
Face the end of the world in the sequel to The Wizards. The critically acclaimed VR spellcaster returns with a gesture-based system, challenging enemies, grand adventure, and the ever-witty narrator.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Italian, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Same ennemy type, very liniar, the sotry is worthless... don't spend more than 5 bucks on this please.
bien
中文为什么显示是韩语?游戏也卡的进不去
Alors je doit bien dire que je suis extrênement déçu non pas par The Wizards - Dark Times: Brotherhood, mais par le trailer de qui laisse entendre une coop dans le monde histoire. La vérité c'est qu"une fois qu'une fois en coop ont découvre que c'est des Arênes de combats qui s'enchaine. Donc l'histoire se déroule en solo, et la coop ce déroule UNIQUEMENT dans des Arênes....
Muy bueno... 100% recomendado
很不错,手势施法,非常好玩和有创意的游戏
El juego puede que en su época fuese algo especial pero hoy por hoy sigue teniendo más bugs que letras del abecedario. Me he aburrido y desinstalado asqueado de errores y mal funcionamiento. Los gráficos no llegan a estar mal pero por todo el demás contenido no lo recomiendo. Bugs donde se te dan la vuelta las manos. Bugs donde te metes dentro de las paredes y ya no sales. Bugs de enemigos que se quedan mirándote sin hacer nada. Bugs de enemigos que no les quitas vida. Y más y más bugs... El sonido del juego flojo y los subtítulos creados a lo bestia, no puedes poner el menú porque aparece steam vr delante, a salir a lo bestia, fallan cada dos por tres el poder hacer las magias, los disparos pocas veces van donde tu disparas, por no decir ninguna. Y que hablar del modo coop.... 5 minutos nos duró a un compañero y a mi, imposible jugar. Mezcla de audio, no escuchas al otro compañero, no puedes volver al menú. Total, un desastre abandonado. No lo recomiendo para nada.
I've owned this game on PSVR2 since day one and also bought it for the Quest and here on Steam. Even though some people complain about the graphics or a graphical downgrade, I can say that the game looks great and is a lot of fun. I've also read that some people complain about the angle of the hands being incorrect. This can be changed and corrected in the settings. The spells and summons look fantastic. It's just a shame that the story mode is only playable solo and there aren't more maps in multiplayer. I love this game and haven't given up hope that the developers might release a co-op mode for the story mode or more maps for multiplayer. I'd even be happy to see them as DLC.
Campaign is good but relatively short, very solid graphics, I wish there was more spell variation and it was a bit more diverse, it's pretty much wave after wave of travelling through the land and killing the same kind of enemies, with one major bossfight at the end. THE MULTIPLAYER IS ♥♥♥♥. The graphics are hugely reduced with no way to turn them up, and the spell graphics are unrefined and cheap looking. Gameplay and functionality is fine, but it's so frustrating the devs (respectfully) can't get off their arses and give us access to graphics that are already in the game. The multiplayer graphics on the screenshots of the store page is ♥♥♥♥♥♥♥♥. The campaign is accurate.
O jogo é excelente, a imersão é sensacional, a jogabilidade está em um nível acima de tudo que já joguei em VR. Tem somente um detalhe que atrapalha um pouco que é sobre a regulagem do angulo da mão que apesar de ter como configurar nas opções do menu ainda sim depois de todo loading é preciso recalibrar. Fora isso parabéns aos desenvolvedores e espero que consigam resolver esse problema ter um game nota 10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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