
The Warriorlock is a story-driven adventure RPG, with plenty of dialogue, humor and deadly miles of classic turn-based grinding. Are you hard enough?
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gereksiz
[h1]What a game this was.[/h1] The Warriorlock is an RPG where you grab a party and go on an adventure. You know, standard RPG stuff. The game follows Harry Longshaft (yes) as he departs to find a witch and deliver something or some such to them. It's really just a contrivance to move your character forward and isn't that important. The real thing to enjoy here is the writing. The first third or so of the game is filled with a lot of text that is just ridiculous and fun. Is it well-written? Sometimes. But mostly it's just unexpected. This writing does drop off towards the latter half of the game, which is kind of unfortunate because I would've liked to have seen more, but it's still a lot of fun. One thing to look out for (and play the game multiple times) is the character interactions of your party. There's actually a decent amount there, and it tends to be pretty fun. The game's systems are present. I can't tell you if they were good or not, but I did enjoy the fact that I could just dodge all the fights I wanted to while still running forward. It does seem like some of the systems aren't super necessary like the armor upgrades which I just fully ignored in my playthrough, and I never found any weapon upgrades or new weapons specifically. I also had no idea how the stats worked. But none of that seemed to really deter me as I bumbled through the game. The fights were challenging, but still remotely fair feeling. As for length, it took me about 5-6 hours to finish a playthrough, which is honestly decent when you consider the cost of the game. Plus you could try playing it again for different character dialog and interactions if you felt like it, or if you wanted to try some other things. All in all, it's a recommend from me if you want to have a fun little experience. If you'd like to see my playthrough and see how I reacted as I played the game, check out the (spoiler-filled) recordings here: [url=https://kuoushi.com/videos/the-warriorlock-complete-archive/]https://kuoushi.com/videos/the-warriorlock-complete-archive/[/url]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
老玩家诸葛亮戏评 此作《战士锁》以其独特的幽默风格与回合制战斗带来了与众不同的RPG体验。游戏设定诙谐幽默,玩家将被卷入一场充满奇幻与梦境的冒险,虽有些荒诞,却颇具创意。老夫对此作感受复杂,正所谓:虽有瑕疵,但不失其趣。 优点: - 游戏剧情搞笑且独特,充满了黑暗幽默与荒诞情节。 - 战斗系统策略性强,包含行动点与特殊攻击的设计颇为新颖。 - 随机掉落的战利品与法术为游戏增加了重复可玩性,玩家每次体验皆不相同。 - 角色定制自由度高,玩家可打造自己的四人团队。 - 由独立开发者一人制作,展现了其诚意与努力。 不足之处: - 游戏的节奏与难度设定对部分玩家而言略显乏味,尤其是反复的战斗与刷怪。 - 部分成人幽默与暗示内容或对特定玩家不适。 老夫感悟: 《战士锁》虽非完美之作,但其中的创意与幽默感让老夫会心一笑。独立开发者的努力显而易见,正所谓:诚意之作,虽有瑕而可贵。老夫支持此作,也期待开发者未来的进步。 总评:瑕不掩瑜,值得支持。 诸葛亮 戊寅年秋于书房
There might be a game beneath the mess (who knows, maybe it's even good!), but after struggling to launch the program in full screen, discovering both text and environment are poorly stretched and pixellated, not being able to navigate the dialog options was too much for me.
нет
asd
Generally an ok game with easy to understand game mechanics that become somewhat repetitive in time. Graphics are ok, considering its an old engine, that is adequate for the task at hand. Worth the less than dollar price if nothing else to waste some time.
Overall boring game it just doesnt feel like a good use of your time
it feels like the dev tried to fit every joke he could into the dialogue and not enough effort into the map naturally leading you to your objectives. Indicative of good potential though
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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