
Progress through each level defeating monsters, gathering potions and weapons, preparing to fight the wraith king.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Норм.
I hate giving games bad reviews and am usually pretty tolerant of their shortcomings. I bought this one on sale for a dollar thinking I would at least get some enjoyment out of it. I would encourage other people with a similar mindset to avoid this one. The biggest problems are the technical issues. The Wraith Trials is poorly optimized and doesn't let you manually change settings. When the game senses it is running slow, a dialogue box pops up asking if you want the game to reoptimize. You can click yes, and the game will run better for a while, but iff it starts to slow down again the gox won't reappear. More damning than that, the game keeps crashing after you play it for aobut ten minutes. The game has no way to save, no autosave function. If you don't finish it in one setting, you have to restart from the beginning. The crashes make it impossible to finish. It would frankly be annoying enough without the crashes, as there are pits of spikes that will instantly kill you. The combat is very basic. You wait for an enemy to run at you, step back as they attack, then dart in and slash them. If you've ever played The Hunted (mid-2000s freeware game), it's like that, but not as clean. There is a ranged weapon with limited ammo you can find. Also, the HUD is partly offscreen (but maybe that's only at certain resolutions--I haven't experimented). The graphics are okay. The gameplay being repetitive and the lack of save points wouldn't necessarily be enough to warrant a negative review on their own. The technical problems, however, make this one to avoid. It really feels like a slightly ambitious project done to help the programmer learn a development program
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
I bought this game because I got a coupon and it was really cheap. And yet I regret buying it. It feels more like a crude demo than a game. I don't recommend it.
upertale if it was 2d
Чо скелеты такие жоские
-
TheWraithTrials is a small-scale indie action title that aims to deliver a straightforward monster-slaying experience built around linear progression, basic combat, and light loot collection. Developed and published by wraithgames, the game positions itself as a no-frills adventure where the primary objective is to survive a sequence of combat trials and ultimately confront a powerful wraith-themed final enemy. Its scope is modest from the outset, clearly prioritizing simplicity and accessibility over depth, polish, or expansive systems. The structure of the game is immediately apparent once play begins. Progression is divided into a series of numbered levels, each populated with hostile creatures that must be defeated in order to advance. Along the way, players collect weapons and consumables such as potions that increase health or provide limited healing. There are no complex character classes, skill trees, or branching paths; instead, the game relies on repetition and incremental power increases to sustain momentum. This arcade-like structure makes the experience easy to understand but also limits how much variety it can offer over time. Combat is the centerpiece of TheWraithTrials, though it remains very basic throughout the experience. Enemies typically move directly toward the player with minimal variation in behavior, placing emphasis on timing attacks rather than tactical positioning or adaptive strategies. Weapons differ slightly in reach or damage output, and ranged options introduce ammunition management, but these elements rarely change the overall flow of encounters. As a result, combat tends to feel functional rather than engaging, with challenge stemming more from enemy quantity than from mechanical complexity. Visually, the game reflects its indie origins quite clearly. Environments are serviceable but sparse, often composed of simple layouts that exist primarily as arenas for combat rather than spaces meant for exploration or storytelling. Asset reuse and generic models contribute to a presentation that lacks a distinct artistic identity, making locations blend together rather than stand out as memorable spaces. Lighting and sound design are minimal, which further reduces the sense of atmosphere that might otherwise elevate the experience beyond its mechanical simplicity. Technical roughness is one of the more noticeable aspects of the game. Interface elements can feel awkwardly arranged, and overall responsiveness lacks the smoothness expected from more refined action titles. The absence of robust checkpointing or forgiving save systems can make failure feel frustrating rather than instructive, as dying often requires replaying sections without any meaningful change in approach. This design choice amplifies repetition rather than encouraging experimentation or mastery. Narrative content is extremely limited, serving only as a thin backdrop for the action. The premise of battling through trials to defeat a wraith king is established early and rarely expanded upon. There is little in the way of worldbuilding, character development, or environmental storytelling, which leaves the experience feeling mechanically driven rather than narratively motivated. For players who value story as a driving force, this lack of context may make progression feel hollow. Difficulty progression remains relatively flat across the game’s runtime. While enemy numbers may increase, the lack of new mechanics or evolving threats means that the core challenge does not meaningfully change. This can result in a sense of stagnation, especially during longer play sessions, as players are rarely required to rethink their approach or adapt to new situations. Overall, TheWraithTrials feels less like a fully realized commercial release and more like a foundational project or learning exercise in game development. It delivers a complete loop of combat, progression, and completion, but does so without the refinement, depth, or variety needed to stand out in a crowded marketplace. Players seeking a very simple, low-demand action experience may find brief curiosity value in its straightforward design, but for most, the repetitive gameplay, minimal presentation, and lack of narrative or mechanical growth make it difficult to recommend beyond niche interest. Rating: 4/10
ナニコレ糞つまらない 100円クオリティすらない 値段高すぎ
the most entertaining of the wraithgames games, but like... its this... https://www.youtube.com/watch?v=ugOjO9E4vhA
This would be impressive if it was free on itch.io and made by a ten year old.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Do You See the Waving Cape | $3.7K | 53 | 75% | $4.99 |
| Shy Dogs Hidden Orchestra | $3.7K | 53 | 98% | $4.99 |
| BandRoll | $3.7K | 104 | 87% | $1.99 |
| Autumn Night 3D Shooter | $3.7K | 51 | 53% | $3.59 |
| WarDogs: Red's Return | $3.7K | 55 | 87% | $3.99 |
| QuietMansion2 | $3.7K | 50 | 70% | $3.99 |