
An all-new Metroidvania-style game developed using Pixel Game Maker MV! Make use of a variety of weapons as you traverse sprawling stages on a mission to take back your brother's body from the witch who stole it!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was a really cute and fun mini-Metroidvania. The gameplay is nothing new or incredibly special, but it definitely scratches that Metroidvania itch. I also liked the presentation, although I think my partner found the music annoying based on how often she hummed it. I enjoyed finding all the mushrooms, a lot of them were very cleverly hidden, but they also all had hints to help you find them. Getting to the end and having a sheet full of them was a nice thing to look at. I'm not sure I'd recommend it to everyone, it didn't blow me away, but if you love Metroidvanias and are looking for another shorter one to play, this is a good one.
Pretty darn cute
這是一款由Pixel Game Maker MV製作而成的傳統橫向卷軸動作冒險遊戲。 遊戲目標不僅要蒐集菇菇也要得到武器寶箱,才能獲得新的攻擊方式。 可能是因為我其他遊戲例如瑪利歐或是蒼翼雷霆也會很快就玩到過不去,個人覺得遊戲難度中間偏難。 目前本人實際遊玩時數為4小時,但還在前期,只獲得不到8個菇菇。 ====================================================== 還算好玩但超容易Game Over。 遊戲雖然對話只顯示日文,但個人覺得動作遊戲有無翻譯並沒有什麼差別。 建議遊玩使用遊戲手把,鍵盤找不太到相對應按鍵。 ======================================================= 本來更新後突然打不開遊戲,Windows 11 應用程序無法正確啟動 (0xc00007b)。 後來搜尋 Microsoft Visual C++ 可轉散發套件的最新支援下載項目 把從2010開始的套件整排重裝,之後就又打得開了。
マップ移動時壁の中に埋まって、脱出できなくなる。
This game ♥♥♥♥♥♥♥ hates me, but its alright, it just pisses me off, im not going to search for your magical bottle or whatever the ♥♥♥♥ i missed in some random ass room four months ago anymore, ♥♥♥♥ you (its alright though if you play it in regular sittings as opposed to comign back to it over the course of months)
Aqui é um ótimo exemplo onde um artista não contrata um bom desenvolvedor. O jogo que é muito bonito não é bom, os controles são péssimos de uso, as vezes não recebendo o input desejado. O pulo é "escorregadio" e não dá sensação de controle O desenvolvimento da história não existe, simplesmente vá lá salvar seu irmão enquanto coleciona cogumelos (que se perdem no cenário) Bugs, muitos mesmo, diversos que me obrigaram a fechar o jogo e abrir de novo (como cair pra fora do cenário, congelamento de tela, tomar dano em tela sem inimigo...) Num geral é um jogo lindo, mas fica só nisso, não tem como recomendar, mesmo em promoção
橫向動作 操作魔女線性過關 沿途蒐集66個蘑菇, 不確定是有啥作用, 還是只是成就一部份 攻擊方式玩到前半段有四種, 遠距, 進戰, 連帶包含移動手段 二段跳和大跳, 有延遲, 操作手感比起其他遊戲不那麼直覺, 要適應 整體難度ok, Boss, 小怪都還好 元素拆解: 日式傳統風格美術 老式橫向動作 操作感也很老式 主要學習點: 動作遊戲基本 -動作遊戲基本 缺點: 操作其實蠻卡的, 不確定是這款遊戲系統受限還怎樣 無法隨心所欲, 特別是跳躍 真的有玩老遊戲的卡感
クリアまでプレイしました。 まあまあ面白かったのではなかと思います。 どこに行けばよいかわからなくなった場合はスタート地点の家にいるカラスが行き先を教えてくれるのであまり迷わずに進むことができました。 収集物として66個のキノコがありますがこれらの場所もメニューでヒントを確認できるので楽しんで集めることができました。 短めの作品なので息抜きにメトロイドヴァニアのゲームをちょっと遊びたい人におすすめだとおもいます。
