
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
Most likely between $6.9M and $19.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 85% | approximately $11.5M |
| PlayStation | $39.99 | 85% | — |
| Xbox | $39.99 | 72% | — |
| App Store | $9.99 | 80% | — |
| Epic | $39.99 | 93% |
Cheapest copy: ≈ $2.06 on Xbox · Türkiye (−95%). Compare 44 prices in 15 markets →
Reviews
Themes across 1031 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
あまりパズルをやらないが、かなり感動したゲーム 総プレイ11.3時間でエンディングに到達できたので、程々にパズルに対する理解力があれば 下手に詰まらずにクリアを目指せる このゲームの良いところ ・全問解かなくてもエンディングには到達可能なので、本当に分からない場合はスキップ可能 ・スタート地点からの距離とパズルの難易度には関係があまり無いので、簡単な問題を探すためにマップを散策する楽しみがある ・ギミック自体はあまり種類が無く覚えるのが簡単な上に、それらの綺麗な組み合わせで多様なパズルが楽しめる ・計算機どころかメモさえ不要(に近い) ・非言語系なのでほとんど知識が要らない ・キャラコンの要求が無い このゲームの悪いところ ・色や音が重要なパズルがあり、視覚や聴覚に難がある方にはオススメできない ・ジャンプが無い上にマップも滑らかな訳ではないので、小石程度の段差を乗り越えられない(遠回り) ・マップを開くことは出来ず、ファストトラベルも船でゆっくりなので、上と重なり移動性が悪い 分かり切ったギミックのパズルでも、毎度面白い組み合わせとか要素が追加されるので、驚きと感動の連続 エンディングは独特かつ抽象的で、「やっとクリアしたぁ~」とリラックスモードで見ていたら余韻はモヤモヤ 人生で一回は遊ぶべきです 世界ってパズルだったんだ・・・
1/1
One of the most abliest games I've ever played, don't buy this if you are tone deaf or colorblind.
Not a game for everyone, but a game that I will always recommend to anyone. First played this game as a teen, maybe 14 or 15. I was, honestly, pretty bad at it, and, in my naivety, spoiled some solutions off youtube playthroughs. I obviously felt ashamed at myself and deleted the game, promising to never touch it again until the time was right. Now, over 6 years later, I have forgotten almost everything, bought the game when I saw it on sale and played through the whole thing, no hints, no guides, no help. Just me against maze puzzles. What surprised me most weren't the puzzles (although the epiphany moments always had me giddy), but the narrative style the game presented. Took me almost 10 hours of gameplay to stumble upon my first voice recording and I think that was intentional too. That's one of the few *awesome* qualities of this game: everything feels intentional despite how natural everything looks. The environment is carefully designed to guide you as a player such that you are still able to make the choices you want. And oh how pretty the environment is. I would genuinely recommend to sit through and pay attention not only to the puzzles and mind games, but the rest of what the game offers. Every little hidden thing that makes you lament has something of value to offer, even if not to the progress of the game. That's what makes this game *awesome*. :)
Les puzzles sont difficiles, mais après tout pourquoi pas. Parfois les solutions sont tirées par les cheveux... mais après tout pourquoi pas. Au moins, ça occupe, ça fait travailler le cerveau. Le problème de ce jeu vidéo c'est qu'il pourrait tout à fait ne pas être un jeu vidéo. Histoire inexistante ou presque, pas de musique, presque pas de sons d'ambiance, une direction artistique intéressante au premier abord mais qui tourne finalement fade... Il n'y a que quelques puzzles qui utilisent vraiment les possibilités qu'offrent le JV. Le gameplay n'est au service de rien. Et rien ne sert le gameplay. Dommage.
