
Welcome to our facility! Here, you’ll experience the thrill of strategic duels: block attacks, acquire ammo, and shoot your opponent. We hope you enjoy your stay with us.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to our facility! Here, you’ll experience the thrill of strategic duels: block attacks, acquire ammo, and shoot your opponent. We hope you enjoy your stay with us.
The rules are similar to rock, paper, scissors: Both players make decisions at the same time. They have three options: block, get ammo, and shoot. In order to shoot, the player needs to get ammo first, but if the opponent shoots when the player gets ammo, the player gets shot.
Challenge your friends or use matchmaking to connect with other nasty friendly guests!
Gain the upper hand with powerful ability cards that can turn the tide of any duel.

We understand the importance of self-expression. Customize your helmet and show the world your true face, or at least the one you want to show.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Spanish - Spain, Japanese, Portuguese - Brazil, Turkish*languages with full audio support
Reviews
Sistema de cartas do jogo é bem interessante, a IA do jogo é mais ou menos, pelo menos ela nunca repetiu a mesma ação 3x ou mais, ficando altamente previsível. Não curti a troca de lugares da s ações "recarregar" "defender" e "atirar", isso induz o jogador ao erro e não é legal. O jogo está mal otimizado demais, não tem nenhuma opção gráfica para desativar, só as predefinições e ainda força o uso de upscalling. O jogo deve ser muito mais interessante jogando contra jogadores.
BUCKSHOT ROULETTE 恶魔轮盘的进阶版,和好友一起玩的话非常有趣,塔罗牌的比大小设定也很新颖;因为玩的人太少了,匹配不到人
Es un juego simple pero entretenido. Tienes ronda de habilidades que funciona con cartas y tienes ronda de acciones (lo principal del juego) en donde tienes que elegir entre recargar, bloquear o disparar. Es un juego de ésos en los que juegas un rato y acabas perdiendo la noción del tiempo.
I absolutely love this game but the cards just don't work all the time. I played about 4-5 hours of the demo and fell in love but the cards just don't work still there is randomness that shouldnt't happen
Rock, Paper, Scissors, shoot gun. In the same vein as buckshot roulette but with the added factor of the matrix apartment complex. I was unable to find anyone to play against online so I had to play the AI which chose to block 99% of the time even when I didn't have bullets. I liked the aspect of the card system but felt it fell flat since once you run out of cards there is no way to get more so it just becomes a back in forth that could pretty much be endless if the AI decided to block every round. With some tweaks to the gameplay loop I think this could be a lot of fun. I recommend this if you want to be shot in the head.
Furcsa egy játék lett minden esetre, nem voltak online játékosok így a tutorialon kívül még ai ellen mentem 2 menetet :) Köszönöm szépen a fejlesztőknek a kulcsot :)
The Panopticon is not just a video game—it’s a full-blown psychological eruption that grabs your brain and refuses to let go. From the moment you wake up trapped inside its sprawling, neon-drenched cyberpunk facility, it feels like you’ve been dropped into a living nightmare that somehow glows with beauty. The atmosphere is suffocating in the best way possible, dripping with tension, dread, and that electric, futuristic grime that fans of dystopian worlds crave. Every corridor hums with unease, every flicker of light feels intentional, and every decision feels like it could be your last. The core mechanic—a twisted Russian roulette-style card game—is nothing short of genius, blending strategy, luck, and raw nerve into something utterly unforgettable. You’re not just playing cards; you’re gambling with existence, staring down consequences that feel brutally personal. The game’s willingness to let you make deeply unsettling choices—whether it’s turning the weapon on others or jumping off ledges—pushes boundaries in a way that feels daring rather than cheap. It’s shocking, yes, but it’s also deeply immersive, forcing you to confront the weight of every action. Even the quieter moments, like being alone in your cell, carry a strange, grim intimacy that makes the world feel disturbingly real. The level of interactivity is wild, giving you unsettling freedom in how you respond to captivity. The sound design deserves awards on its own—every echo, every mechanical click, every distant noise, and every piss you take builds unbearable suspense. Visually, it’s stunning, with a gritty cyberpunk aesthetic that feels both oppressive and hypnotically beautiful. What truly elevates The Panopticon is how it gets under your skin and stays there. It’s not just a game you play; it’s an experience you survive. By the time you step away, you’re left shaken, exhilarated, and weirdly desperate to dive back in. This is bold, uncompromising game design at its absolute peak.
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