
A detective noir puzzle deduction game. Explore a non-linear timeline as a clairvoyant investigator in 1941 Borneo. Jump between time and locations to uncover motives and discover what truly happened in the Goodwill tobacco plantation that fateful night on the eve of the WW2 Japanese invasion.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
The Red Pearls of Borneo is an atmospheric deduction game inspired by Return of the Obra Dinn, The Case of the Golden Idol and Type Help. You are a clairvoyant investigator in 1948 London, exploring the psychic echoes of a tragedy that occurred seven years prior on a remote plantation in Borneo.
Your tools are simple: a box of old photographs, a map of the plantation and your unique ability to step into the past.

London, 1948
Jeremiah Goodwill's tobacco plantation was supposed to be a paradise. But on the night of December 16th, 1941, as the Japanese Imperial Navy loomed on the horizon, the estate fell into chaos.
Sort through the lies. Reveal the faces of the strangers. Discover what truly happened in the Goodwill plantation that fateful night.

Key Features:
Echoes of the Past: Explore a non-linear timeline. Jump between witness perspectives and moments in time to uncover motives, secret meetings and fatal mistakes.

The "Mind's Eye": Use a unique node-based deduction system to visualise the movement of guests across the island. Connect the dots to prove who was where, and when.

Make notes of everything everywhere: You can keep notes on all aspects of the game. From characters and locations to items and snippets of text from clues.

Learn about the rarely told history of Borneo on the eve of WW2 through the interactive glossary you will unlock as you go.

Can you piece together the truth before the memories fade? Identify the guests, determine their fates and solve the mystery of the Red Pearls!
Genres
Stats
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩法上某种意义上很正统的本格,后续发展和结局很无聊,有些高开低走。
第一次玩叙事推理游戏,好玩
这个游戏可以分为两段,一是时间轴的找线索推理游戏,伴随着推理进度的不同,你会如同拼图一般碎片地体验完故事,二是大脑按摩的线性故事讲述。 免费 + 自带汉化,仅仅这两点,就足够喜爱特殊叙事框架故事的玩家不管那么多,先体验游戏再说。 故事有写得精彩的地方,我比较钟爱律师和士兵们穿越沼泽时和特工带着两个姑娘逃回伦敦的旅程,但遗憾也在这,这两条故事线都不是推理环节的。推理时的故事线中人物的经历波澜不惊,退场不能说戛然而止,只能说给推理让位太多,毕竟还得考虑让金鱼脑和老瞎眼的玩家不要在文字迷宫中卡关呢( 这个故事的核心母题是“平民在极端战争状态下的生存与逃亡”,有些玩家不知为何能读出其为“殖民统治的合法性辩护”的意味,将英国殖民统治与日本法西斯侵略等同为“侵略成功与否”的区别,用单一的政治光谱绑架多元的人性叙事还是太买椟还珠了。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常不错的一款文字推理游戏,根据笔记推定人物关系及情节发展的玩法让我找回了一丝当年游玩奥伯拉丁的感觉。整个庄园中也能见到震撼人心的贪婪、误解、勇气、爱,更有在战争来临下小人物们以各种动机做出的行为,群像刻画很不错,也有反直觉却合理的桥段,让人欲罢不能。 但作为一款文字类型的游戏,还是稍有缺点,例如人物地点的标记比较麻烦,不能同时标记地点、人物和时间,此外由于剧情按玩家的顺序推进,地点又比较繁多,会显得有点混乱。但总体上来说瑕不掩瑜,并且还是免费的,就不要自行车了,总体流程也不长,非常适合闲暇时间一口气推完,推荐游玩。
Really great detective game, almost on par with Obra Dinn and Roottrees. The only downside is this ending- it feels so off, like someone else was responsible for most of the story and someone else wrote the ending and decided it needs to subversive just for shocking factor.
很好的故事。开头没上手的时候寻找线索会有点头疼,后面上手体验感就好了很多,没有不耐烦的情况出现。游戏的玩法也是在要求玩家专注于故事的发展当中,只有完全看明白了发生什么,才能有进一步的推进。我的感受就是完全就是在看小说,看得我太投入了,看到后面还有些难过。
touching stories
精品!!已经迫不及待等下部上线了。过程很舒适,还补充了历史知识
非常好玩,前面就像挖宝。后面无聊了
好玩,虽然个别人物判定有点迷惑,但总体来说难度适中。人物个性挺鲜明的,玩法也很新颖,时间线拼图剧本杀。而且词条科普很好评,很独特的历史感,营造了如游戏名的殖民孤岛湿热东南亚氛围,好像在玩阿加莎翻写的猴杯
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.