
Play with life and discover the possibilities. Unleash your imagination and create a world of Sims that’s wholly unique. Explore and customize every detail from Sims to homes–and much more.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 86% | approximately $0 |
| PlayStation | Free | 75% | #76 |
| Xbox | Free | 60% | — |
| Epic | Free | 91% | #17 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3022 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
模拟人生4我是从三代那套无缝街区换过来时被劝退过一阵, EA App 为主,本体 2022 年转免费后更成了种"进库不用删、隔阵子必回来捏一户人"的电子囤积癖。头回在 CAS 里按住脸颊往下拖、把腰线一点点拽出来那下,就知道 Maxis 把捏人做成了一件能单独当消遣的事,不是填滑块填到手酸,是像捏一团会喘的数字黏土,连身上痣的位置、站姿的微驼、笑起来嘴角歪哪边都能养出独一份的活气;建造模式更邪门,画地、推拉墙、整间房拎起来挪窝、橱柜半截收尾、地基事后补一道檐口,盖房子从这代起变成了跟乐高和装修软件杂交的手艺活,很多人进游戏压根不开生存,光在空地上抠玄关比例抠到凌晨,这种"创造工具本身就能把人吸进去"的底子,到现在还是同品类找不出第二个对手。 可真把一户人接进生活模式,四代那道老伤就露出来了——它为换性能把三代的开放世界切成区块,跑图要读条、邻居家像副本、跨户的故事几乎不自己往前滚,模拟市民高兴着高兴着就把排队动作扔了原地发呆,吃饭吃到一半去盯墙、约会约到紧要处去上厕所、孩子长大像被时间快进过,你刚盘算好这周升职加遛狗攒厨艺,转头发现那人站在厨房中央空转,那种"我在带娃、它在宕机"的别扭不是 bug 能一句话概括的,是这套拟真底层自带的天真病,情绪系统、边看电视边唠嗑边啃三明治的多线程确实比三代灵,可灵到一半就抽风,老玩家早把"微操到底、别信自治"焊进肌肉记忆。 DLC 才是这游戏真正长老也真正劝退的那层。扩展包、游戏包、物品包、套件包一层层摞到上百个,Seasons 管天气节日、Cats & Dogs 把猫狗和兽医生涯焊进来、City Living 给公寓和街区烟火、大学包管学位与宿舍、经营企业包管开店流水,真把资料片买齐总价能顶一台主机,Kits 里一大半又是纯衣裤和家具皮,老手都懂别碰套件包、别全价冲扩展包、EA App 和 Steam 两边折扣还不对等、EA 端买的 DLC 走 Steam 启动能用、Steam 买的塞不进 EA 端,这种"想补全得先把自己训练成比价员"的滞涩感,开游戏前就结了一层膜。 可偏偏是这套碎片化买法养出了四代独有的玩家里子——有人只氪 Seasons 加猫狗就过了一千小时,有人把 21 个扩展包全收齐才觉得世界勉强不空,有人死磕 MC Command Center 一类模组把人口、职业、代际往下续,有人纯靠免费 CC 把衣橱和房型塞到溢出,官方 2026 年又把 Marketplace 和 Moola 虚拟币、付费模组、创作者拿三成 EA 抽七成搅进生态,主机端也被拖进这套氪金回路,老 simmers 一边骂一边还得认:这游戏本体早不是商品,是个拿免费壳子兜着、靠资料片分层卖空气、靠社区白嫖内容续命的活物。 我关掉游戏好些个深夜,脑子里还转着刚盖完那栋斜顶老房的动线、转着新捏那户人一家三代从婴儿直接蹦到学龄童的荒唐、转着模拟市民站在生日蛋糕前突然弃任务去摸冰箱的熟悉抽风,手指会自动去点 CAS 里那张脸,像舍不得把没活完的一户人关进存档。明知道下一局还可能被读条切成两截、被 DLC 价签劝退、被市民自治气到接管、被 EA App 后台和模组兼容烦上一轮,可只要捏人界面那点柔光再亮起来,你还是那个肯为虚拟一家人盘算房贷、盘算婚外情、盘算祖产怎么分、最后发现最上头的根本不是过日子而是"替一群像素活一遍"的老油条。灯熄了,户型还在眼里排布,这一晚的电脑就不算白开着。
bu oyun aynı benim gibi seksi beni merak ediyorsanız istek atınnn😍😍😍
Pirate your DLC's from the internet
Lots of DLCs necessary for you to actually indulge and have your fun. Sure, the game might be free sometimes, but then you have to pay $20 to give a family a dog! Don't recommend for the amount of hidden payments EA has.
The Sims: Money Laundering Edition. Compare it to The Sims 2 and 3 Base games and DLC Packs and you have 1/3 of their content, way more buggy and way less fun. IF you want to play the game (After all, it is free now) and don't know which DLCs to buy (Even tho, I strongly don't recomend spending any money on this game), I'd recommend Seasons and Growing Together packs (And Cats and Dogs for those animal lovers)
The money this franchise owes me..............
