
The Night of Escape" is an indie game personally crafted with themes of fear, escape, and decryption. Players take on the role of an escapee, constantly dodging danger and utilizing clues found to survive and flee. The game adopts a first-person perspective, immersing you in the experience.
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About
The Night of Escape
It is an indie game designed with themes of fear, horror, and escape.
The main perspective is a 3D first-person view, striving to replicate the unsettling and terrifying scenes within the game.
The story unfolds in an abandoned academy set in the 1970s.
The desolate environment, damp and gloomy atmosphere, and bloodstains on the walls seem to tell a horrifying tale that once transpired here.
Players take on the role of an outdoor enthusiast who, while passing by this remote academy in the wilderness, was attacked by an unknown assailant and knocked unconscious.
Upon awakening, you find yourself lying at the gate of this abandoned academy, with the exit just behind you, but it's blocked by obstacles. With no other choice, you must venture into the depths of the academy to uncover the mystery and find a way out.
Unbeknownst to you, danger lurks within the academy. It's said that the students here once disappeared overnight, leading to the place's abandonment.
In the darkness, it feels as if a pair of eyes are watching you, sending chills down your spine.
As you proceed, keep a close eye on your surroundings for any items or switches that could aid your escape, while also dodging unknown dangers.
Remember, you only have four chances.
If you fail to escape after four attempts, death will consume you.
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Game Features
"First-Person" - The player adopts a first-person perspective.
Face fear and horror head-on in an immersive experience.
Distant footsteps and eerie laughter, sudden hallucinations.
If you accidentally touch something or step into an enemy's trap, even the slightest noise can put you in danger of being pursued. You cannot fight back with anything other than the limited items at your disposal. Your only options are to run or hide.
Footsteps: Similarly, your footsteps can give you away, but if you're far enough away, you're safe. Of course, crouching makes less noise, but whatever you do, never look back. And it likes to hide behind doors. Pay attention to your heartbeat. It might just save your life.
Lighting: The game uses a cool color palette to emphasize the horror elements. Players will find everything they can use in cramped, enclosed spaces to ultimately escape. Of course, it likes to turn off the lights, so you must always keep your flashlight fully charged, or you'll be left helpless in the darkness. Because even if it can't see, it can hear...
Items: Usable items are very limited and can only help you escape temporarily. So use them wisely.
Mechanics: Pay attention to the clues and hints in the scene. They are crucial for you.
Danger: If you feel your heartbeat quicken or a sense of unease, don't doubt it – it's nearby.
Special Notice
The game contains exaggerated sound effects and horror elements that may appear suddenly or be quite terrifying. If you are sensitive to such content, please play with caution. Playing with headphones will help you better judge the sounds in the game. At least... you'll know when it's behind you.
Wish you have fun playing.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Russian, Polish, German, Korean
Reviews
很难想象 这是人做的游戏
感觉还行挺有趣的
Ich konnte das Spiel leider nicht so gut testen,da die Maus die meiste Zeit außerhalb des Spiels war und ich nur damit beschäftigt war wieder ins Game zu kommen. Die Steuerung/Mechanik muss dringend überarbeitet werden,da sie auch nicht wirklich gut funktioniert. Kann ich aktuell nicht empfehlen.
Страшные игры с Кристинкой. Отвратительные игры Стима. Багованный кусок д*. Заполонили такими погаными играми весь Стим. Мерзость.
好游戏
感觉视角有问题
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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