
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Most likely between $20.6M and $58.4M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $15.44 on Steam · Russia (−36%). Compare 15 prices in 15 markets →
Reviews
Themes across 1308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
太吾绘卷是这么多国产游戏里,唯一一个懂得怎么用现代汉语写出古典汉语的气韵的游戏,是真的在用传统文化和意象搭建一个世界。中国人的宇宙观、身体观、命运观被做成一种完整而有魅力的艺术形式,这让我再一次感受到了中华文化的独特美感。
This is simply the best Wuxia game out there. The amount of content in the game is astonishing. It's one of the best representation of what Wuxia is all about. Highly recommend. Unfortunately the "fanbase" suffers the plague of "if it's not perfect in every way (under my own arbitrary demands), it's trash". Sometimes I think certain gamers get more enjoyment out of trashing a game than playing it, it's weird. No, the devs patching the game after release and breaking your mods is not a valid criticism, nor is writing inconsistencies between EA and final release. This mindset has destroyed so many good games, and I hope the devs and the game will survive and prosper despite it.
ngon
太极剑法! 无极劲!
《太吾绘卷》是一款极具深度的武侠模拟佳作。游戏构建了高自由度的开放江湖,NPC拥有独立AI与人生轨迹,爱恨情仇随世代传承,沉浸感极强。玩法融合门派经营、武学研习、促织决斗等多元要素,策略丰富。虽上手门槛较高,但完全版优化了新手引导与剧情体验,更支持鸿蒙跨端无缝切换。其独特的“自走棋”式战斗与硬核养成系统,值得玩家投入时间细细品味,是国产独立游戏中不可多得的精品。
很强
八年等待,絕對值得!!! (看一下遊戲時數啊,不吹不黑,真心得分享) 正式版和之前EA版本已經不是同等量級的遊戲 動畫、劇情、背景設定、引導、系統優化,完全大改調整 先講缺點: 和EA版相較,上手難度低很多,但整體的引導仍顯不足、系統複雜,喜歡快節奏無腦刷刷刷爽玩的,大概前10小時的體驗就會被勸退了 如果能夠熬過前10小時的學習成本(EA版至少要40小時) 接下來就會迎來一波高潮: 恭喜你開始進入"能玩、會變化的武俠小說世界" 1. 多樣的武功變化 2. 各種特色武學(內外功、音波、毒、咒) 3. 主支線多線並進的劇情(主線和支線互有伏筆,處處彩蛋) 4. 超級複雜的管理系統(種田流、農夫流的愛好) 這裡可以享受量大管飽的體驗,下班打開,不小心就玩到天亮 明明說好打個劍塚就收工,不知不覺怎麻又幹起了倒爺的活(買空賣空殺人越貨模金倒斗) 可以行俠仗義 可以殺伐果斷 也可以隨著武學突破,逐漸體驗小說中"一刀絕空" "萬劍歸宗" "毒霸天下"的快感 寫著寫著,我又該回歸江湖了 劍塚在呼喚我
这么些年的积累,大有可玩的内容。 剧情算是饱受诟病,我一字不落从头看过来,不觉得有什么不好的。 只想着既然游戏中有大量系统可以提升玩家数值机制,最后的十二邪仙内功又提供了大量可能,为何没有让玩家发挥自己辛苦build的地方呢。当然我也理解这个游戏build是机制主导,没法做pvp或者搞数值pve,只有少林爬塔这种机制pve,希望未来的新作品或是更新能保持质量的同时,给予玩家更多挑战吧。
游戏各种设定很丰富,但熟悉游戏机制需要花费大量时间。
不负等待,特别感谢茄子的付出