
The night of fire stealing is a retro wind JRPG game made by RPGmaker MV. The game is set in China during 1920. You play as Zhou Shuren, who adventures in Shanghai with two girl administrators, Friedrich and Karl, while exploring an unknown world full of mythological and philosophical elements.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese, English
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好的游戏,虽然有很多粗糙的地方,但这种设定和很喜人,就是遇怪频率太高,很影响走图,建议削一半遇怪概率。 (树人+千纸鹤=全程不用药) 下面是一些容易卡的地方的参考: 1.有通道深处第一次在背后对话金毛立马死亡的bug。 2.去城市在通道深处的右边。 3.外滩基本都是无用房间...没有支线问题不大,但起码也要放点宝箱吧。 4.外滩右边进去的公园,直接往上走就是剧情触发点。 5.去太湖的路在杂志社出门往左。 6.有一只洛基分身藏得比较深,在林子里面,有小路。 7.见过普罗米修斯要去的工业区在杂志社出门往左的那个图,往正下方走。 8.树人离开之后,剧情触发爱丽丝在外滩,亚瑟在矿山都市。 9.金毛任务的时候,去房顶拿金币,可以买小吃,属性拉满,公园那里随便打。 10.爱丽丝任务的时候别忘了局子里 11.公园里打完有易经和启示录
This game is cool but sadly i had a bug early in the game and i couldnt continue. developer thank you for this game :)
好游戏,steam上下载的第一款游戏,就是当初卡关没完玩,现在玩完了感觉很不错
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
請問亞瑟家在哪?
从昨天晚上打到今天下午打完了。 以下仅为个人意见,别杠我,我骂不过你。 说实话地图做的挺不错的,BGM什么的会根据地点变化而变化。 快速地图的使用如果有城市名的标注会更好。水路图我至今不知道怎么用。 NPC的形象就像是大杂烩什么都有,敌方的战斗立绘跟我方的不怎么统一看着有点出戏。 物品的使用也不难。疑惑的是,中瓶兴奋剂为什么复活不了角色而兴奋剂可以? 世界观的讲述还可以让人能理解就是看起来有点玄乎,故事线单一没有什么太难的成分,但是主线目标不怎么明确,一旦错过了对话就没有什么方向了。 技能方面好像不用技艺也没什么太大区别,直接爆发跟吃药也能打过去。 给我打分的话,10分满分我给6.
这游戏卡了半个多小时,是我的网络问题还是服务器问题还是bug?
这游戏要怎么存档?
Stealing my time and effort well worth it 👌 definitely 👍
玩了10小时把所有内容都体验完了,最后还有点舍不得,游戏总的来说还算不错,怪物好打,不怎么需要刻意练级,就是剧情很容易卡关,因为你不知道要去哪触发剧情。游戏自带的攻略写的太简便,第一次出现的地点不做额外补充,很多时候都是误打误撞试出来的,就比较影响游戏体验。
Saw this game on my wishlist and decided to give it a run. While the translation is somewhat understandable the game still has untranslated text and missing resources (entering one building will cause the game to be flooded with missing *.ogg, and going upstairs after the breakfast sequence triggers a missing png error). Upon playing further in the game the amount of bugs has seemed to be not as bad as those two main areas. Still it'd be nice if the developer fixed those bugs, but both of them can be entirely avoided by not going in said buildings.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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