
Travel to a remote town in Alaska and uncover the truth behind reported sightings of a mythical creature from ancient Inuit folklore. A Choose Your Own Adventure mystery set in the 1950s, inspired by classic monster movies and Amiga's "It Came from the Desert".
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Languages: English
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I'm not sure how to rate this, having my first encounter with the creature. This is an homage to the wonderful Cinemaware titles, primarily It Came From the Desert - or is it? My experience so far has primarily become a matter of clicking text, with some choices, yet none of the fun "mini-games" we found in Cinemaware. There is the price, at $1.99 you can hardly complain. Yet I waited with baited breath for this to relive the days of Cinemaware and feel let down. The 'pop up" of people standees lends some life to the game, the tableaus are nicely painted but otherwise it feels lifeless and actually packed with more narrative than anticipated. When I got prompts to "get ready" and "shoot" I was truly expecting this game's version of the giant ant shootout, with a lizard, even the "text alternative." But no, literally clicking shoot was it, leading to more text narrative and no lizard in sight. I don't expect it to change at this point. However, there's the pervy couple running the Inn that keeps my interest with their glazed over smiling expressions. I'm giving this thumbs up based on price and art, it is strictly chose your own adventure to be fair, as advertised. I just hope someone can join up with these developers to create a true Cinemaware experience.
[i]The Thing From Nowhere[/i] is a short visual novel paying homage to classic 1950s era creature feature B movies, where we get to play the part of either Miss or Mr Sam Booker (selectable from within an early stage conversation), returning to the small Alaskan town of Joy following mail received from June, a town resident and friend. Sam's previous visit, with cryptozoologist parents during childhood, had raised interest in the Inuit legendary Qalupalik monster, and upon receiving a report of a sighting along with other, seemingly corroborative writings, (s)he is keen to return and investigate personally. This leads the player into a nicely realised 1950s small Alaskan town with townsfolk ranging from friendly to suspicious to completely disbelieving that there could be a threat to life lurking in the nearby wilds. It is up to Sam to prove that the monster – or whatever else it may be – is out there, to find evidence, and possibly even bring a stop to it. [h1]Positives[/h1] Choosing your gender in the early intro conversation results in your character being addressed accordingly through the game. As the MC is not depicted visually, this works nicely. Both graphics and sound score very highly. The audio is befitting of the time and enhances the atmosphere nicely. Backdrops are excellent and carry most of the burden in comfortably justifying the very low price for the game. https://steamcommunity.com/sharedfiles/filedetails/?id=3759116849 https://steamcommunity.com/sharedfiles/filedetails/?id=3759118510 The story is concise, allowing just enough narrative to give personalities to the characters and to create an atmosphere within which the short story sits comfortably without the need for any filler. There are a few choices along the way which, although they do not ultimately change the outcome – do provide some alternative scenes, with new characters and locations to see. The extra backdrops are certainly worth the view, so there's a little additional value in quickly replaying (or saving at choices, there are plenty of save slots) to take different options for the extra material available. [h1]Negatives[/h1] The novel is also loaded with “non-choices”, in other words, pauses while the reader is presented with ONE option in order to continue the story. This is completely unnecessary and serves as a means to require a click for the sake of it. It may not matter [i]much[/i] on first play through, but it certainly becomes an irritant when re-running for alternative scenes. There is no backstep, so if you accidentally miss a caption, your only recourse is the history log. In fairness, this works perfectly and is fine for purpose; but if you like to backstep to try another choice, what you're going to get for rolling your mousewheel or sliding yout trackpad is this: https://steamcommunity.com/sharedfiles/filedetails/?id=3759117332 A static “clock face” type icon which sits in the middle of the screen and inhibits functionality. It is not possible to go back to an option once you have made a choice, unless you have saved ahead of it. Curiously, I experienced this [b]exact[/b] issue when playing the spicy otome [i]Bunny Bond[/i], and what makes this a point of interest is that both games were created using Unity in 2023. Maybe this is a unique-to-Unity problem, or even just for the version of it which was current at the time? If anybody knows the answer to this, please leave a comment under this review to that effect. In [i]The Thing From Nowhere[/i], if you accidentally trigger this situation, you can get out of it by saving where you are, backing out to the main menu, and reloading your save. The game will continue as normal without the icon still front and centre. Loading a saved game is a little odd, in that instead of restarting exactly where you left off (if at a player choice, where I saved exclusively), your loaded position returns you to a couple of captions earlier. Not a deal breaker, but, strange. [h1]Experience and