
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Most likely between $20.6M and $58.4M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $15.44 on Steam · Russia (−36%). Compare 15 prices in 15 markets →
Reviews
Themes across 1308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩。 前50小时都在熟悉UI互动,很痛苦。但是把糟糕的外皮剥开之后,内容还是很香的。 但是第九个剑冢的剧情我始终互动不了,真的很痛苦!!!所有论坛都翻了,还去了Q群,没有一个人回答我。我想看,我想在一个档里集齐,有人吗啊啊啊啊啊啊啊啊啊啊啊啊啊!!!!!!!!
虽然骂声一片,但是几年来不断推翻重做,正式版一个月来的日更频率,游戏界生平仅见,修不修的好,能不能逆转风评犹未可知,但是在游戏界本制作组的态度是挺有心了。 希望各位玩完游戏冷静下来整理好思路,平和的向制作组表达现存问题吧,没跑路一直改挺难得了。负责优化调整改BUG的都是打工牛马,互相尊重吧,做个游戏,玩个游戏不至于深仇大恨。这个售后态度已经很到位了,各位不妨温柔一点,给国产游戏留一点未来发展的空间,如果这样的制作组真的被喷死了,大家以后都得吃洋屎洋尿,外国佬可不跟咱商量。还是留个合适的环境给国产市场吧。总比648强得多呀。再拉踩一波,隔壁八荒跟屎一样的游戏性,重复刷来刷去,做的那么烂还赚了几十个亿都停更了。保持理性吧,慢慢来,给时间,愿意改都是好的。
시작할 때는 기대치가 바닥인데 하면 할수록 재밌어지는 이상한 게임 하지만 여전히 호불호를 심하게 탐 8월 기준 한글화가 유기돼서 버그 때문에 초반 진행 불가능하니 버그 픽스 모드가 필수
450小时,通关二周目,我觉得这个游戏值得的不止是一份鼓励,还有认可。 量大的故事,丰富的武学搭配,极具代入感的世界设定和细节,都给这个游戏增添了难以比拟的游玩代入感。 当然了,游戏的问题也很多,剧情不一定合所有人口味,不是所有地方都引人入胜,UI的毛病、肝度过大、部分出现的bug、极其恐怖的过月计算量、不够丰富的后期剧情角色交互、甚至是过大的剧情反而一定程度上削弱了玩家的代入感。(剧情里太吾大公无私,不取人民一针一线,现实里太吾吃喝嫖赌,兜里关押着几个掌门,队里跟着几十个没有名分的老婆,一过月十几个春宵,靠着制造流富可敌国,心魔一来太吾心想嫖一下吧我都想笑) 但是这款游戏我依旧坚定地给出好评,原因无他,好玩。 无论是八年如一日的打磨更新,还是剧情里扎实的文本,亦或是创作这件事本身,都很打动我。更别提游戏里大量的武学秘籍和神兵利器的文字描述,真的是纯靠创作激发了人的想象力和代入感。虽然茄子的小作文本身也引起了大量的不满和吐槽,但我觉得其实反而很有代入感,这文本莫名符合武林秘籍的气质…… 黑悟空的制作人冯冀有句话我特别欣赏:“完成比完美重要” 茄子看得出来有时候太过想要追求完美,毕竟已经砸了八年,谁都希望这作品完美无瑕,了无遗憾,但至少现在还是完成了,不完美,但已经很动人。 剧情的风格我也很喜欢,各大门派的故事不能算尽善尽美,但确实是各个风格各个类型的故事都有一点,很有想象力,不说文本多么精彩,但真的是有模有样,完全过了“创作”这件事本身的及格线,即让读者和玩家看得到你想表达的东西本身。剧情的寓意也很不错,各种寓言深入浅出,道理很大、讲得深刻,但又能在一个度上浅尝辄止地守住。对于中华文化本身的气质也拿捏得很到位。 所以剧情本身不算完美,但我觉得我确实是满意的。 虽然游戏依旧有诸多不足,但后续还有更新。期待AI交互和更完善的剧情NPC互动,过完剧情他们的文本确实还是有点少。 以及,最后的结论:好评,真心好评,我很满意(在各大神一品MOD的加持下)
정교하고 섬세한 설정은 창조된 세상에 몰입감을 선사하지만 이건 자신들이 만든 설정을 풀어내지 못해서 게임안에 설정집을 넣어두고 찾아서 플레이 하라고 하는 게임임. 언어 지원을 하는것 같지만 한국어에는 빠져있는 설명이 있어서 다른 언어로 바꿔서 알아봐야 함. 미완성인 게임
不知不觉几百个小时过去了,国产游戏之光,完整版的故事和情节也深入人心. 每个人物刻画的都有血有肉,非常立体. 只可惜通关后就世界无敌了,要是能有后续的DLC就更好了,迫不及待的支持!
感觉挺好的呀、咋这么多差评?
It's saddening how much this game has been punished by reviews. Personally I love it, it's an interesting blend between cultivation, rpg and slice of life, like crusader kings. The game has a very surprising level of both wideness and depth, where even comparatively minor things, like marrying someone, or eloping with the member of a sect that restricts marriage, warrants having a minor quest where you can do multiple things, there are multiple outcomes with some minor level of consequences. It's not perfect of course, the translation could use more work, there are still untranslated text here or there and glitches, and QoL is a mixed bag, on one hand having the single most complete and helpful ingame guide I've ever seen, the Taiwupedia, so complete you will never need to go ask anyone about gameplay mechanics, but on the other things like lacking manual saves or hard saves and only having a month by month autosave can be very frustrating for the player. It's a very long game, a total bang for your buck, if you like cultivation, give it a chance, because you will be very pleasantly surprised.
首发玩家,很多版本都下载玩过,但每次都只破两三个剑冢就没玩。最近总算是完整地体验一遍,总的来说体量庞大但注水严重,重复的东西太多了,剧情杀又多,结尾部分可以说又臭又长,很多时候都是憋着火玩。这个好评是给游戏框架的,剧情差评。要我说,文案剧情是个很专业的活儿,要是拉瑞安可以给90分的话,这游戏只能得9分。并且文案太过文青了,很多跟女角色互动的文案都超级油腻,特别是结局,我玩的总体都是仁善线,很多剧情都很倒胃口。
可恶,为什么要把门派任务的奖励给分开,化魂阁和和特殊宝物都错过了