[h1][b]The Witch & The 66 Mushrooms[/b][/h1] [h3][b]Time Played:[/b][/h3] 31 Minutes [h3][b]Last Played:[/b][/h3] 30th of October, 2025 [hr][/hr] Coming hot off the heels of the colossal disappointment known as Amnesia: The Bunker, I remained hopeful that the next game I went into would be much more playable, and enjoyable. Now knowing that the controller issues I had before were not the game's fault, I dived in with renewed fervour...only to be hit with disappointment once again. [h3][b]Yay:[/b][/h3] + Very distinct style, and favoured presentation. + The Mushrooms take multiple forms. [h3][b]Meh:[/b][/h3] ~ Nothing to report. [h3][b]Nay:[/b][/h3] - I found the movement to be very awkward, with the double jump also doubling as a slippery glide, so many platforms were missed. - Nothing is marked on the map, and the only hint you get that something's a mushroom is if it's bouncing. Sparkles, or a uniquely-coloured border would have been nice... - Nothing by way of a mushroom catalogue that I saw, and information is both hidden on the pause screen, while only revealed in chunks with unknown-triggers... - Healing items are way too rare, combat, also somewhat awkward, and lastly, none of the save point types heal you at all. - Ran into a quirk where it allowed you to collect one mushroom repeatedly to up your counter, which, since that meant my ability to tell how many mushrooms I actually had was thrown off, caused me to abandon the game. [hr][/hr] [h3][b]Verdict:[/b][/h3] Unfortunately, even with a working controller, I found this to be an incredibly-janky, and unpleasant-feeling game to try to play. Sad, too, given the presentation was very highly-favoured. [h3][b]Placed in:[/b][/h3] 5: Dourly-dismissed.
チュートリアルゲームだから…ということなのかもしれないけれどちょっと作りが雑だな、と思った。 このゲームをやったあと、自分で改良してみよう!ということなのかな?わかりません。 これからアクションゲームツクールMVでゲームを作ってみようかな!と思っている人以外はほかの作品を遊んだほうがいいと思います。 ・気になったところ 〇回復手段が乏しい が… 道中の回復手段はときたま敵が落とすほんの少ししか回復しないハートと魔女のツボ(セーブポイント兼ファストトラベルポイント)しか基本ないです。一応イベントで落ちるリンゴとかはあるけど1マップだけ。 でも魔女のツボは全マップで6個くらいしかないです。 加えて、なにより一番面倒なのがちゃんと本数ばらまいてある中間セーブで体力の回復ができないことです。 最後のボスの前にもポツンと中間セーブが置いてありますが、回復、ファストトラベルはなし。 せめて壺をおいてくれ… でも隠してあるのか隠してないのかよくわからない隠しコマンドの回復を使うと超低コストでバンバン回復できてヌルゲーになってしまう。 この辺はわざとやってるのかな? チュートリアルゲームだから仕方ないのかな。 〇雑魚が面倒 雑魚は、火力が高い、スパアマなことが多い、のに加え、こちらの武器が不自由なので被弾が多くストレスが溜まります。 もうちょいノックバックがあるとか、武器は持ち替えにして、道中は鎌メインで戦えるとかにしてほしかった。 水中は自由に鎌が触れるので楽。 〇次の進み先がスタート地点にいるカラス頼みになることが多い。 カラスに頼らないととだらだら歩かされるし、探索しようにも画面切り替えで雑魚が復活するから面倒。 〇キノコが見づらいし、どうやらほかの人のレビューをみると、グループで集めないと武器強化アイテムがもらえない様子。 キノコ39個集めましたが、NPCのところでは何ももらえませんでした。 せめて10個おきくらいに何かくれよ… このゲームをやって、もっとこうしたら面白いのに!よーし作るぞー!という人向けのゲームでした。 対戦ありがとうございました。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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