
A 3D parkour game through the memories of a life. The goal is to reach the top, sometimes the way forward is not obvious.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
A 3D platformer. Ascend through a floating world. This is a short game, just enjoy! There's a story to it too - but there's no one to tell it to you: try to figure out the meaning as you go! Note: there are no enemies or dialogue.
Unique graphics and atmosphere
Shading resembling a colored pencil drawing, like faded memories from long ago
Indirect storytelling
Large objects in the distance...a hidden meaning
Multiple checkpoints, quiet moments of rests. No need to stress :)
Gameplay is easily paused at any point to be resumed later
Choose whether you play casually or competitively through your own pace
Speedrun for the fastest time!
There are no enemies or dialogue
Feedback is welcome!
Genres
Stats
Languages: English
Reviews
Es un juego que no parece tener prisa por impresionarte, y quizá ahí esté tanto su mayor acierto como su mayor problema. Desde el primer momento te deja claro que no viene a contarte una historia tradicional ni a ponerte retos espectaculares, sino a hacerte avanzar, subir, caer y volver a intentarlo. Todo gira alrededor de esa idea tan simple como simbólica: una escalera que se eleva en un espacio extraño, casi vacío, que invita más a pensar que a competir. La ambientación funciona muy bien. El juego tiene una estética peculiar, algo abstracta, que consigue crear una sensación de aislamiento bastante potente. No hace falta que te expliquen nada: el entorno habla solo. Hay momentos en los que subir resulta casi hipnótico, y eso es algo difícil de lograr en un plataformas. Se nota que hay una intención artística detrás, y para ser un título gratuito, el resultado es más que digno. El problema aparece cuando pasas más tiempo del previsto. La mecánica principal no evoluciona demasiado y acaba volviéndose repetitiva. Saltar y avanzar pierde parte de la magia cuando ves que la experiencia no cambia mucho con el paso de los minutos. Además, los controles y la cámara no siempre están a la altura de lo que el juego exige. En un título donde la precisión es clave, que el movimiento no sea del todo fino genera frustración, sobre todo cuando fallas más por el sistema que por un error claro tuyo. También se nota la falta de ciertas comodidades básicas. Repetir secciones tras una caída rompe el ritmo y hace que el juego se sienta más pesado de lo que debería. No es que sea difícil, sino que a veces castiga más de la cuenta por fallos pequeños, algo que choca con el tono tranquilo que intenta transmitir. Recomendación positiva, aunque un 6'8/10
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
☀️
ehh some of the jumps and puzzles arnt great but it's still aight.
xd
이 게임 진짜 재밌습니다. 저는 살면서 이런 파쿠르게임 처음해봐요 색감도 너무 좋고, 그림체도 귀엽귀엽 살랑살랑 연한 느낌이라 너무 좋아요
Perspective was a bit strange with the art style but it worked OK after turning down my mouse sensitivity and using it to look around. This game would have benefited greatly from controller support.
奇怪的,晕眩地,好玩的,难得 weird dizzy funny hard
"The Stairway" is an exercise in just how ugly the filters on a minimum effort Unity kitbash can get. And the answer is, pretty bad. But yes, I'm afraid to say the sole point of interest in this amateur shovelware is the ugly "pencil drawing" filters slathered all over stock/placeholder Unity assets and not much else going on. What do you do in the game? It's a 3D platformer, and a bad one. You can do some rather poorly done 3D platforming here on the minimalist environments, but really the focus is just on the graphics filter. Boggles the mind that anyone would think something like this should go on the same platform as GTA:V, Baldur's Gate 3 and Death Stranding, but here we are. The "game" here is of a pretty low technical standard. The implementation is basic minimum effort stuff, more like a weekend project rather than a serious, professionally made product... and it's bad even compared to most amateur made games. An experimental piece... and the experiment is "Can I spend $100 on Steam Direct and then call myself a game dev?" While that $100 spend on Steam Direct probably made the developers feel good about themselves, we have to ask why this kind of thing is good for gamers. It isn't. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. Now onto pricing and value. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Even as a free game, this couldn't find an audience. With a peak of [b]only 4 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. This "free" game won't count toward your game collection count on your profile. With that in mind, is it something you should still download? Give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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