
You are the Entangled One, a malformed entity. Traverse the flesh wastes under the eye of an eternal eclipse. Delve deep into the planet's guts. Uncover a fleshy ecosystem. Engage in deliberate, challenging combat, using your whiplike arms and collectible sub attacks to augment your combat style!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A sötét hangulat miatt bejön, de nem való mindenkinek...
JUEGAZO 😎👍💛🌟
Short and sweet
Great atmosphere, but be aware, it's on the shorter side (understandable considering the prize of the game), and it gets "trial-and-error"y in some parts.
EDIT - The devs updated the game twice with "major update"s since I originally played it, in theory it said that a lot of my issues have been worked on, but the effects are mildly noticeable, they removed one block breaking labyrinth, and placed some enemies/platforms a bit differently, it plays a bit better, but all the core issues I wrote about still apply, especially the sound, which I muted this time. OG review: eh, there is something here, but it does just end up feeling lacking. The best part is: of course the visuals, it's pretty obvious. They look kinda gigerish and disturbingly creepy. The mid part is some of the basic mechanics, like bosses or some of the enemies. The bad part is almost all of the rest, the sounds are almost non-existent, and dear god the music is absolutely mind numbing. It certainly "tries" to add to the atmosphere, but after a (short) while becomes completely unbearable and generally obnoxious. The level design is aids, there is nothing good about it, besides sometimes fitting alright with the enemy placement, it has a gorillion of segments involving "digging a tunnel", where you try to notice little difference in dark blocks, to see which ones you can break. Breaking them in front of you is managable, you destroy 2 block height walls easily, but anything with verticality sucks ***, breaking them to the side during jump feels way worse, you realize that the hitbox of your attack is exactly as thick as your noodle arm, it was a blessing that the noodle fits perfectly between 2 blocks when you stand still. Add to this tunnel digging things like: a) drops to instant death b) drops that force you to backtrack through empty rooms c) additional time limit d) all of the above. Needless to say, finnicky and prominent, is not a good marriage. One of the chase levels also involves weirdly CBT levels of platforming skill, baiting proximity hazards, jumping off a few pixels of ledge to go up, jumping off falling blocks, it's like dark world in super meatboy or smth, while most of the game felt like one of the old megaman games at best/worst. You could talk about story, but it kinda don't exist, it feels very similar to Scorn, but ends up with even less to offer. You are born from a pod, kill some aggressive snails/worms, then find a pod with woman, and fuse with her. Is that a reverse adam and eve situation? IDFK. Does it matter? It leaves even less room for speculating than Scorn, there isn't really a civilization and technology around, it's just wildlife, the closest thing it reminds me of is that one wild land out of time in Yellow Submarine movie. So yeah, good potential, pain to play, nothing special to the world's story.
Epey güzel çizimler içeren ilginç bir oyun ama SNES döneminde bile daha iyi kontroller vardı
Artistically bold but mechanically flat. The art style and ambience is an absolute delight to experience, but the gameplay is very technically limited. The knock back is horrendous as it teleports the player instead of interpolating them, so there is a rather stark loss of control whenever you are damaged, which makes some sections a bit painful to get through. I can't see the average gamer sticking through the more difficult parts of the game and seeing it through to the end. Nevertheless, I did enjoy my time with this game and I appreciate how it doesn't overstay its welcome. The music is really well done and compliments the surroundings incredibly well. The developer clearly understands how to utilise minimalism. I highly recommend this game despite its technical shortcomings. TO THE DEVELOPER: I really appreciate what you've accomplished and cannot commend you enough for it. It is very inspiring. Please keep making games, I am excited to see what you have in store next!
Best way to describe this amazingly fun obscure 2D platformer is that its basically Castlevania meets H.R Geiger and Junji Ito 😈💜
Edited review after all achievements on third playthrough. Completed first run in 87 min. It's short, but good. Art direction was the initial draw for me, despite being a little put off by some negative reviews re: the gameplay, I was surprised that it actually feels smooth like the original Metroid. No jank here. It's just old school gameplay. It has enemies that can knock you off platforms, but it's not that hard. It's usually just a case of using your "alt fire" weapon instead of trying to conserve ammo. If you're old enough to remember Shadow of the Beast on the Amiga and the original Metroid on the NES, you recognise the atmosphere of isolation in a hostile, bleak alien environment. Although far more simple than both of those games, this is not a bad thing and it was well worth the money for the unique experience. Looking forward to the developer making a longer game, whilst keeping the minimalist focus. "Hidden gem" is quite an overused term, but this game is certainly one. If you're looking for another game with these ingredients, check out "Overwhelm".
