
Between the Kingdoms of Fenn and Leceron sits the narrow neutral zone Mount Aer. With heroes, mystical beasts, and the surrounding legends, the mountain has attracted all but the most mundane, yet has veiled itself from the world, with nothing known except the countless myths.
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Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好游戏,虽然很粗糙,但是真的很好玩。罗克珊的技能机制很好玩,华兹沃斯和罗克珊真的好磕,剧情也很好很有深度,尤其夸一下文案,有关天岚山的那几行散文诗写的很好,战斗难度也不大。 感觉和《沉睡的法则》并列目前最喜欢的国产RPG,很幸运刚下载steam就玩到了这么好的游戏!
看着挺感兴趣的,不想用键盘因为不舒服,手柄按键哪个对应哪个?玩的一脸懵逼,走了。(因为个人原因,没体验到什么,我就不给差评了,祝游戏越来越好,再见!)
作为独立新人开发者,很不错的RPG
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
花了25个小时通关最终章,剧情丰富,会有不同角色的战斗风格,很有意思,很难想象这是一个人创作的游戏,这个好评是给作者的,我觉得这游戏卖15块完全不为过
好玩
刚开撸,界面很小,哪位大佬知道怎么调大吗
有剧透 成就通关了《天岚行 - Through the Mist and Sky》,尽管只是独立游戏作者,但是创作之丰富令人钦佩。主线围绕着探索、学习和应对献祭展开,三位献祭者的回忆篇章都很不错,而最后和神明的对决,是很好的收束。想要不劳而获的人,多少都失去了自己宝贵的事物,比如记忆、寿命或者交流。在此之外,关于天岚古魔物的塑造同样精彩,公会和酒馆的剧情设置得当。到发现阴暗酒窖之中的盲女,我顿时有一种拨云见日、如释重负的感觉。另外一条支线是一支输给杜邦的莱姆,她不断更换武器,却无法自我突破,终于通过献祭掌握了影分身,但也失去了在阳光下保持清醒的能力,得失之辨,也只有自己知道了。
一款制作精良的RPG游戏,剧情整体还不错
先说优点:连锁机制挺新颖的,至少我玩了挺多RPG MAKER的游戏都没见过,然后没了。 缺点:人数优势几乎没有,不如出个踢人功能,我只上主角就行了,其他人就是拖累我,一些技能描述不符合,米兰达放个法力什么就开始无缘无故掉血,然后状态描述不符合常理,你要描述你的状态麻烦出个新词。至少我是不推荐给正常的玩RPG MAKER游戏的玩家
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.