
Game type: turn based strategy action bar mode Rich plot, diverse skills, players play as several mercenaries, use strategies to challenge various levels, gradually unravel the fog of the Mist Continent, and complete their legends
Modeled estimate, not a reported figure. How we estimate →
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About
The plot is a story that takes place in the Mist Continent, and tells the legend of several mercenary companions. Players play as several mercenaries and use strategies to challenge various levels, gradually unraveling the fog of the Mist Continent and completing their legends
The game mode is War Chess mode
Unlike traditional chess, this game takes real-time actions except when the player executes commands
Action bar mode, each character can move when the action bar is full, and the action bar also moves when moving. The skill has forward and backward shaking, and there is a chance to interrupt or avoid enemy attacks
There are also distinctive elements such as terrain destruction and collaborative attacks
30+main level and 10+side level
20+professions, transfer system and six dimensional growth system to cultivate one's unique role
There are hundreds of unique skills and buffs combined
Many elite monsters and bosses are waiting for players to challenge, with unique boss skills.
synopsis
On the mysterious land of fog, there are four kingdoms with different shapes and colors: Fog, Work, Magic, and Wrestle.
After a long struggle, the four countries tend towards peace and stability.
At the urging of the great sage of the State of Fog, the four major powers decided to hold a conference every four years—— The Conference of Fog.
The conference aims to jointly summarize the development and changes of the past four years, and discuss in this context the trade, taxation, resource development, and other important affairs of various countries in the next four years.
The mutation occurred in 190 AD……
Officials from various countries were killed during the 32nd Quad Conference. Since then, rifts have emerged in the relationships among the four countries, and suspicion has slowly grown among them……
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Reviews
[h1]希望制作组能先玩玩自己这所谓的游戏!!![/h1] 《雾之大陆(TheLandOfFog)》是由重庆泽斯塔沃夫软件开发有限公司自研自发的一款中世纪回合制战棋,游戏用他自己独特的方式讲述了三个村民挺身救世的故事。 说实话,游戏制作的太粗糙了,我很理解制作组想制作游戏的心情,但作为一款独立游戏,制作成这样,真的是独立游戏的耻辱啊!随便拿个RMXP什么的软件制作都能制作的比本作好啊!难道制作组制作就凭满腔热血的么? 首先映入眼帘的是画面,很粗糙的立体方块场景,就比《我的世界》好上一丢丢的水准,角色建模和场景都粗糙得很,真的不如普通的像素游戏。然后是剧情,也许制作组是想弄一个勇者拯救世界的王道故事,但就目前书写剧情的文笔,真的中二难耐啊!然后是UI,这简直就不能用粗糙来形容了吧?为什么“普通攻击”是在“技能”里面的?太魔幻了! 最后是战斗系统,在大家速度都很慢的时候,竟然不会调整到同频加速,而是在那慢悠悠的等待读条,而且行动后就不能攻击,这在战棋类游戏里也是比较少见的(敌人只要一直跑,速度差不多的情况下,这战斗就没完了!)。至于游戏引以为傲的“协同攻击”、“地形影响”这在三十年前《三国志》游戏里就有的系统,似乎也没什么稀奇的哇!就游戏开局的那场战斗,40分钟才能打完!在目前游戏如此粗浅的内容支持下,这足以让人玩到发困受不了关游戏!制作组难道不先自己玩一下自己制作的游戏感受一下的么? 最后的最后就是战胜之后进修整界面,依然是一片简陋。。。真的是不知道该怎么说了!满腔热血的制作独立游戏当然好,但是是否看看如今是什么年代了,就目前游戏的水准,放30年前都处于绝对落后的水平,在现如今这个科技爆炸的年代,这样放出来还卖这个价钱真的好么? [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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