
"The Seafloor" is a narrative game about depression. Play as River for seven days. Your choices shape her emotions and story. Experience her inner world and daily life through interactions. An invitation to understand, not to cure.
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About
《The Seafloor》— An Interactive Narrative Journey About Depression, Listening, and Coexistence
Game Introduction
《The Seafloor》 is an emotionally immersive interactive narrative game played from a first-person perspective.
You will play as "River", a young girl experiencing depression, and live through seven seemingly ordinary yet internally tumultuous days through her eyes and heart.
Core Gameplay & Experience
Immersive Storytelling: Dive deep into the sensory and thought world of depression through rich inner monologues, environmental details, and character dialogues.
Crucial Choices: Your every small choice in daily life and social interactions—whether responding to a mother's concern or deciding to go outside—will influence the protagonist's emotional state and the story's direction.
Emotion Value System: The game features a subtle "Emotional State" mechanism. Your choices accumulate positive or negative emotional feedback, subtly influencing subsequent plot branches and the final outcome.
Multiple Endings: Based on your choices and emotional accumulation during the seven-day journey, the game will lead to two different endings, authentically reflecting the fluctuations and diversity of the recovery path.
Game Content & Features
Authentic, Detailed Vignettes of Daily Life: Experience mornings where getting up feels impossible, the cautious care of family, the unintentionally hurtful words of a friend... These real and fragmented life scenes form the emotional foundation of the game.
A Rich Cast of Interactive Characters: Encounter and interact with a mother who cares but is at a loss, a well-meaning but clumsy best friend Ali, a wise elderly woman in the park, a silently comforting Bernese Mountain Dog, a professional psychologist, and more.
Integration of Psychological Knowledge: Basic psychological knowledge and listening techniques are naturally woven into the game's dialogue and scenario design, aiming to provide an experience of "understanding" rather than "instruction".
Audiovisual Atmosphere: Carefully crafted scenes that align with the story's progression create an immersive emotional atmosphere, drawing you closer to the protagonist's inner world.
From the Developer:
I am a psychological listener. By chance, I once made a video about depression and subsequently received many pleas for help. Then I wondered if there was a way to make this kind of support reach more people. So, I began teaching myself basic coding and, with the help of several friends, created this game, 《The Seafloor》.
This is not a traditional "healing" type of work.
It is more like a long letter written to all those walking alone in the emotional night, and also an invitation for you to personally step into and touch those hard-to-describe feelings.
I cannot teach you "how to defeat it" in this game, but I hope to practice "how to coexist with it" together with you—how to recognize those faint yet real glimmers of light in a world washed in grey.
If you happen upon this work, may what you feel here not be instruction, but understanding; not an urging that you "must get better," but a reassurance that "it's okay to pause."
Perhaps what we learn in our lifetime is not how to escape the deep sea, but how to believe that light will still find its way down, even when we have fallen into the depths.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Reviews
还不错,也把有抑郁心理的症状描绘出来,大多数都是有事藏心里,情绪会持续低落,感受不到快乐,就像失去了生活的动力,同时也会想得太多,有时候这玩意还挺让人难以发现。
我好像不自觉的就会走向坏结局,如果生活中也有这种一眼就告诉你的选择,那就没有这么多烦恼了,但是并没有。
画风很舒服,故事也很温柔
[h1]“奇境随心起,星河入梦来”[/h1] [h3]前言[/h3] 不知道各位有没有心情不好的时候感觉很难过?不妨来试试这款游戏吧!献给抑郁症的神作!见证小溪度过7天!或许会有不一样的感受! [h3] 游戏的内容与玩法[/h3] 游戏的玩法以视觉小说来呈现,通过点击来推进七章,有好坏两个结局,见证小溪的抑郁变好或者选择变坏的过程。根据你的选择,而改变自己的心情。常常选举的是生活中琐碎的事件,比如说家人日常的关心等等。还有去面对这心理医生的一些小技巧,心情不好的人可以看看。 里面还有一些比较很有哲理的话,不要忘记难过之外还有别的寻生之路。母爱也许是很伟大。允许坚强的不是不流泪,而是流泪后还能继续前进。黑暗中会有给予光芒你的人,如果没人爱你,但就是会有人无条件地爱你。如果觉得你心情差的话,可以跟父母、心理医生或者 AI倾诉的话会感觉好多,最后达到了羲和之约。不是没有了再痛苦,而是学会了与痛苦和平共处。 [h3]结语 [/h3] 不是以后没有了痛苦,而是之后学会了与痛苦和平相处。《海底》用视学小说的形式呈现了抑郁症患者小溪治好的过程,也让我们看到如何与自己和平共处,学会了 这个世界也许不是那么糟。有着你的父母、可爱的同学等等,世间总有美好的事情等着你!黑暗总会给予光芒!奇境随心起,星河入梦来。抑郁症患者的神作,或许也无法感同身受,但总能找到心的方向。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力
很不错的游戏选题和游戏设置,通过多视角逐渐去感受真正的抑郁症患者的挣扎。目前受制于游戏的大小,整体描述还是有点直接,缺少慢启动和令人印象深刻的意识化表达,一些分镜、音乐和画风还可以继续打磨。但游戏的总体效果和意识氛围能看出作者的用心,在同体量下已经是难得的了,希望作者在在游戏体量不变的情况下精益求精
每个选项你都能清楚意识到对心态的升降变化。 你可以自己通过小小的抉择改变自己的命运。 游戏通过温馨的画面,恰当的比喻,关爱心理健康。 赶紧加成就啊,很重要,挺急的!
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