
A fantasy roguelite RPG where heroes reincarnate to stop the mystic dragon Umbra. Master turn-based combat, sever giant bosses, and shape your Karma through a journey filled with relics and evolving NPC interactions.
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About
Overview
The Severed Gods is a turn-based tactical RPG that blends roguelite progression with height-based tactical combat. Set in a dark fantasy world overrun by colossal Titans, a band of heroes marked by fate must walk an endless path of death and rebirth in their quest to slay the gods. Every defeat is a new beginning. With every reincarnation, your relics, skills, companions, and the choices you make become lasting sources of strength, bringing you one step closer to breaking the gods' hold over the world.
Key Features
The battlefield extends beyond a single plane. Every enemy has Low, Mid, and High body parts, each with its own shield and weakness.
Break an enemy's defenses to knock them down and create an opening for a follow-up attack. Sever their limbs to permanently disable their abilities and limit their attacks.
From legs to torso to head, dismantle towering Titans piece by piece until nothing remains.
Death is never the end, it's the beginning of a new cycle.
With each reincarnation, permanently unlock new heroes, upgrade your skills, and carry powerful relics into your next journey.
Every defeat becomes a stepping stone, bringing you closer to the power needed to claim your revenge.
Your journey is filled with difficult choices. Will you take supplies from a dying soldier, or escort them to safety?
Will you embrace the gifts of darkness, or resist its temptation?
Every decision shapes your Karma, leading to different consequences and rewards. Walk the path of Virtue to earn the respect of allies, or embrace Sin to unlock forbidden powers.
From swordsmen and scholars to thieves and merchants, every hero possesses a unique Hero Mark that shapes how they fight and explore the world.
Thieves can steal valuable items from NPCs, Scholars can uncover enemy weaknesses, and Merchants can recruit followers to aid your journey.
Build the right team and combine their unique abilities to survive longer and push further with every reincarnation.
Experiment with hundreds of skills and relics to create powerful synergies. Let your heroes inherit abilities from NPCs or use relics to completely transform how their skills work.
Every reincarnation is a new opportunity to experiment with different builds. There are no fixed strategies, only the ones you create.
Journey through a world shaped by forgotten history, from ruined villages and towering strongholds to barren deserts and cursed lands.
As you interact with NPCs and uncover scattered story fragments, you'll gradually reveal the truth behind the Titans, the Umbra, and the mysterious mark you bear.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Simplified Chinese, Traditional Chinese, Vietnamese
Engagement
Reviews
Themes across 174 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《断神》是一款越南独立团队制作的HD-2D回合制肉鸽爬塔游戏。在市面上大多数爬塔游戏都还在使用像素风的时候,《断神》直接把这些年一些较为优秀的RPG才敢使用的HD-2D搬了出来,还别说,玩爬塔还能玩出RPG的感觉了! 游戏里我们开局选择三个各具特色且不同职业的角色组成队伍,之后以爬塔的方式沿着路线不断向上推进。各种战斗、商店、事件等节点穿插整个爬塔地图,我们需要根据队伍的当前状态来选择路线,并通过技能、圣物等内容来强化角色,最终击败大BOSS! 游戏的战斗系统看着是最为简单的回合制战斗,其实在众多机制的加持下,还是有点东西的!首先是弱点破盾机制,游戏里大小敌人都拥有不同类型的弱点,针对弱点攻击可以削减护盾,全部击破后敌人会进入倒地状态,并受到额外伤害。 然后又有“高度”系统,敌人的位置分为低、中、高三个位置,各种技能也有对应高度,攻击位置不匹配时就有可能直接miss。这套机制如果只是这样倒也没什么稀奇,对应其他游戏也就是飞天怪和地面怪的区别嘛!但这种机制在精英怪和BOSS等大型怪上倒是玩出了意思。游戏里的大型怪的不同部位会处于不同高度,然后不同部位又都有着独立的护盾和弱点,我们可以针对腿部、头部等位置进行攻击,破坏相应部位后还能触发断肢,直接废掉敌人的部分能力。看着一个体型庞大的敌人被一点点拆掉,最后找到机会斩首,这种反馈确实是普通回合制战斗很难提供的。 也别以为有新玩意就开心了,高度系统其实也是游戏最容易让人难受的机制。三人队伍本来就要兼顾不同弱点,再加上高、中、低三个攻击维度,技能配置稍有不对就会出经常打不中打不死的情况。特别是当负责某个高度的角色挂掉的话,整个队伍的攻击维度就出现空缺,然后迅速崩盘的情况是经常的事! 另外,游戏还有最为特色的“业力”系统。事件里的选择会影响美德和罪孽,美德路线可以获得NPC助阵,罪孽路线是更容易获得一些特殊能力,这也让我们对事件的选择多了更多取舍。游戏里角色的技能还能进行融合合成,俩个不同的技能融合后会兼具俩个技能的特点,进一步的改变我们对角色的构筑定位。 整体来说,《断神》其实就是一款很有想法的回合制肉鸽爬塔游戏,虽说目前的各种数值和难度还不够成熟,但已经拥有很好的游玩乐趣,喜欢研究战斗、喜欢HD-2D和肉鸽爬塔的小伙伴不要错过了! [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
