
The Territory of Egg is a unique twist on tower defense game. You need to build defense lines with egg warriors to protect the Holy Egg, the core of all eggs. Remember to upgrade your Tech Tree with the resources you've collected and unlock more skills to fight against the evil monsters.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The Territory of Egg is a unique twist on tower defense game. You will play as a commander of the egg family to help them build positions against the enemies from the Dark Forest.
Inspired by classic tower defense game such as Plants vs. Zombies, Bloons TD and Kingdom Rush, etc. The Territory of Egg integrates the elements of tower defense and roguelite to provide a unique gaming experience.
You can place 6 types of basic eggs and 20 types of advanced eggs to form a front and expand your territory. Each type of egg is good at dealing with different enemies and terrains, so you need to arrange the eggs according to the situation of the battlefield.
Each advanced egg has 6 optional skills but can only learn 3 skills at most. You can build your own build with a large number of skill combinations.
You will face different types of enemies with different abilities. Pay great attention to those invisible and ethereal enemies which can be damaged by eggs with special skills. Any carelessness may result in disastrous consequences.
You will get the chance to retreat safely whenever you defeat enemy lords. You can leave the battlefield and take all the loot with you, or you can choose to continue fighting and pick one of three random evolutions to power up the eggs to take on more threatening enemies!
You can unlock new skills and abilities in the Tech Tree with the resources collected in the levels. As the battle progresses, the eggs will grow stronger.
The game adopts a minimalist art style. Although it’s easy to play, The Territory of Egg will challenge your power of observation, strategic thinking and techniques.
Don't forget to and follow our Twitter.
Music by Jordan Powell
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Petit tower defense très sympa avec un côté stratégie bien présent et pas mal de tours et upgrades différentes. Je recommande pour ceux qui aiment le genre et qui n'ont pas peur du grinding.
This might be the best three dollar non-sale game I've ever bought.
