
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
Most likely between $17.8M and $50.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 96% | approximately $29.6M |
| Xbox | $23.99 | 78% | — |
| PlayStation | $23.99 | 95% | — |
| GOG | $11.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.70 on Xbox · Türkiye (−60%). Compare 46 prices in 15 markets →
Reviews
Themes across 2592 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Нравится эта добрая футуристическая игра. Сейчас создаётся немало клонов, но эта наиболее проработана и реализована. Множество локаций, возможностей в режиме творчества, не говоря об игре в режиме игры за ресурсы. Хочется чтобы игра стала более научной и реалистичной. В процессе терраформирования часто участвует плесень, грибки, которыми бомбардируют те планеты, которые хотят заселить. Благодаря плесени и грибам появляется вода, первые микроорганизмы, затем флора и фауна. Можно реализовать некоторые идеи из романа All Tomorrows где люди заселяли метеориты и кометы, которые предварительно наполняли воздухом и кислородом для дальнейшей жизни. Разработчикам респект и уважение за проделанную работу. Наилучшие пожелания успехов в будущих обновлениях!)
Hello Miju Games team! 😊 First of all, I wanted to say how much I love The Planet Crafter. One of my favorite things about the game is the feeling of progression: starting completely alone on a hostile world, surviving, building a base, discovering its story, and slowly transforming the entire planet. Since discovering the ability to travel between different worlds and terraform them, I’ve had one question in my mind: **what happens after we make a planet completely habitable?** I would absolutely love to see, in a future update or possible expansion, the ability to **bring humans/colonists to the planets we have terraformed**. For example, once a planet reaches a sufficient level of terraformation, a first colony ship could arrive with a few settlers. The player would then need to build housing, produce enough food and water, provide energy, and gradually develop the infrastructure needed to support the colony. The colony could then evolve: 🌱 Outpost → 🏠 Small settlement → 🏘️ Colony → 🏙️ Full city Colonists could have different professions and needs: scientists, farmers, engineers, doctors, merchants, etc. They could actually work in the buildings the player constructs and make the worlds we spent hours terraforming feel truly alive. With multiple planets and moons, this could also create a really interesting interplanetary system: one planet could specialize in agriculture, another in industry, another in scientific research, with resources being exchanged between colonies. I can even imagine colonists bringing new stories and discoveries. Some could explore areas the player hasn’t discovered yet, uncover ruins, or find clues about ancient civilizations. I know this would be a huge amount of work and probably isn’t currently planned. 😊 But I still wanted to share the idea because after spending so much time making these worlds habitable, being able to finally **see humanity settle there would give terraforming a whole new meaning**. And importantly, it wouldn’t have to replace the current gameplay — it could simply become a new stage after terraformation. Thank you so much for the game and for all the work you continue to put into it! ❤️ A player who probably has way too many ideas for her planets. 😂🌍🚀
くそ楽しい。時間解ける。
It's mediation for me
I'm not the biggest fan of games set in space and there's mechanics in this that I normally don't gravitate towards, but it seemed fun enough to play with my friends. I was wrong. Wrong about it only being fun "enough", I mean. The aspects I thought I would dislike are somehow exactly the mechanics I've been drawn to while playing. Everything is put together in such a way that you forget why you thought you might not have liked parts of it. And everything you do contributes at least /something/ to the main goal, so especially in a group it's nice to have everyone doing whatever they want in the moment and still feel like you're all working on the same thing together. At the same time there's a lot of room for minmaxing if that's what you're into, and I'm excited to replay the game on my own after we finish our current playthrough and apply all the things I've learned. I wanna collect all the thiiiiiiings! Every session we go "surely we're nearing the end now right" and then the game hits us with a completely new concept to explore. There is also tremendous screenshot potential, all the different areas look so beautiful and because the landscape changes as you terraform you can go back to places you've already been and they'll be beautiful for a completely different reason. Reducing it to the word "screenshot" feels like a bit of an insult honestly, it really is more like photography to me. Genuinely fantastic game.
guh
Одна из немногих игр, где машину можно носить в кармане.
В своем жанре игра чудесная, графика как для 24 года немного плоховата, баги присутствуют (можно пройти сквозь текстуры, видно наложение и вообще можно увидеть мир снизу из под текстур ну и застрять там) но сама суть игры и сам геймплей перекрывает все эти баги и тд. Поначалу игра непонятная и местами тяжелая, особенно некоторые планеты (Токсисити и Аквалис) но начинаешь с малого и игра преподносит это постепенно, чтобы ты влился и понял что и для чего. Как для любителя восстановлений мира и природы но не любителя техники и всяких машин, игра зашла учитывая все плюсы и минусы. И совет на миллион для новичков: Выбирайте тщательно место для первой стройки, лучше недалеко возле каких то гор и где то на высоте а почему так, вы поймете позже :э
Very fun. The way the planets change gradually is awesome and beautiful. Hours of hours of gameplay, not easy but not too hard, a game mixing survival with exploration and crafting. And once you think you are done with your main planet and discover what you can do on the moons around your planet... Really good.
Genuinely one of the best games to exist. I love how you can slowly see the progression of your planet and how detailed the animal DNA process is.