
Join Noah as he follows in his deceased father's footsteps: becoming an agent of the Special Paranormal Defense Forces, a secret organisation that protects people from the paranormal. The organisation has its hands full, however, as a strange disease turns people into monsters.
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unplayable, first fight gave me a quick time event style fight, game wouldnt accept my input tho so I just kept dying over and over
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
I played this with a friend, me playing with us both trading off voicing the characters as the dialogue came up. It starts pretty meh but becomes so stupid in a funny way as it goes along, introducing new characters. At some point [spoiler]one character mentions how she accidently burned down her village and killed people, being kicked out and shunned then another character goes "yeah, me too" and proceeds to give a few sentence long mention of how she and her girlfriend are gay and that somehow is the same as accidently killing people because of a power here were born with[/spoiler] this became a running joke because it is so funny and absolutely not intentional. In terms of gameplay, it's pretty meh with something inspired by Kingdom Hearts but not enough polish behind it to be entirely fun but not too bad as to be unplayable. I really hope this developer keeps making stuff given how much potential they show here.
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Lemon out of Lemon
Hi, I just want to clear some things out. I am not that much of a gamer anymore. But I think this game deserves a propper review on how it was made. Again, im not a gamer, but a game-art enthousiast rather. I suck at games, always cheat because of it. That being said, I love game-art. from visuals to gamemechanics to stories. And I have seen the dev designing and developing the game in person. I want things to be private, and so I am not telling about what it all means. But let's just say there is A LOT of expression put in this game. I think this game was made as an expression of struggle of life. And I think all gamers can relate to that. And if you look at the game from that perspective, the game starts already quite quick. I have actually teared up because of how well it translates to how I knew dev at the time. If you want a game for gaming, this might maybe not your jam. But if you want a game that is about a world made for expression, this might be more your jam. But one might not really fully understand why and how it should be translated. I would love a easy-peasy mode with every single game for people who'd actually wanna enjoy the game, but genuinly just are bad at games in general. (People like me i guess hehe....) But more often than not, that is not a thing in all games. But I wanted to adress these things, because I do not think people see this game as it should be seen as. And when you do, it is a completely different game.
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Игра "The Outbreak Story" - это крепкий представитель жанра зомби-выживания с видом сверху. Мне понравилась глубокая система крафта и необходимость тщательно управлять ресурсами. Поиск еды, медикаментов и оружия ощущается как постоянная борьба за жизнь, что отлично погружает в атмосферу постапокалипсиса. Графическое исполнение довольно простое, но функциональное. Интерфейс понятен, и ориентироваться в мире легко. Порадовало разнообразие зомби, каждый тип требует особого подхода. Сюжет, хотя и не поражает оригинальностью, неплохо мотивирует исследовать локации и выполнять задания. Особенно хочу отметить реалистичную систему повреждений и зависимость от экипировки. Тяжелое оружие – это здорово, но и вес сказывается на скорости передвижения. Из минусов – иногда повторяющиеся локации и небольшие баги. Но в целом, "The Outbreak Story" – это хорошая игра для тех, кто ищет хардкорное выживание в зомби-сеттинге. Рекомендую любителям жанра!