[h1]————————————[/h1] [h1]欢迎关注或加入鉴赏家:游话好说。我们是一群游戏爱好者,希望能评测来帮助大家认识更多好游戏,期待您的同行![/h1] [u]https://store.steampowered.com/curator/42228259[/u] 前文 游戏卖15元,但刚进游戏时就给我带来了不小的震撼——实在是太水了!无论是模型(地图、敌方生物、我方生物)还是玩法处处充斥着一股三年动画系列的廉价味道,就差把“我很贫穷”四个字贴在游戏的介绍页面上,说得难听一点,打开这个游戏不到半分钟我就觉得这游戏已经暴死一半了。 文中 游戏玩法超级简单,哪怕不需要引导也能三分钟轻松上手,说得简单一点就是开放式地图的《保卫萝卜》,玩家需要在敌方生物的必经之路上种植蛋来保护主蛋存活,橙色的地块能种功能性的蛋,绿色的则能种偏向战斗的蛋。游戏时地图制度,抵挡一波又一波数值不断提升的敌方生物,达到指定的波数后,就可以解锁下一张地图,并且在战斗的过程中获取的素材可以用来升级技能树以在战斗过程中造神,至此游戏的所有玩法介绍完毕。 文后 尽管我一开始就给游戏判了死刑,但是玩了有一段时间以后我对这款游戏的评价又给潜移默化的改变了。首先《蛋丸之地》这款游戏的本定位是塔防爽友,在两倍速的加持下,一眼暴毙的建模以及友方生物的飞行物品模型好像又不是那么重要了,倒也不是不能理解这种感觉,就像如今的二游,无论立绘多色气模型多惊艳,看久了大脑也会适应习惯,不会再产生反应,这种说法套用在《蛋丸之地》的模型上也是一个道理,玩久了就不是很有所谓了,况且这游戏的模型也不是丑,只是单纯的氵。 当然就算模型能适应,玩法要是不足以支撑玩家游玩下去那也没有任何意义,这里就不得不把《蛋丸之地》的技能树搬出来说说,技能树可以说是这款游戏的命根了,能玩下去完全是靠着技能树支撑的(莫名有点感动,我好像已经好久没有在游戏里见过这么大的技能树了,上次见好像还是《孢子》)技能树也非常朴实无华,除开主蛋和照明蛋以外,其他的四个战斗蛋、一个功能蛋每个都有四种不同的进化形态然后剩下的就是提供数值扩展,让我们能在游戏中用费用进化蛋以及继续升级造神。 光点技能树也没用,让技能树真正意义上发挥作用的还是得进游戏开游戏,让这款游戏成为爽游而不是策略塔防的根本原因就是费用增长效率,费用基本可以做到105、105的加而种一颗肉盾蛋仅仅只需要一两百的费用而且没有任何cd,理论上我们完全可以做到上一秒被全灭下一秒又全种回来了,或者不断在boss面前种肉盾让boss只能原地打转,总结起来就是玩起来毫无负担,玩着很爽,没有让游戏往策略性去发展这一点是正确的,游戏美术实在是难以支撑玩家动脑考虑策略。 ps(个人观点) 虽然我很想建议作者继续扩展技能树增加多一点的功能性蛋,但是叉腰沉思了一番,游戏还是赶紧升级一下美工吧,最近玩了一款游戏叫做《异端尖叉》,从某种意义上来说《蛋丸之地》的玩法要比他耐玩许多,他那边就是纯属堆数值,但是人家的美工做的好啊,玩家量直接就吊打了,美工虽然只是游戏的表面,但是是吸引玩家入坑的基础要素,玩法才是玩家存活的原因,玩家看一眼就跑路了那凭什么谈留存。 总结 《蛋丸之地》是一款无脑塔防爽游,游戏有不小的技能树以支撑玩家不断推进关卡,如果你对简单粗暴、便宜的塔防类游戏感兴趣,那不妨可以考虑一下这款游戏。
by far one of the most charming and engaging games on all of steam!!!! 10/10
这个游戏算是完美体现了我见过很多独立游戏对Roguelite的一种曲解——延长“游戏寿命”并不代表要把游戏先阉割到unplayable的程度,再用长得让人厌烦的局外成长(科技树)来慢慢解锁剩余内容,这样做的结果实际上却只是将仅有的一点乐趣稀释到几乎尝不出来,总结来说就是“没有以撒的命却得了以撒的病”,关卡设计、随机性是几乎没有的,靠着那么basic的玩法能支撑到玩家解锁大半内容获得更完整的体验么? 这个游戏都算不上什么Roguelite,局内就看不到什么significant的随机要素,但该说不说类似玩法的六方守护者也没好到哪去,塔防XRoguelike不是没有珠玉在前(在我看来变量/Variable、Tower Tactics:Liberation算是两个典范),怎么都一点好的没学到...
画面简陋,但有塔防游戏的神髓。前期先把超生蛋、王钢蛋、狙击蛋都升到三技能,再找个破虚无的,三剑客就可以开始打天下了。
· 记录:25/07/26入。 · 主题为放置蛋蛋保护蛋蛋小心不要让蛋蛋丸蛋的名为《蛋丸之地》的塔防游戏,支持中文。 · 放置蛋蛋有地块限制,有万恶的需要刷的局外成长。
评分:4/5 评测:简约而丰富的塔防游戏,玩法是保护中间的蛋,在周围的绿地上种植防御塔、黄地上种植向日葵、空地上种植路灯花,然后抵御怪物的进攻。其中防御塔有迫击炮、豆战士、坚果墙、魔法师4类,包括向日葵在内每种塔防蛋都可以分裂成4种不同的效果,共有20种终极蛋,还是挺丰富的。路灯花的效果是只有光线照到的范围可以种植植物,相当于开路的功能,也是比较新颖的设定。整体玩法挺不错,推荐
兄弟们兄弟们,这个游戏确实不错,史低11块钱买的,第一便宜,第二是体量还居然很可以,很丰富的玩法,科技树有很多搭配,很好玩,希望也能有随时开启关闭科技树的自由,第三是创新吧,小时候最喜欢的塔防是植物大战僵尸,这个塔防对现在的我也很开心,第四是冷门,冷门是冷门游戏的优点,热门却不是热门游戏的优点。最大优点就是性价比很高,简直和巫师三那种性价比差不多。改进的点是画面能不能随鼠标滑动放大缩小。
我是一个只会狙击弹的莽夫,游戏很好但是解锁好累,也不想搞兵种搭配了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Chill Fox | $3.6K | 53 | 92% | $1.99 |
| Countryside Dating | $3.6K | 54 | 61% | $2.39 |
| Room of Pandora | $3.6K | 52 | 60% | $4.99 |
| ELEA | $3.6K | 52 | 58% | $4.99 |
| Real Scary | $3.6K | 131 | 92% | $0.99 |
| Last Laugh | $3.6K | 53 | 98% | $2.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Squad | $167.2M | 178.2K | 83% | $39.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Schedule I | $144.4M | 308.5K | 98% | $19.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |