
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
Most likely between $8.6M and $24.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 84% | approximately $14.3M |
| PlayStation | $39.99 | 85% | — |
| Xbox | $39.99 | 72% | — |
| App Store | $9.99 | 80% | — |
| Epic | $39.99 | 93% |
Cheapest copy: ≈ $2.06 on Xbox · Türkiye (−95%). Compare 31 prices in 15 markets →
Reviews
Themes across 1027 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
nos primeiros 10min você sente que ta tudo bem e vai ser um joguinho de puzzle q vai durar umas 6h no maximo com 5h vc se pega encarando o mesmo painel por 45min sem saber oq fazer ate desistir dele e ir pra outra area (pela quinta vez) com 10h você ta olhando ate as rachaduras da parede da sua casa tendo certeza absoluta que ela é uma dica pra alguma coisa nota: insanidade/10
这是单纯的游戏单纯的艺术,不是什么商品,更不是国内流行的文青病游戏(特指某三字游戏火了之后独游离了百合和伤病文学不会做游戏的),这不是一款成功的游戏,但震撼无以言表,不亚于小县城老师上课一直喊着你爱学不学我拿工资,然后某天你回家看到了《死亡诗社》《放牛班的春天》,你看到了实现梦想的人经历的教育不是什么学不死就往死里学,但是你明天还需要早上五点起床内卷,不然生在这环境里你只能被踩死,因为你人口多,因为机会均等,所以能上岸的就少,所以国内50年内不会做也做不出这种东西。没错,这个游戏就是让你知道游戏是可以这么做的,游戏的艺术是可以这样表现的,他只是告诉你有人不是这样活的,有人不是这样教的,有人不是这样表现爱、这样痛、这样讲故事的,但是它不会给你带来成功(的快感)。这个游戏一点都不成功,就像活得纯粹的人往往都不成功
Dropping a negative review simply out of spite
50-ти часовая прогулка на личном острове, без мам и пап, кредитов и займов. Рай интроверта.
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As a puzzle game fan, I have to say I was fascinated by this one. You’re going to love it if you’re a math-brained weirdo who sees patterns in everything—like me. It’s well worth exploring every corner to discover everything the creator has hidden in those mill puzzles. When you start the game… look at the sun! P.S. If you’re a completionist, be prepared to spend quite a while on the hidden achievement :P
2026.7.18 耗时20余h,无攻略达成《见证者》全成就。 玩完(阶段性的)后的第一感受:震撼!赞叹!仰望! 接着惊喜地发现:这恰好也是我在steam上的第50款全成就游戏。如此美妙! 说回正题。一位传奇制作人Jonathan Blow(吹哥),一款硬核且偏执的优秀作品,一座小岛,数百个一笔画谜题,0文字引导。你需要做的只有解开一个又一个谜题。 各种一笔画机制,有的需要靠教学关卡掌握,有的则需要在游戏的弱引导基础上自己领悟。每当玩家认为自己掌握了这种机制时,就会被下一个仅有一处微小改变的谜题来上当头一棒。这种弱引导也让自主解谜的过程中多了无数个顿悟的“尤里卡时刻”,给人以极强烈的成就感与喜悦。一路走来见证了无数优美巧妙的一笔画谜题,经常在卡关很久的地方突然一转视角发现了解谜要点,直呼“我操!”的同时也感叹吹哥的巧思。 随着探索的深入,游戏的丰富内容也愈发显现。你以为通关即是结束,结果游戏才刚刚开始;以为利用数十个小时的思考与周边环境提示攻克的500+谜题即是游戏的全部,殊不知环境本身也可作为谜题。场景中还散落着富有哲理的影片和录音,每当玩家认为这个游戏的内容已经被彻底探索时,这个游戏总会带来新的惊喜。 综上,这是一款比较挑人的解谜神作。强烈推荐给热爱硬核解谜(特别是一笔画!)的朋友。 我有点理解为什么吹哥能做出来《沉星之序》这样的作品了。我会成为推箱子高手。
la fumada mas grande que jugue en toda mi vida, y probablemente el juego mas complicado y estresante que jugue tambien. le doy un 9/12
极致的图形挑战,逻辑能力和想象力差的谨慎购买
Would have refunded if I didn't get it basically for free.