
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Most likely between $2.3M and $6.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 69% | approximately $3.8M |
| PlayStation | $29.99 | 74% | — |
| Xbox | $29.99 | 64% | — |
| Epic | $29.99 | — | #21 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.98 on Steam · China (−57%). Compare 30 prices in 15 markets →
Reviews
Themes across 1549 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
positive critical· bar length = how often the theme comes up
Reviews
[h1]新哥伦布VS克苏鲁诅咒[/h1] 一艘海盗探索船,一份被诅咒的宝藏,无数的探险家将脑袋别在裤头,只为掠取这份禁忌的宝藏~无论岛上有怎样的怪物,怎样的诅咒,怎样的恐怖都阻挡不了这群向往宝藏的勇士!四名各有自己故事的不法之徒齐聚在这艘海盗探索船上,他们究竟能否从无数的原住民土著怪物们的手上抢走它们的宝物呢?让我们撕开这脆弱的迷雾,走进这满是诅咒的丛林吧!克苏鲁,搜打撤,中度重口,比较推荐喜欢克苏鲁和海盗探索题材的爱好者们入手。 故事开始,一个探险小队在一次岛屿探险中不幸遭遇到了可怕的邪恶袭击。探险小队近乎全员覆灭,唯一幸存下来的探险家已然疯掉,但好在他们遭遇到的东西可能非常值钱,这也将吸引到一大票的亡命之徒和不法之徒来到这里揭开这片被诅咒之地的秘密~ 游戏在玩法上引入了克苏鲁元素和经典的原始部落巫蛊诅咒以及多人联机丧尸围城的部分框架作为游戏的核心元素,同时在美术方面上也比较偏向于电影感比较重的那种,整体来说本作在美术和游戏元素方面的把控方面比较不错。 不过游戏在战斗优化方面有待进步,游戏在战斗方面的手感不是很好,整体上呈现出一种卡手感。然后是画质问题,自定义默认的最高画质容易晕三D。 攻略小贴士提醒您:本作需要的配置和轮椅要求极高(最好能凑齐四个人一起开黑,不然难度特高。当然也可以当野人去其他人房蹭经验),巫蛊诅咒里面的蜈蚣诅咒要等你把蜈蚣吐出来然后把蜈蚣砍死才会解除。顺带一提游戏内的蜈蚣尽量砍头,被你拦腰砍断砍成半截以后还能继续活动和攻击,这个设计蛮带感的就是希望玩家的近战武器也能像蜈蚣一样耐用,而不是用个两三下就报废掉只能转弓弩了。然后是大撤离的时候尽量不要直接启动牛车撤退,容易触发尸潮和深潜者冲击波。落单看到队友尽量开麦喊一声,不然容易被伪装怪袭击。 总的来说本作作为一款克苏鲁风格的多人搜打撤联机开黑游戏,在故事节奏和氛围感塑造方面来说整体上比较不错,剧情塑造方面可以给到78分。 然后是游戏性方面,本作的游戏玩法更类似于REPO这种可以跟怪物正面交火战斗的搜打撤游戏,同时还有类似于僵尸联机游戏的尸潮机制,还有撒盐复活队友的游戏机制在单人模式下复活ai队友不会被计入游戏成就累计,略微难受。整体上来说在游戏的玩法方面还算不错,就是难度很高(不许跳跃,导致玩家在行动方面特难受,只能走游戏官方设计好的路线)非常需要朋友一起来玩,游戏性方面整体上可以给到85分。 最后是美术和一些设计方面,伪人和蜈蚣诅咒还有幻影陷阱这些的美术演出和机制设计就我个人来看是非常美味的,不过蜈蚣诅咒一次只能吐出来一条长蜈蚣,数量演出效果少了,略微有点不太得劲。 综上所述本作目前比较推荐喜欢克苏鲁和海盗探索题材的爱好者们入手。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
No más, Señor. F***ing Easter egg hunt in hell.
This game is awesome to coop and was easy to find people to play with. Lots of fun.
Genuinely great game, Anyone who says the combat is slow and clunky are Minecraft kids who doom scroll TikTok 8 hours a day. Their dopamine receptors are fried, Dont take your advice from them. Play the game with a few buddies and its a blast. The Hallucination system is genuinely really cool and unique
Поддержу разработчиков. Слежу за их деятельностью ещё со времён первого Zeno Clash.
The game feels unfinished to be honest. Melee feels clanky and slow, it feels like it takes 2 years to go from standing to blocking/weapon swapping, by the time there is any indication of enemies you are already taking damage before you can use your weapon. On the topic of weapons, they have durability, but no indicator bar so they just break in what feels like random timing. You can upgrade your weapons and gear but at the end of each mission you lose it all so its a waste of upgrades and resources. In full honesty the game has some amazing potential but it just has not been optimised. Even if there was mild base building/ camp set up or you could continue to upgrade to make life a little easier and not allow your resources to go to waste. The story could have a bit more depth as opposed to basically playing treasure hunter on ultra hard mode.
Needs a lot of work. There is no real feel of progression. Characters need to have some sort of differences, progression, skills or something. Why have the ability to rescue different characters if they are just skins? No permeant unlocks aside from skins and a couple of inventory slots. The game gets too hard too fast, there is a noise mechanic but its not really "shown". Combat is clunky and frustrating at times. I'm probably done until there are some upgrades or mod community fixes this game to actually make it fun.
I haven't played it yet, but I have a feeling it's good! ~trust~
The game got a good feeling for the first 5 hours but it became super boring very fast. Unfortunately the reasons not to play it for me are too many. 1 The game is badly optimized at the point where you need a high end pc to even start it (rtx 2070 barely runs it, a friend with the 1060 is basically playing a strange minecraft mod at 15 fps) 2 The forest is the only place where you game all the time. 3 there is no progression whatsoever, the game never tells you what to actually do to continue because there is nothing to do for level up or scale somehow. 4 Every run feels exactly the same, Same places, same things to do, same monsters, same weapon and treasures. 5 Why tf there are dlcs? The game feels unfinished at best, maybe a beta of some sort and there are dlcs? So basically this game got too many bad things to be considered playable for me and my group
Great game and a ton of fun to coop. It is hard, and fighting is hard but in a way that makes it feel like a desperate and difficult fight for survival rather than a power fantasy of carving your way through hordes of zombies. The madness mechanics and monsters are surprising and hard to understand in a way that doesn't feel 'video-gamey'. Doesn't run the best but I have an old machine. Turning off motion blur, mouse smoothing and, camera smoothing helped a lot.