
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Most likely between $2.3M and $6.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 69% | approximately $3.8M |
| PlayStation | $29.99 | 74% | — |
| Xbox | $29.99 | 64% | — |
| Epic | $29.99 | — | #21 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.98 on Steam · China (−57%). Compare 30 prices in 15 markets →
Reviews
Themes across 1549 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Honestly, this game has potential. I enjoy the idea of it. Not many Cthulhu-esque games set in the age of discovery are out there and this is scratching that itch pretty good in that respect. It's got a good spooky vibe of what can happen and it's fun with friends. My only gripe is that it is in need of some TLC with updates. Combat is a bit clunky and hard to get use to at first. Maybe a HUD that tells more than just your health bar, like a sanity meter or a compass to at least help you tell what direction you're facing unless that's just what the developers want since you can buy a map and some other things to assist you in missions. This could be a user end issue but my mic and my friend's mic's were very quiet to the point of barely hearing them, did try to mess with the settings and had little success and my microphone is normally pretty good and projecting and picking up my voice in other programs. The game is somewhat hard and I like the challenge but can't tell that's because of the clunkiness or the game itself as it is intended to be. Overall, I think this game is worth watching out for but, it does need some QoL and other updates to make it worth the price they are asking for when it's not on sale. Otherwise, I wait until it is on sale to snatch it up.
Поддержу разработчиков. Слежу за их деятельностью ещё со времён первого Zeno Clash.
THE FOREST IS ALIVE!!!! THE VOICES ARE NOT REAL!!!!! THE BIRDS.. SHOOT THE BIRDS!!!!!!!
No más, Señor. F***ing Easter egg hunt in hell.
This game is awesome to coop and was easy to find people to play with. Lots of fun.
[h1]新哥伦布VS克苏鲁诅咒[/h1] 一艘海盗探索船,一份被诅咒的宝藏,无数的探险家将脑袋别在裤头,只为掠取这份禁忌的宝藏~无论岛上有怎样的怪物,怎样的诅咒,怎样的恐怖都阻挡不了这群向往宝藏的勇士!四名各有自己故事的不法之徒齐聚在这艘海盗探索船上,他们究竟能否从无数的原住民土著怪物们的手上抢走它们的宝物呢?让我们撕开这脆弱的迷雾,走进这满是诅咒的丛林吧!克苏鲁,搜打撤,中度重口,比较推荐喜欢克苏鲁和海盗探索题材的爱好者们入手。 故事开始,一个探险小队在一次岛屿探险中不幸遭遇到了可怕的邪恶袭击。探险小队近乎全员覆灭,唯一幸存下来的探险家已然疯掉,但好在他们遭遇到的东西可能非常值钱,这也将吸引到一大票的亡命之徒和不法之徒来到这里揭开这片被诅咒之地的秘密~ 游戏在玩法上引入了克苏鲁元素和经典的原始部落巫蛊诅咒以及多人联机丧尸围城的部分框架作为游戏的核心元素,同时在美术方面上也比较偏向于电影感比较重的那种,整体来说本作在美术和游戏元素方面的把控方面比较不错。 不过游戏在战斗优化方面有待进步,游戏在战斗方面的手感不是很好,整体上呈现出一种卡手感。然后是画质问题,自定义默认的最高画质容易晕三D。 攻略小贴士提醒您:本作需要的配置和轮椅要求极高(最好能凑齐四个人一起开黑,不然难度特高。当然也可以当野人去其他人房蹭经验),巫蛊诅咒里面的蜈蚣诅咒要等你把蜈蚣吐出来然后把蜈蚣砍死才会解除。顺带一提游戏内的蜈蚣尽量砍头,被你拦腰砍断砍成半截以后还能继续活动和攻击,这个设计蛮带感的就是希望玩家的近战武器也能像蜈蚣一样耐用,而不是用个两三下就报废掉只能转弓弩了。然后是大撤离的时候尽量不要直接启动牛车撤退,容易触发尸潮和深潜者冲击波。落单看到队友尽量开麦喊一声,不然容易被伪装怪袭击。 总的来说本作作为一款克苏鲁风格的多人搜打撤联机开黑游戏,在故事节奏和氛围感塑造方面来说整体上比较不错,剧情塑造方面可以给到78分。 然后是游戏性方面,本作的游戏玩法更类似于REPO这种可以跟怪物正面交火战斗的搜打撤游戏,同时还有类似于僵尸联机游戏的尸潮机制,还有撒盐复活队友的游戏机制在单人模式下复活ai队友不会被计入游戏成就累计,略微难受。整体上来说在游戏的玩法方面还算不错,就是难度很高(不许跳跃,导致玩家在行动方面特难受,只能走游戏官方设计好的路线)非常需要朋友一起来玩,游戏性方面整体上可以给到85分。 最后是美术和一些设计方面,伪人和蜈蚣诅咒还有幻影陷阱这些的美术演出和机制设计就我个人来看是非常美味的,不过蜈蚣诅咒一次只能吐出来一条长蜈蚣,数量演出效果少了,略微有点不太得劲。 综上所述本作目前比较推荐喜欢克苏鲁和海盗探索题材的爱好者们入手。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Had an awesome journey to the mound and the mound itself I think was a great finish. I will still be going on expeditions because the aesthetic of the game is great, very detailed from the ship, the characters, the gameplay from how things handle, aim, effects, tactics. Great, hope there's more, possibly a reason to implement multiple levels going even deeper in the mound would be my suggestion. Played majority with a friend or two and it was a blast and a really good pve experience, needing to work together and help cause the jungle does not award lone wolves. Solo played a little, it seems a lot of the challenge multiplayer gives gets put to the side a bit but don't get me wrong you can still fail as solo play. Definitely worth playing with friends and tempering your madness together.
Genuinely great game, Anyone who says the combat is slow and clunky are Minecraft kids who doom scroll TikTok 8 hours a day. Their dopamine receptors are fried, Dont take your advice from them. Play the game with a few buddies and its a blast. The Hallucination system is genuinely really cool and unique
Needs a lot of work. There is no real feel of progression. Characters need to have some sort of differences, progression, skills or something. Why have the ability to rescue different characters if they are just skins? No permeant unlocks aside from skins and a couple of inventory slots. The game gets too hard too fast, there is a noise mechanic but its not really "shown". Combat is clunky and frustrating at times. I'm probably done until there are some upgrades or mod community fixes this game to actually make it fun.
good