
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Most likely between $20.6M and $58.4M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $15.44 on Steam · Russia (−36%). Compare 15 prices in 15 markets →
Reviews
Themes across 1308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还是不错的,至少结局还不错,爽到了,推荐
一句话,进不去游戏,差评
一百多小时用心玩,终于今天通关了,说说我的感受 主线补全了“神火线”、“铁盘线”、“邪魔线”三大结局,并加入许多CG。你体验到的门派剧情,正是对峨眉、界青门等15个地区故事的全面重制与深化,奇遇系统改为箱庭副本,NPC关系与AI行为更加真实;战斗引入部位打击,策略性大增。体验脱胎换骨,百晓册是个好东西但是没几个会看 但是越玩我越不对劲,我一直以为太吾是为拯救苍生而存在的,结果是染尘子失职造成的相枢出世,太吾只是染尘子故事的见证者,擦屁股的。太吾所有的努力,在神仙的宏大叙事中显得微不足道,最后手刃了天帝总感觉太容易,很失落,这个天帝不仅神经病还垃圾,所有神仙都是神经病,全都是垃圾人神经病,没有几个正常的神仙cao!傲慢且无能,无能且傲慢
我都搞不懂你们都怎么玩的,一些游玩时间还没我长的,在这里说什么天天爆红字,这么有才不去当测试?挺有意思的游戏。不过剧情文本显示有点差劲,容易把眼睛看累。
狂做饭和无脑玩琴,再配个自动战斗mod,爽
正式版做了挺多优化。读书时能显示功法表述就很赞,不需要查wiki了,相当于把mod转正。 茄子的文学历史知识储备真的很广,可以当做像《精灵宝钻》一样的设定集,也有build的乐趣。 正式版剑冢打得不多,地区剧情和主线剧情还没怎么展开,玩到了再补充。
a bit complex but very fun. bugs are temporary
好玩,多玩,言简意赅
Please make Abyss Nemesis a toggle or rework it. And make Wilderness tiles less ugly. Because the abyss have a LOT of modifiers which should be base game like worsening wounds, healing marker, clashing mindsets etc. But abyss nemesis makes the game on Doom (without reincarnation/imprint exploit) a slog to play its fine to get less own HP since we have iron skin which is busted but enemies having ~2.5 more health is just not fun. Instead of roleplaying epic melee brawls you are incentivised to cheese the opponents which increase the battle length even more and makes victories shallow. Imho.
国产之光,但目前里面恋爱系统有点伤人心,大部分都是八爪鱼,江湖世界快意恩仇,想爱就爱,但是爱的是不是太泛滥了(我才是主角!我在这里辛辛苦苦当太吾村第一书记,带着乡亲们致富,同伴在这里一下喜欢我一下喜欢其他同伴,搞得后来连崽都有了,直接道心破碎),总之再看下后续更新吧