"Tribulation Entanglement" is a fun 2D platformer with a very distinct and memorable art style. [b]STORY AND SETTING [/b] From what I understand, the events of the game take place on an alien world that experienced an extinction event. You play as a humanoid creature (I guess the last survivor of the original inhabitants of that planet) that wakes up in a cave of some sort and needs to fight the strange creatures that now populate the world. Nothing is revealed in-game about who exactly the protagonist is or why he's in the situation he's in or what's going on. [b]CONTROLS AND MOVEMENTS [/b] - The player character in the game has basic movements: walking, jumping, and attacking. - The player's primary attack is with a tentacle-like extension from his arm that is used as a whip (sideways and upwards). If the player character is carrying a power-up, he can also launch projectiles to attack enemies from a distance. - Controls are effective enough to navigate the different areas of the game and traverse the many traps and platforming challenges that will appear along the way. - Getting hit by an enemy or an enemy projectile knocks the player back rather violently and can prove lethal around pitfalls and spikes. [b]LEVEL DESIGN [/b] - The levels in the game are pretty much straightforward and linear. You start at the beginning of one area and fight your way past enemies, jump over death traps, until you reach the exit. - Certain areas appear to be dead-ends but the player can proceed if he uncover hidden passages by breaking certain blocks in the environment. - There are save points but I felt the game could have used some more of them. - Levels are not labeled or named; you progress from one area to the next and fight bosses along the way. This, in my opinion, creates the illusion of an "open world," which I thought was an interesting way of creating a game experience. [b]ENEMY AND BOSS DESIGN [/b] - The enemies in the game comprise of bizarre creatures, with animal and humanoid features. - Enemy behaviours are fairly simple. Some follow you while others patrol back and forth on a set path. A few enemies shoot fireballs at you. Standard platformer fare. - Bosses have predictable attack patterns that are easy to remember. They can be quite easily defeated if you time your moves correctly. [b]POWER UPS AND WEAPONS [/b] - There are four types of special powers that you can acquire. The first one is a large fireball that moves horizontally. The second is a diagonally-moving fireball which is useful for taking down airborne enemies. The third is a boomerang-like disk that flies through foes, damaging them as long as it touches them. The fourth is multiple projectiles that shoot out from the player in multiple directions. Each power up causes varying degrees of damage to enemies. - Power-ups can be used as long as you're carrying enough "SP" (Special Power?) indicated by a meter on the HUD. Different power-ups use different amounts of SP, so they can only be used a few times and should thus be used judiciously. - There is no item inventory and you can only carry one special power at a time. Like in the Contra games, if you collect a new special power, it will automatically replace the one you were previously carrying, so you'll need to be careful with what you pick up. [b]VISUALS [/b] - If there's one thing I'll remember about this game, it would be the visuals, which is the game's strongest point. It has a distinct lo-fi, hand-drawn, black and white aesthetic that creates an immersive and atmospheric experience. - The unique set pieces, textured tilesets, and multi-layered backgrounds effectively convey the idea of the hostile alien world that the game takes place in. - The large enemy sprites go along great with the environmental art. [b]MUSIC AND SOUND [/b] - The soundtrack for the game comprises of dark, slow, rhythmic synth music. It perfectly complements the visuals without becoming overwhelming. - SFX is passable and are remniscent of the sounds of classic NES games. [b]NOTES[/b] - There's no way to replay completed levels. I feel the game would have benefited from a level select menu that would allow players to replay completed levels. -The "new game" option on the main menu is the first selection, posing the risk of accidentally choosing it and erasing all saved data without warning, thus forcing the user to start from the very beginning again. [b]FINAL THOUGHTS [/b] Overall, "Tribulation Entanglement" a pretty enjoyable game despite it's simplicity and short length (I beat the game in an hour and a half). It's worth collecting solely for it's creative and unique art style. I'm glad I have it in my collection and I would recommend it to fans of 2D platformers. I look forward to a sequel. Thanks for reading. (End of Review)
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