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Hours played at review time, across 174 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game that gives off a J-RPG feel and contains a bunch of interesting synergies. The art style is great, and the music slaps. The combat system is great IMO, and the altitude feature, although annoying to fight against certain enemies at times, is a creative gameplay mechanic. Whether or not it's worth the about $18 CAD, I can't say for certain because it's in Early Access, but I do believe that it'll be worth it and more in the full release. I do wish the [b]tutorial(s)[/b] and prologue were more fleshed out, especially the tutorials, but I believe it'll be more refined closer to the full release. Some meta-progression upgrades are hard to understand, at least to me, specifically the [spoiler]relic and skill[/spoiler] upgrades. I assumed it allowed me to either allow me to obtain it during a run or allow me to equip it at the start, but the first [spoiler]relic[/spoiler] I got was something I got in my first run anyways, and I didn't obtain it at the start of the run, so now I'm a bit confused. My biggest gripe with this game is that it feels awkward to play on keyboard+mouse (IMO) and I sometimes make an input error that is detrimental to my run. It feels more suited for controller, but the other reviews state that the controller support is somehow worse than on PC. Overall, this is a very fun game, and I'm very excited to see future updates, as well as what it has in store right now, because as of writing, I haven't unlocked everything yet. My main issues revolve around the jankiness of the controls, but again, it could easily be fixed later on.
Das Game sieht aus wie ein Mobile Game und so Spielt es sich auch fehlt nur noch der Pay Shop. Das Game geht zurück. Wurde da überhaupt etwas selbst dran gearbeitet oder 100 % AI generiert ? Das Game geht zurück ich bin Persönlich sowas von enttäuscht von dem Game sehr schade aber iss so. Positiv: Intro war das beste Die Grafik mag ich Negativ: -Keine Deutsche Texte (Stört mich nicht Wirklich, aber schön wäre es Trotzdem) -Kein Auto Modus und das 2026 -Bosse können einfach mal bis zu 12 mal angreifen pro Zug was meist zum 100 % Tod führt -Nach einem Erfolgreichem Run oder nach einem Erfolgreichem Tod gibt es Punkte zum Verbessern für den nächsten Versuch , leider gibt es da nicht Wirklich was wo einem was Richtig voran bringt -Das Spiel wirbt mit unzähligen Chars/Unique Chars wo man haben kann es gibt nur 5 FÜNF!! Und nur 3 kann man Aktiv wählen. -Was mich Persönlich doch sehr stört ist diese Map wo man manuell auswählen muss wo hin die Reise geht. Das Ziel ist immer der Map Boss. Wie schön wäre es wenn man von Level zu Level gehen könnte und nicht dieses Map System .
I had to refund this, literally in the very first fight, the game continuously soft locked, becoming unplayable, after about 5 attempts of resetting it to try and do just the first fight, I gave up and requested a refund, maybe in the future when the game is no long EA it'll be worth it, cause I do like the idea of the game, just never actually got to see if it was worth it or not. TLDR: Wait on this one to finish cooking before you buy it.
Extremely basic roguelike RPG. there's some interesting parts to it such as the npc system but over all it plays like a very generic rpg without the story which it feels like it seriously needs. not gonna be too harsh on it as it is early access but overall, its current state is not good for its price.
