
Discover how to defend against Neptune’s hostile ecosystem. The inhabitants’ weaknesses are unique for every player and no amount of former knowledge will help you. See how far you can make it into the depths, before your equipment, or your knowledge fails you.
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In The Pale Deep, you'll be playing as a series of cadets in doomed missions on board "The Diving Bell" vessels. However, with every lost cadet, you learn a little bit more about Neptune's ecosystem.
You have no weapons. All you have is a foghorn, a decoy launcher, and your research tools. There is no fighting, only distracting, scaring, and hiding.
You have a camera and a radar, but just because you don't see anything on those, doesn't mean you're safe. For example, a sudden drop in temperature could indicate a presence.
You can log everything you learn in the mission database, and you can access it any time to aid in facing familiar creatures. However, none of that matters if your equipment has buckled under the pressure, or if you've encountered something no one else has before.
Not only will we learn more about Neptune through these missions, but we'll learn how to develop better equipment. Research & Development is always making progress with the help of your missions into the planet.
The effective tactics to defend against the inhabitants of Neptune are randomized and different for every playthrough. Knowledge of this ecosystem gained through previous playthroughs or by watching others will be useless.
Deep down within Neptune, lies an ocean of water and ammonia. One day, some cadet will be the first to see it, and what lies within it.
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Languages: English
Reviews
Love this game and love this developer
Very interesting game, I like the idea behind it and it's fairly fun to play, if a bit simple. Different threats have different solutions, theoretically randomized between playthroughs (Save files), and the threats seem to be taken from a pool for certain depths of the areas, and you need to determine what causes them to leave you alone (Through heavy trial and error). I'm not certain how random the 'types' of threats are for every section, but the solutions are definitely fairly randomized.
Very confusing to try and figure out. It seems kind of cool but I notice things that I just don't know what i am meant to be doing with... I saw a blip on the radar for instance.. So I stop descending.. Press record on audio recorder, take a picture... Use the fog horn, Then I die... It says: Cause for implosion is blip on radar... Well ya.. I saw the blip... But the horn did nothing.. I really do not understand the game at all.. If those are my only tools available I really have no clue what I am meant to be doing .. Was not fun for me to play.
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