This game is weird, which usually I would really enjoy. In this game though, it's weird in a really pretentious and boring way. The game itself is really pretty, and the setting is quite lovely. It's so peaceful and at times cryptic that I kept expecting something spooky to jump out at me, but it never did. I think the first two hours or so of gameplay are the most magical and exciting. Learning the basic mechanics and exploring the vast island were incredibly fun and engaging for me. The experience did go downhill, though. This game really thinks that it has a lot to say about the meaning of life, but it really really doesn't. The setting wants you to explore and find hidden things, but often when you do you are rewarded with audio logs of a person reading a "meaningful" quote that can often go on for ages. Like, 3-7 minutes, with no indication of how long it will be before you start it. It absolutely destroyed the flow of gameplay for me, as sometimes I would stumble across one and stop to listen to it, only to find myself listening still, five minutes later, having forgotten what it was I was trying to do when I found it. This can be fine in some cases, but if you're pondering a puzzle when you find one it can completely interrupt your thought process. Coming back to listen to them later can be rough as well because they are often quite hidden or out of the way. The puzzles are all interesting, and they intend for you to learn their mechanics through completing easy puzzles and slowly increasing the difficulty. This is fine in some cases, but there were a few areas where the puzzle mechanics were completely lost on me, even when I would leave and come back after a few days with a fresh mind. In these cases there is not much you can do other than brute forcing or keep coming back with fresh eyes if you don't want to look up a guide. it can be quite frustrating. I tried my best to play without any walkthroughs so I kept leaving and coming back to the puzzle areas that I didn't understand. This meant that the last chunk of the playthrough naturally became the most frustrating and unfun, because I was left struggling with nonsensical (to me) puzzles that I absolutely couldn't wrap my head around for the last few hours of the game. I finished the game feeling annoyed and unsatisfied after struggling with one of the puzzles in the final sequence of the game, which completely ruined any atmosphere built up. I do think that this game overall does a good job of creating many different puzzle variants using the same base mechanic of using the grids, but the nonexistent guidance of the game can become frustrating when you feel like you've exhausted every solution or strategy to solving them. I often found myself having to retrace steps and re-explore areas over and over just to find one thing that I happened to miss on my first go-through of an area. This frustration absolutely detracts from the experience, and there was truly nothing more irritating than spending half an hour wandering and searching for some kind of small missed detail only to be met with a four minute audio log philosophizing about God. I really wish that you could pick up the audio logs and keep them in a notebook or something and listen to them at your own pace. Overall the experience ended up feeling very tedious and frustrating, and the sheer volume of puzzles became somewhat exhausting. It would take many many hours to complete every single puzzle in the game, but a lot of that time comes from the kind of hidden puzzles that expect you to keep a left click going for almost an hour. I think maybe if you played an hour or two per day over a period of weeks or months, it would be a better experience, but I don't know how realistic it is. I think that overall I would give this game a 4.5/10 that can be fun if you ignore certain aspects like the audio logs, but especially with the creator being a crazy pro-trump nut I think that I would give this game a pass.
游戏有相当严重的性能问题和眩晕问题,作为一个游戏的基本分我打不及格,虽然目前对游戏的内容了解还没有很深入,但相关问题实在太过严重,先打一个不推荐,游玩完成后我会重新综合评价
I stared at a line for 45 minutes. Walked away. Came back. Looked at the same line from a 45 degree angle. Literally moonpied my Batman huggies. 10/10
没有任何正反馈的小众变态解密游戏,玩的极其恶心,解密游戏难可以理解但是连解密规则都藏起来是什么意思,然后再加上大地图也完全没有引导导致玩家甚至连去哪里都不知道。作者凭什么觉得自己的游戏能完美到地图和解密规则都让玩家自己猜出来,规则也不是很简单的我看还让玩家去猜,最后的几个章节还有前面规则的重复利用,尤其是雪山哪里想不出新的谜题后,加了一些及其恶心的干扰视线的外部元素。作者纯粹的傲慢和能力有限本质嘉豪。
我曾以为我不会晕3d,直到我玩了见证者。解谜很有趣,但晕3d过于强烈,建议飞行员游玩