After recently reviewing and falling in love with Inzoi, I decided to give this game another look to see what makes it tick. I've been playing the Sims 4 since 2016 (my playtime isn't reflected on this account), courtesy of some folks on Youtube. And despite my experience with something like the Sims 3 and Inzoi, I still keep coming back to this game. I am of the opinion that the Sims 4 is NOT a bad game at all. The Sims still feel like actual people (though arguably less than the sims 3), the graphics and performance are as good as ever, there's a ♥♥♥♥ load of things to do thanks to the plethora of DLC and mods, and it overall just feels like a more polished and "back to basics" (for both good and bad) iteration of the Sims franchise. But that, I believe, is the problem. The problem with this game is not necessarily the game itself. But how it, and its "back to basics" nature has been used as a vehicle for corporate greed and never-ending paid additions. Apart from the obvious fact that it locks necessary or amazing additions behind a paywall, this means that when you strip everything down and compare the base versions of each Sims game, the Sims 4 looks like a step back in comparison to the massive strides 2 and 3 made. Most importantly however, this means that the game itself does not have an identity of its own. The DLC are not ways of contributing to the core message of the game, nor is it to improve on foundations that were considered its strengths. Rather, it merely serves to "rectify" the game's artificial shortcomings, and add on random content for the sake of adding more content. But, let us dive into the specifics of both the good and the bad for a bit. The Good: CAS: Genuinely the strongest in the series. I don't usually use CAS, but the plethora of stuff to choose from to customise characters is wild. However, the UI does make things feel a bit hard to find, but it is far cleaner compared to previous games. Build Mode: Its great. FINALLY have a search button. There are a ton of options to choose from, and it just feels very robust. Simple, but can also get incredibly intricate, allowing for some amazing builds. Graphics and Performance: Another strong point. This is one of the major reasons I prefer this over the Sims 3. While there are still loading screens everywhere, they load relatively quickly, and the game overall runs incredibly smoothly while looking quite good to boot. The styling is also the perfect evolution of the Sims 4 me. Realistic while still looking animated and cartoonish. The Sims 3 meanwhile struggles with poor lighting, long loading times (despite the open world), and characters that look like smooth rocks with faces. Worlds: I find the worlds to be fairly detailed and good at giving off their intended vibe. In Del Sol Valley, I feel like "oh yeah this is like LA". In Nordhaven, I feel "oh yeah this is northern/central Europe". In Tomarang, I feel "oh yeah this is definitely like SEA". While Sims 3's worlds are superior at being simulations, Sims 4 worlds excel at being environments. Breadth of Content: Unmatched. 12 years of continuous development and exposure on the market give it an insane amount of DLC, stuff packs, mods, and CC. While the base game is VERY bare bones, with it maxed out? Or even just with some mods or CC? This is basically the quintessential life sim. You can do or make literally anything and everything. Life stages: Honestly I prefer it here. There's a lot to do with pre-young adult Sims, and they actually feel somewhat distinctive. And that's what keeps me coming back. The ability to do, make, or tell literally any story. The Sims 4 is an excellent virtual dollhouse. You have a family, you build them a house, you make them look pretty, you control their lives, and you create whatever stories you want with them. It is incredibly good at letting you play with your Sims. Where it falls short, however, is as a life simulator. The Bad: DLC: Arguably the worst aspect of the game. There is NO reason for things like Seasons or Parenthood to be locked behind a paywall. The stuff packs themselves are even more unnecessary. Just download CC. While it does expand the scope of the game MASSIVELY, it just does not feel coordinated at all. Instead of enriching the game, it ends up making it feel bloated, incohesive, and excessive. Personalities: The Sims themselves feel quite flat. They all act in the same way despite the emotions and the new additions to the system trying to make them all feel different. A point from Sims series retrospective video I watched recently illustrates this. For example, when you encounter a fear through the revived "wants and fears" system, the fears feel unrelated to the story of the character, and often repeat. Making it feel less like expressions of who they are, and rather stuff to check off a checklist of problems. World simulation: One of the weaker points. Not only does the non-open world mechanic make me far less motivated to go outside and explore, the loading screens ruin any chance of me setting up or attending actual events. Not to mention, townies from all random parts of the world spawn in, making it feel less real. Not to mention, Sims often don't even interact with the things at the places they're at, opting to just talk outside. The world, while detailed, ultimately feels small and barebones with the fun parts being nonexistent or locked behind loading screens. Generations: While I have tried this multiple times, since the "perfect dollhouse" aspect for me makes the game feel good to try and set up generations in, the non-open world aspect (meaning moving between houses is never seamless), and the samey nature of the Sims in game really just demotivate me from pushing past the 2nd generation. New day, same story. Horrible AI and Exhausting Gameplay Loop: After playing Inzoi (of which I thought the AI there was bad), the Sims 4 really left a sour taste in my mouth. At least there, they could actually fulfil their own needs. Here, especially in family gameplay, my Sims struggle massively to fulfil their own needs and I often need to micromanage for them to balance caring for their kids, doing their own thing, building up their skills, and going to work on top of that. At that point, it stops feeling like a game and feels like a chore. In Inzoi, needs are often automatically done and are not constantly intervened by external factors. Meanwhile, the Sims 4 has the problem of their queue being filled. AI actions are also aligned somewhat with character personalities. Ultimately however, despite all I've said, I still come back. Why? Because its the perfect dollhouse. And what is a dollhouse good at? Telling stories. The Sims 3 and Inzoi are perfect if I want a simulation of a certain story. But the Sims 4 is perfect if I just have a random idea that I want to bring to life. Because the plethora of content in this game means that there will probably be a way to execute that. I really do want to recommend this game. But as it stands...I can't. Not to the average person likely to view this, at least. Because, if you're not willing to go in and spend a significant amount on DLCs to make the experience worthwhile, I highly recommend looking at alternatives like the aforementioned Sims 3, Inzoi, and even Paralives. They just offer a much more complete experience. Honestly, its impossible for me to fully articulate my thoughts on this game in a single Steam review. Overall though, good to even great game. But there are too many drawbacks that if you're not willing to actually invest, its not worth your time to play. No matter how casual-friendly it is.
YEAAAAAAAAAAHHHHH THE ♥♥♥♥♥♥♥ SIIIIIIIIIMSSSSS
SOOOOOO addicting itsso fun
Of course I would it's good ole Sims