系统做的有点像八方旅人+杀戮尖塔 先大概讲一下整个的机制: 我们需要像杀戮尖塔那样,选择一条路线,中间会有休息点,事件,宝箱,普通怪和精英怪。 我们这边的话,首先有5个角色,三人为一队。初始会解锁三个角色,分别是剑客,大斧和法师。法师可以探知,看到地图上的隐藏节点。剑客可以继承,继承npc的技能,但是有使用次数。大斧可以招聘npc。然后这些操作均需要使用英雄印记,英雄印记除了初始获得之外,还可以在休息点恢复。 进入战斗,我们的攻击分为低中高三段,低只能打低,中只能打中,高只能打高。普攻均只能打低空,而技能则范围更广。有的技能可以打多个高度,比如说剑雨,能打全高度。 然后最基础的是血条,技能会消耗蓝条。此外还有一个精华值,每个角色每回合会自动回复一个精华值,还想要就只能通过技能或者装备了。精华值最多存储5个,一次最多使用3个,可以大幅加强技能。这个玩八方旅人的话应该会比较熟悉。 然后在商人,我们可以获得装备或者是技能,消耗品,装备效果都比较强力,比如枪类攻击伤害增加30%;攻击对方弱点一次,使对方掉两层盾;对敌方造成一次倒地时,其他友方获得一层精华值等等。技能的话,首先是造成更强力的效果,或者是丰富队员的职业,攻击范围,比如让大斧拿个箭雨,就可以打箭弱点的敌人了。然后在铁匠处可以升级技能,或者将两个技能合成一个,效果会更加强力。 然后怪物的话,会有弱点,但是不揭示,需要对应的攻击打上去,或者是用揭示弱点的技能才会出现。弱点打满一定次数,会破盾,然后该怪物的行动会延后,且此时可以造成更多的伤害。如果是精英怪的话,那就是部位。有些部位破坏之后会截肢,然后怪物就会跪下来,之前打不到的地方也能打到了。 然后游戏有一定的局外要素,每把打完之后,可以获得一些点数去解锁开局奖励啊,技能,强化英雄效果之类的。所以说是打过几把会稍微顺一点。 整个要讲的机制大概就是这些,很丰富,对于其他游戏的取用和缝合也做的非常不错。但个人打下来。感觉上玩的是有些憋屈和难受的,主要在于以下几点: 1.数值机制不太平衡,我打别人和别人打我几乎不是一个伤害水平,且我打别人有低中高,别人打我没有 2.资源吃紧,怪物奖励给的资源本身就不多,然后用这些钱我需要买装备,需要买消耗品,需要买技能,连休息,想多回复点生命和魔法都要花钱,实在是不够用 3.战斗结束后血量和蓝条不会回满,而是直接继承到下一场。血量我倒还是能理解,但是蓝条,这个游戏很吃蓝的呀。打几关就发现自己没蓝了,没蓝了,后面又要去商店花钱休息,或者买消耗品,那点钱实在不够用。 再加上普攻只能打低空,对于一些中空甚至高空的敌人只能使用技能,那蓝条就更吃紧了 4.看不见怪物的血量,本来整个游戏消耗又大,资源又紧。你还不知道怪物多少血,不好预估多少攻击能收下。我为了保稳用技能收下对面,那也必然会造成大量的伤害溢出和蓝量浪费,我觉得这是纯负面机制 5.高空怪物多,但是有时候拿不到高空技能。然后怪物飞飞飞你又打不到 目前游戏尚处于ea阶段,机制与想法尚有意思,但需要优化的地方还有不少,还是希望能尽早优化,提升体验。 [code] 点击关注[url= https://store.steampowered.com/curator/26214428] 電玩狂熱愛好者 [/url] ,以获取更多游戏评测、资讯、攻略 [/code]
pretty early into the game, but so far its pretty fun. hella time consuming though, took me about a hour of gameplay to beat the first world. very fun and challenging.
If you like Octopath games, and you like Roguelike games, then you will like this.
korean plz
《断神》是一款融合HD-2D美术、回合战术与肉鸽轮回机制的暗黑幻想新作,有着独特的肢体破坏战斗体系和自由的剧情选择玩法,构建了沉浸式的史诗冒险体验,在战术策略类游戏中也是不错的一款作品。 这款游戏最独特的玩法就是肢体破坏加上高低位打击的战斗系统。敌方单位都有不同高度的独立判定机制,所有巨型BOSS也都有高、中、低不同部位的判定,高低地形会直接影响攻击命中率与伤害加成。利用高低地形的战术设定,打出不一样的战斗逻辑。玩家可通过精准的技能搭配击破敌方关键肢体,精准击破敌人肢体不仅能削减战力、封印专属技能,还能改变BOSS的战斗形态,断肢的动画反馈流畅爽快,战斗体验远超同类作品。 在内容体系构建上,游戏采用动态业力抉择与多职业差异化养成体系。各职业拥有专属被动机制与玩法定位,探索、战斗、辅助功能分工明确,为队伍构筑与轮回冒险提供了丰富的搭配思路,有效提升了游戏的整体可玩性。 剧情与养成玩法的自由度也可圈可点,动态业力与多职业玩法的养成体系。剧情不是固定一成不变的,玩家的每一次选择都会影响业力的变化,进而解锁不同增益效果,剧情支线与冒险结局。同时多职业特色鲜明,盗贼可偷窃、学者能探查弱点、商人可招募随从,不一样的英雄机制让队伍搭配十分灵活。 独特的战斗体验,优质的美术表现与完善的策略逻辑。玩起来非常容易上头,而且现在还是抢先体验阶段,游戏潜力十足。 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
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