
A different and creative casual puzzle game where you have to find a way to die to pass the level. To do so, you have to master different situations, combine objects, and time your actions.
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Languages: English
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7/10
The game is actually super fun! It allows for you to be able to complete the levels in such creative ways. The controls of the characters allows for you to some pretty silly stuff! Such as being able to manipulating the objects around you by running into them and jumping to apply a directional force. And being able to double jump/wall-kick by tapping a:d keys when touching a wall resets your jump. The free game is definitely worth picking up. Have fun killing yourselves!!
nice concept, would jump under cube irl
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
45分钟混个全成就,我是莫得感情的成就机器。为什么2不混,因为太难了混不上
There's some fun to be had with this game, but there's also a lot of frustration, considering all the bugs. They make the game literally a lot less fun to play. Which is sad, because this would've been just a lot of fun if it hadn't been for that.
[h1]자살 컨셉의 퍼즐 게임[/h1] 무료인데도 144스테이지까지 있다니 분량 면에서 상당히 놀랐다. 또한 게임 내에 갖가지 버그들이 있는데 이걸 의도한건진 몰라도 이 덕에 다양한 방법으로 스테이지를 클리어할 수 있어 오히려 하나의 공략법처럼 느껴지기도 한다. 하지만 몇몇 스테이지는 아직도 정공법을 모르겠다... 35번째 스테이지라던지 근데 100개가 넘는 레벨을 그냥 스킵해도 게임을 클리어한걸로 쳐준다 띠용
I remember playing this game when it was still in its flash days, as a webgame on the internet. Seeing this in my Steam library brings back quite a lot of memories of the times I spent racking my brain to find ways to kill myself over and over again in the levels. Most all games penalise death, but this is probably the only game where death is the endgame. All I have to say about this game is: what are you waiting for? Play it ASAP!
[h1] [/h1]
helped me in real life
创意不错,但实际玩起来挺无聊的,就是用各种创意好把小人搞死,但其实环境里可以互动的物品并不多 ——来自小黑盒用户残暴的佩德罗的评价
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.