
Step aboard the USS Orville (ECV-197), the Planetary Union's finest mid-level exploratory class cruiser. With every room on every deck recreated with painstaking accuracy, you are free to explore the ship at your leisure and engage in all manner of shenanigans!
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Languages: English*, French, German, Czech, Hungarian, Portuguese - Brazil, Spanish - Spain, Simplified Chinese*languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Title says it all -- if that interests you than you'll love this. I've seen a few ship models in Second Life, but this is a true labor of love and astoundingly detailed. There's a lot to do throughout the ship, items you'd expect might be a non-functional prop will prove to be fully functional. The bridge is fully functional, there's a number of locations to travel to and (given a few of the Steam achievements available) fully functional weapons. I check it out for a while, come back later and am always surprised at the detail and how much there is to do in there. Highly recommended! Technical notes: I'm running on Ubuntu 24.04 on an i7-8700 with 32GB and a GTX1650 (4GB), and run at 1280x720. Oddly on first run, instead of Proton auto-installing whatever it needs to run, it says Visual C is not installed and (assuming you hit the "Yes" button) runs the "Unity Engine install missing stuff" program... which does work fine, the game starts up after that. It ran a bit poorly at first, with CPU usage at 800-900%; I suspect compiling shaders. But within a minute it was done with that; CPU usage is a bit high (300-400%) but 30-40FPS on epic, and as much FPS as I'd ever want on lower settings (I didn't try it now, but when I tried it on low previously it was over 100FPS... well until I turned on vsync LOL.). This GPU has roughly double the performance of the Steam Deck GPU (but Steam Deck isn't hampered by having 4GB VRAM since it's shared memory with 16GB). So that suggests Steam Deck playable on medium or possibly high settings and might even hit a full 60FPS on low. Haven't tried it recently, but ran it last year on my Tiger Lake 1115G4 notebook (2C/4T, and "half CU count" Intel Xe GPU) and it ran just well enough on low (30FPS with some dips to mid 20s). I do think Mesa Intel drivers have gotten some small speed bumps since then, and possibly Proton has too. (Driver improvements could have changed this a little but) when I ran a couple benchmarks last year, it had roughly 2/3rds the performance of the Steam Deck for both CPU and GPU. That implies that you'd get a solid 40-45FPS on low, worst case, on the Steam Deck; I suspect it'd be a bit higher though. Kudos to the devs, for a UE5 game the performance is VERY good (given the graphics I'd say it's performance is good, period, not just good for a UE5 title.) I've seen pixel art type games done in UE5 *cough* Abiotic Factor *cough* that are much more demanding of the GPU than this. Highly recommended, check it out!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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