o' that, there are no achievements, nor Steam TC, so I think this one could be passed.
Frankly, it's just boring. It looks moderately good, as far as the levels go. The enemies are just blocky orcs that all look the same (the only difference being color of the head) and sometimes we also get simple spiders or scorpions between the waves of orcs. Well at least we HAVE those spiders and such among the enemies, the towers at your disposal are completely lacking in imagination, creativity... and usefulness. The towers are just generic crystals, that differ in color, based on their function, and there are only six of them. The gameplay is nothing interesting or new, the open, 3D environments where you can build whatever tower formation you want, is probably the only good thing I could say about this game, but while it is nice idea, the game failed to utilize it (and also, camera controls are rather poor and mildly annoying.) Open levels like that could be used to let players build large mazes of towers, and let them test various different strategies, but the game decided to make short levels, where you barely have time and resources to put even a dozen of towers, before you have to start from square one in the next level. And even if you had those and could build actual mazes, it wouldn't work because you can't really direct enemies as you want, since for the most part they'll just destroy towers in their path, and charge straight for the core. So all you can really do is to make simple formation around the core, and wait until all the enemies die, so you could do the same thing in the next level. That is also enforced by the fact that most towers are pretty much useless, and you'll probably use only two out of six available.
güzel bir kule defans oyunu
It's got a surprising deficit of strategy for a tower defense game. And those orcs are completely devoid of character. Why are they bashing my towers? Why are they all identical except the color of their armors? Why do they take so many damn lasers to kill?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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