verdict[/h1] My initial play through was between two and two-and-a-half hours, and I found the story quite enjoyable and unchallenging, making it an ideal free evening filler. Its consistency of portrayal of the time, location, characters and attitudes is almost as big a plus as the quality of supporting graphics, There are a few, very small, typos scattered here and there, though not sufficient to be off-putting. I'd raise the spectre of the one negative review on Steam currently present in order to point out that what is given as an example of text quality there [i]is not representative of the overall quality at all[/i]. I am known for being demanding of the English standard in published literature. If you're still reading this and I assure you that the text is plenty good enough, then that [b]is[/b] all the assurance you should need. I did find in a second quick run through that some of the later sequences did not identify as previously read, so the skip refused to operate as expected, which was a minor annoyance, but again, not enough to be a deal breaker. I don't know what this “Amiga It Came From the Desert” was, so there may be some obvious comparison missing here, but for a brief visual novel with an entertaining and era-appropriate story, [i]The Thing From Nowhere[/i] performs perfectly adequately, so if you like some B-movie sci-fi in your visual novels and don't bristle at the absence of Steam achievements, there is easily fair value to be found here. [quote]When [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url] encounters [url=https://store.steampowered.com/curator/44686303/]The Butterfly Effects[/url], it's a blend of enchanting love stories and the magical ripples of fate! If you enjoyed the review, please follow us.[/quote]
I had a good feeling after finishing this which is never a bad thing. What can i say its a chose your own adventure with nice art but i would have like more art of the creature and for he price of the game its well worth a shot.
For someone who picked this up with no preconceived expectations, this game was a really pleasant surprise, since I really liked the atmosphere in the old amiga classic, that eerie and mysterious atmosphere is still there and conveys it pretty well in its various locations, along with some great art and audio tracks, I remember the old amiga classic had some actions sequences in between adventuring but this makes it a more laid back experience, no such gameplay interruptions where you might need to shoot out the giant ant antennas just for the sake of it. Anyway the imposed atmosphere complements and makes the text interaction really engaging which I wasn't expecting, anyway can't complain about the price tag as well.
Short and sweet visual novel. The story isn't ground breaking, but keeps you interested until the end. Good amount of dialogue choices too. Apart from a few minor mistakes, the translation is brilliant. Also, the background music and the fonts match perfectly with the situation (and place) you're in at any given time. Game's also super cheap, so it's worth the money for a good hour or two of text-based storytelling.
Die Geschichte an sich wird nett erzählt und erinnert tatsächlich an den einen oder anderen Monsterfilm der 50er Jahre. Das ganze drumherum mit den Charakteren funktioniert auch recht gut. Was mich aber sehr stört ist die Tatsache dass es nicht ein Bild der Monster gibt. Gerade dies wäre schon sehr wichtig gewesen. Zwar werden die Begegnungen gut geschildert doch gerade durch das Titelbild hätte ich schon erwartet auch mal eines der Opfer oder eben die Kreaturen zu sehen. Die Atmosphäre wäre sicher höher gewesen wenn z.b. der abgetrennte Fuß gezeigt worden wäre. Für den Preis allerdings finde ich das Spiel in Ordnung.
short playtime, but really entertaining cute game for a lazy afternoon
I loved this title, but I'll admit it might not be for everyone. An illustrated story in the style of the Choose Your Own Adventure pocketbooks that were so popular years ago. I'm a fan of 1950's B-movies and this story captures that atmosphere wonderfully. The art and the music are perfectly appropriate for the story. I plan to replay a few times to try out different choices. Comparable to Dagon without the trivia or achievements.
"We was here for business." Tells everything there is to know about the translation of this game. Avoid.
A short but excellent retro interactive story “The Thing from Nowhere” is basically a digital choose‑your‑own‑adventure book, and that’s exactly why it works so well. Most of the “gameplay” is just clicking through text choices, but the writing carries it: the story is engaging, the characters feel distinct, and the setting – a remote Alaskan town in the 1950s with a classic monster‑movie vibe – is atmospheric and fun. I really enjoyed the way it leans into that retro B‑movie feeling, clearly inspired by 1950s monster films and older games like “It Came from the Desert”. It is fairly short at around 2.5 hours for a playthrough, but for the very low asking price it feels more than fair. You get a complete, self‑contained story that doesn’t overstay its welcome, and I found myself wishing there were more games like this – focused, affordable interactive fiction that respects your time and delivers a satisfying narrative hit. If you like story‑heavy games, visual novels, or old‑school choose‑your‑own‑adventure books, “The Thing from Nowhere” is absolutely worth a look. For a couple of hours of cosy retro horror and some meaningful choices along the way, it’s a bargain and an easy recommendation.
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