
As an archaeologist following in the footsteps of your grandfather, you find yourself trapped in an arcane site. Uncover artifacts and solve ancient puzzles to fulfill your legacy. There's a great secret held here; what will you discover?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Ich habe dieses Spiel im Bundle, stark reduziert gekauft. Die Geschichte ist sehr kurz aber die Rätzel sind recht gut. Länge: ca 20 Minuten. Grafik: Mittelmäßig aber ausreichend. Geschichte: Gut
more of a school project. needs a lot of work.
100
Played on the HTC Vive. It's an ok short game, looks pretty good, not that difficult, the 0.6 hrs is also including a restart after the first 2 rooms, as for some reason the game just quit on me. It does has it's flaws with rooms being too low, I'm only 1.74m and I started a room in de dark, which was actually me stuck inside a rock.. I got the game in a VR bundle on indiegala.. At the moment of writing the price on steam is 3,29 euro, and that might be just be a price which makes me doubt if I should buy it or not.
Crashed three times...
I simply can't get over how clunky this game is, especially when there doesn't seem to be a "save on leave" mechanic.
if it sorted its controls and glitches out itd be good maybe?! I like standing games that take reality into account.. [>VR/<Reality] > pick up gem < fail osmosis on the coffee table (loss of beverage table.) > croutch walk to pick up jug < walked off mat area and punched a hole through my slumbering grandad. > insert shape into shaped recess < insert coaster into cat recess >throw rock at precarious object < sling hot coffee on healing grandfather. I was pulled out of this adventure prematurely by unreal crash report! FREEDOM! TWO WORDS TURN AND TELEPORT!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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