
3:21 is divided into smaller adventure games that open a dialog with the player and encourage interaction and exploration. Through the player's interactions with these that serve as a timeline of events, they discover what 3:21 is really about and just how real games can get.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game made me think. Not just abou how to get past a certain poart but about what it ment. I love the meaning behind the game. All in all an amazing game
Game is stuck on initial loading screen. And from the looks of it, I'm not the only one with this problem. Can't recommend a game that can't be played.
[h1]Video Review[/h1] https://youtu.be/oAHl2yIsvos [h1]Quick Info[/h1] Three Twenty One is not a game that I would ever recommend. A strange and often frustrating control scheme mixed with the obtuse puzzles ends up being a frustrating experience. While the underlying concept is good, nothing in the game is particularly well executed. The narrative is scant and didn't build into anything interesting before I put down the game in frustration. Even for free, you should pass this one by. It is not a good experience at all. For more information see the video above Or read the review at: [url=https://vinrafel.blogspot.com/…/review-three-twenty-one.html]Vinrafel[/url]
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Modeled estimate over time.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Three Twenty One, honestly I thought it was a pretty great indie, adventure/ mystery kind of game. it seems to be still actively in development so it may be rough in a few spots but I recommend anyone interested check it out.
3:21, oyuncuyla diyalog kuran, etkileşimi ve keşfetmeyi teşvik eden daha küçük macera oyunlarına bölünmüştür. Oyuncunun olayların zaman çizelgesi görevi gören bunlarla etkileşimleri sayesinde, 3:21'in gerçekte neyle ilgili olduğunu ve oyunların nasıl gerçek olabileceğini keşfederler. Türkçe dil yok.
The puzzles can be a little obtuse at times, but this game really is fantastic. The games-within-a-game concept is very cool and heartfelt narrative is incredibly powerful. One of the most emotional gaming experiences I've ever had. If you get stuck and want to give up, I urge you to look up a walkthrough on YouTube to help you through (the option to skip past a puzzle/game would be handy). Very highly recommended.
I can't really say much as I haven't gotten past the first "section" (literally can't figure out how to get past the desk with the invisible light shining on it in the very beginning) and I can't figure out how. I can also barely run it, even with the graphics as low as possible. So I'm not telling anybody that reads this how to go about thinking a certain way, this is more to the devs to let them know that I can run a game like Subnautica better than this. I run literally any other game in my library, better than this.
Short and very good + its free
This game is far too cryptic to even enjoy trying to figure things out. You don't even get any insight on how the CONTROLS work, let alone the actual game. Let that set the scale on how the game actually fairs as opposed to it's misleading screenshots. Settings are also limited, no scaling, selective options, and that's about it. An option to turn off sound but not music. Don't be fooled like myself. I expected the overall gamestyle/play to be within the screenshots you see on the store page but instead, you're thrown into these computer mini-games with barf-inducing graphics 80% of the time with navigation more confusing than anything. The description of the game is also what pulled me in, but that I might add can also be misleading for some potential buyers. The store page description doesn't lie but makes the game seem/appear more exciting than it actually is. They can technically be classified as adventure games but definitely should've been categorized as puzzle games rather than the first. I don't care too much if a game doesn't hold your hand when it comes to puzzles, figuring things out yourself with puzzles gives you a sense of accomplishment which is great and all, but for puzzles this cryptic, having a feature for hints is a must. [b]NOTE:[/b] One of the games also has a "manual reset" in which you hold "R" for 3 seconds to reset a certain mini-game within the game in case you get stuck. But resetting doesn't always reset everything. Call it a bug if you may, but different times I reset this particular game, certain items go missing, which means resetting doesn't fully reset it (at least for me). It's probably a bug, I wouldn't be surprised. The game however isn't all bad, there are good things about it and I'll list what I can think of. Don't get me wrong, there are concepts in this game that are quite ambitious but get an adequately low score when it comes to execution. I like the whole idea of playing games within the game in order to progress, but some of these drag on and on and you just wish for them to be over. The visuals are also nice, very nice. Unfortunately that's about it. Too bad the whole game didn't play alongside the main games visuals. Reading more in depth, the game is based off a good cause, a charity specifically towards bereaved children. An attempt to bring awareness to these tragic events. Unfortunately, frustration will most likely fog your perception of what the environment actually holds which I believe is where these children stayed. [b]Conclusion[/b]. What it comes down to is that the game has good and even great stuff in it, but as a game, it's far too cryptic for most people to enjoy unraveling the story. If you can get passed every con previously mentioned and/or aren't even fazed by them, then try it out. It's free so there's not too much to complain about. Unless you're me.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.