
Replay the crime scene from multiple perspectives as you follow detective Deacon Darnell in this mysterious case! A die-hard social puzzle game.
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Languages: English**languages with full audio support
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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免费 没中文 没成就 《血街13号的真实故事 - 第一章》 真实故事 在《血街13号的真实故事 - 第一章》中,你将跟随侦探迪肯·达内尔(Deacon Darnell),看他试图重现案发现场,并解开发生在血街13号那个可怕夜晚的案件谜团。在那个夜晚,一群人被困在了一家妓院里,无法逃脱。你可以从多个视角重演当晚的场景,演绎每个角色的选择,并揭开到底发生了什么。 究竟是谁,或者是什么东西,要为那个夜晚发生的恐怖事件负责呢? 特色 - 扮演5个不同的角色,每个角色在这个故事中都有自己的戏份。 - 破解一个棘手且具有挑战性的社交谜题。 - 一条深刻且有多个分支的故事线,故事背景设定在阿姆斯特丹的一个真实地点。 - 玩家的选择和行动将改变角色们的命运。 - 置身于一个充满线索和提示的互动环境中,这些线索和提示能帮助你解开这个谜团。 开发者的话: 《血街13号的真实故事》是由三家荷兰独立游戏工作室——鬼鬼祟祟的猛犸象工作室(Sneaky Mammoth)、月球兄弟工作室(Lunar Brothers)和阿特戈游戏工作室(Alterego Games)在一场游戏开发马拉松活动中合作制作的。 阿特戈游戏工作室后来对故事的第一章进行了重制并完成了制作。我们目前正在考虑开发后续章节的可能性。 快来玩这款游戏吧,并告诉我们你的想法!
Rammstein
Bem note que eu não joguei muito. É interesantizinho e até criativo a maneira como você interage...porem os controles são ruins e há partes que me confundiram sobre oque fazer. E o cara parece o Kratos do god of war.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
%60
"True Tales of Bloodstreet 13: Chapter 1" — атмосферный хоррор с захватывающим сюжетом, наполненным загадками и мрачной атмосферой. Графика качественная, но не шедевр. Игра предлагает уникальные механики исследования и головоломки, однако повторяющийся геймплей и короткая кампания могут разочаровать. Звуковое сопровождение усиливает напряжение. Рекомендую тем, кто ценит атмосферные истории и готов проходить через сложности.
I like this, have to revisit continuously to explore and expand the story. Sadly it seems there is and will not be a chapter 2 to continue and end the story.
☀️
ok
The story is very interesting! The 2D characters with the 3D environment is clearly inspired by Hotel Dusk, a game I played multiple times and which holds a special place in my heart. Very well done!! Maybe, just like in Hotel Dusk, there could be subtle animations from time to time (like when someone gets angry so they lean in, or surprised so their eyes widen and they lean back a bit! It gives the characters a little more personality and pizzazz) The controls were weird at first, but I could adjust to them very quickly so that wasn't an issue! The voice acting is cool, I enjoyed it a lot. Especially the voice of the narrator/detective! However, with the positives, there are also some points that I think need adjustment. I'll try to give my best feedback from completing the chapter. The first thing I noticed was the difficulty of trying to avoid the red dots and touch the blue dots when Veronique gets a panic attack. At first I just kept moving my mouse, but that made me touch more of the red dots. I quickly learned that it was easier to just keep still, but sometimes a red dot spawned right on my cursor. I feel like this part could use a bit more attention gameplay wise. A very important point is the following; the part where you play as Bill trying to walk over the ledge was cool, but felt misplaced. I tried it 3 times, and only after Bill died the third time I noticed that his fall was scripted. I think this could be a cool part in the gameplay, but I don't think that this is the right placement for it. It led me to believe that I HAD to be able to cross the ledge, but it just didn't work because I was doing something wrong. Turns out, there is just no way of Bill crossing that ledge without falling. The background sounds also were about as loud as the voice acting, so I had to concentrate on what the characters were saying. I tried to look for an option for either subtitles or to turn down the background sounds, but there were none. At one point, about half an hour into the game, I didn't really know what to do. I got stuck because Bill fell to his death, and I kept replaying the chapters of Veronique and Hannah trying to find out what I did wrong or how to continue from this point by trying all the combinations of dialogue options with both characters. I felt like I was stuck in this "loop" for longer than needed. I had to figure out that when the picture of a character turns green, their part of the story is complete and there is no need to replay it. However, what I first thought was that I was on to something when the picture turned green. This led to me to somehow accidentally having to start over because I replayed a green chapter, and made a different choice which "erased" the death and Hannah's chapter. I was able to put 2 and 2 together after this, and figured out that a character's story isn't yet completed when their picture is red or has no color, and that there's no need for a replay when a character's picture is green. I don't think the changes of color need fixing, but a tip or explanation for why it happens and what it means could be useful. All in all, I am very interested and I truly hope you will find a publisher so we can enjoy more chapters of Bloodstreet 13!
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