
The Walking Dead: Season Two continues the story of Clementine, a young girl orphaned by the undead apocalypse. Left to fend for herself, she has been forced to learn how to survive in a world gone mad.
Most likely between $5.7M and $16.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $0.36 on Xbox · Türkiye (−98%). Compare 43 prices in 15 markets →
Reviews
Themes across 983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Meh. "Choices don't matter" walking simulator...
We're here as Clementine, and we're gonna cut more onions, make tough decisions, and people will depend on us, bro
The game is great, you rarely come across such a good product, I happily completed the first and second seasons, if I had the money I would gladly complete the third.
Это просто 10/10, меня добили после смерти Ли. Я не могла не выбрать Кенни, другого варианта просто не было для меня. СОВЕТУЮ!!!!
TWD universe is one of my favorites, the way characters are developed and their true faces revealed over time is what makes this universe special. I played season 2 after many years, it was nothing less than the first season. Some choices made me pause the game and just sit there thinking of the outcomes. I think I should do that less and face the truth of instinctual choice-making. I've said this before in my first season review and I will say it again, those hard choices may not impact the consequences, but they determine what type of a person you are. Not much more to say about the game, try your best to stay as human as possible :) The game notified me that the first game's choices affect S2, I unfortunately played on a different PC so all my data was lost and it assigned randomly. I don't know how much it affects but still, if I knew that before I would make sure to have them here. Nevertheless, it doesn't matter judging after the experience.
I have to leave this review on every season out there, I am shocked. This is an absolute masterpiece that completely redefines what interactive storytelling can be, and after finishing the entire series, I can confidently say it is the best decision-making game ever made. Telltale’s The Walking Dead isn't just a video game, it is genuinely a profound, heart-wrenching, and deeply personal journey that sets a bar so high it makes other choice-based narratives feel shallow in comparison. From the very first moment you meet Lee in the back of a police car to the final, breath-taking moments of the series, the writing remains consistently phenomenal. The way the character development evolves over multiple seasons is nothing short of legendary. You don't just play as these characters, you literally live, breathe, and struggle alongside them, feeling every ounce of their pain and every flicker of their hope. The bond you form with Clementine is arguably the greatest emotional anchor in gaming history, and watching her grow from a scared, innocent little girl into a hardened, capable, and compassionate survivor is a transformative experience for the player. The relationship between Lee and Clementine serves as the soul of the entire franchise, a masterclass in emotional pacing that teaches you about sacrifice, fatherhood, and what it means to keep your humanity when the world has lost its own. Every lesson Lee teaches her resonates through the years, making his legacy feel alive in every choice she makes long after he's gone. The supporting cast is equally incredible, every survivor you meet feels like a real person with their own histories, traumas, and hidden agendas, making the group dynamics feel authentic and often volatile. This emotional weight is constantly challenged by a rogues' gallery of terrifying villains who represent the absolute worst of what people become when society collapses. From the desperate, broken psyche of the Stranger to the chilling, calculated brutality of Carver and the fanatical leadership of Lilly, the antagonists in this series are never just "monsters", they are reflections of the different ways humans can break, making the danger feel grounded and terrifyingly real. Enhancing this entire experience is the iconic "living comic book" art style. The cel-shaded visuals pay perfect homage to the original source material, creating a gritty, atmospheric aesthetic that allows for incredibly expressive character faces. This visual choice is vital because it captures the raw emotion of a scene in a way that hyper-realism often misses, making every tear shed and every look of horror feel impactful. What makes this game stand above the rest is how it handles choice. Telltale perfected the art of the impossible situation, constantly forcing you into high-pressure scenarios where there is no "right" answer, only the lesser of two evils. These decisions weigh heavy on your soul long after you’ve turned off the screen because they don't just change a few lines of dialogue, they shape who Clementine becomes and how the world perceives your humanity. The atmosphere is oppressive and brutal, yet punctuated by moments of genuine beauty and connection that make the fight for survival feel worth it. The voice acting is top-tier, delivering performances that carry more emotional weight than most big-budget Hollywood films. Every season adds a new layer to the mythos, exploring the darkest corners of human nature and the incredible resilience of the human spirit. If you have any appreciation for narrative-driven games, morality plays, or just incredible storytelling, this is a non-negotiable must-play. It is a beautiful, devastating, and unforgettable roller coaster that will stay with you forever. 10/10 – "Keep moving forward." *Always stick with Kenny, do not let his character fool you, trust me.*
YOU DID NOT HAVE TO DO THAT TO KENNY WHAT IS UP WITH YALL HATING ON THE SEASON 1 GROUP
te extrañare kenny con amor -sasacraft
самая лучшая игра, но че все помирают ч не пойму
A great follow-up to the first season, there's many improvements. It's clear how they tried to use as much diversity as possible in the game, such as various interesting locations, plot twists, character development and new interactive possibilities. The game kept me even more hooked than the first chapter and that is great! In particular though, there's something that I've noticed that I've appreciated SO much, and it's the fact that every "sad" event, such as the death of a character, is being normalized, as if it was indeed common for a world like that. I felt as if I got used and grew up in the walking dead world, some deaths felt so natural, both for me and (apparently) for the other characters. Some might see this as a downside, but I see this as a way to use plot twists and other surprise moments to show a lot more things than just death. Incredible season, keep watching TWD! :D