
A puzzle game with a surrealistic fairy-tale atmosphere.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil
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Could use more polishing, but in general, a spectacular and mysterious exploration puzzle game.
Unusual game. Puzzles are non-standard. At the first location with the forest, everything is easy. But the real brainstorming begins in the dungeon. Now stuck in a room with statues. In general, I like to use brains in this game. The game is beautiful and surprisingly, it does not slow down on my rather old computer. Sound design in the game is a bit behind, but also good.
Пока баганутая. Запрошу деньги.
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Hours played at review time, across 22 reviews with recorded playtime.
It's a good game and one of the hardest I've ever played. I definitely recommend this game. I assure you this game is bug free (at least at the time this review was written). So if you are stuck here and there, Just look better or try another method.
[b][u]THE STORY[/u][/b] You're trapped in a world called "Mirum", but there's no explanation of how you got there. You find clues here and there that tell you the basic story, which is that people here are immortal. They neither age, nor die. They do tend to go insane, though. The people have split into two groups. One group likes being immortal and wants to stay here, and the other group hates it and wants to find their way back to their own world where they can go back to their normal lives. However, you will never meet any of these people. You will be quite lonely in Mirum. [b][u]GAMEPLAY[/u][/b] This game is basically a Walking Sim with hard puzzles and very few hints. There are 4 areas to explore, and you have to find your way out of each one in order to go to the next one. Every time you go to another area, the game automatically saves, providing a checkpoint. Make sure you're ready before you leave an area, because once you leave there is no going back. There are also no manual saves, just these few checkpoints. When you quit the game in an area, next time to play you will start over at the last checkpoint, which was at the beginning of that area. There's no combat, and you can't die. You just explore and solve puzzles. Also, I had to play this in small doses because the camera constantly bobbing around gave me motion sickness.
[h1] The most hardest puzzle in this game made me ragequit [/h1] [b] Ragequitted??? [/b] Yeah, not like stopping and never returning to it. No, just stopped it while being angry. [b] Where then? [/b] Ehm.... The second puzzle in the Sewer area... -_- The ones with the six statues and the riddle... I don't get it... --- Oh believe me, this game has more puzzles, but my verdict for now and forever too by the way; I recommend it, because it is HARD!!! At least, common.. I play dozens of puzzle games and I always finish them. Ehm, no... One game I didn't either: The Witness... But... Oh man!! I will keep returning to this game, maybe my mind will be in a better shape. [h1] You guys searching for a puzzle game that is hard AF? This is it I think... [/h1] And don't think you can cheat by looking on Youtube for a sollution, there is none... Yet... Who will be the first, posting a full walkthrough of it? Not within a year, this game is HARD!!!!
Видел предыдущую игру автора, понравилась, решил поиграть в эту. Графика приятная на вид, многие квесты заставили понапрягать мозг. С вышеупомянутыми багами не столкнулся, видимо автор их убрал и теперь все нормально.
I do not remember how I encountered this game but I liked it a lot. In Mirum, you play as a human (I guess) trapped in the eponymous miniature world along with other people. It is not clear how or why you ended up there but one thing is clear: you cannot die. In fact, every time you are killed, you respawn in the main city of MIrum. I found it clever that the game takes a common videogame concept and turns it into an existential question. Mirum's citizens are divided into two camps, the pro-immortality Priests, who want to stay in Mirum and worship its creator, and the anti-immortality Seekers, who want to escape and live a mortal life. There is more background on the world scattered around the game's levels, which is neither presented perfectly nor I understood it fully, but I greatly appreciated the creator's effort to provide it, as well as his obvious zeal for the story. So, how will you escape Mirum? With some trekking, some magical artifacts.. and solving puzzles of course! There is no clear explanation for the in-game appearance of the puzzles but they are fun and the main reason to play Mirum. Mirum is a first person puzzle game and its puzzles are mostly logic-based, like finding the correct number in a sequence, essentially brain-teasers. In some levels, they come at you in procession, one after the other, while in others, they are scattered around the map, which adds some exploration to the experience. I saw in the comments that some people found the puzzles hard. I thought they were logical but you can stumble easily if you miss a detail [spoiler](at some point I spent a lot of time roaming the highlands for no reason as it turned out).[/spoiler] Overall, Mirum is a fun if a little unpolished game that made a stronger impression than I would have expected. More than the puzzles, I think that his is due to the game's mysterious atmosphere. The convoluted story, the cryptic comments from the NPCs, and some striking music pieces help in this regard.[spoiler]When I first encountered the skeletons in the Sewers, I grew restless with the prospect of fighting them since the player had no weapon. However, Mirum has no fights. The level played like a bizzare walking simulator with puzzles.[/spoiler] If Mirum was made by a single developer, as I understood, then this is very impressive!
Очень много багов, глючат текстуры, не сохраняются настройки, на букву f неудобно держать это гребанное стекло, не сохраняется процесс игры и вообще не могу понять зачем сделали такую размытость когда смотришь в даль, как будто в глазах хрусталик удалили к херам. Возврат денег. Это должно быть ранним доступом однозначно.
Скоротать вечерок сгодится. Для игры созданной одним человеком не плохо. Опять же, поддержим отечественного производителя господа! :)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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