
A narrative-driven hardcore RPG set in a gritty world ruled by real but unrelenting gods. Set out on a challenging lifetime journey, where every choice has a price and entails consequences. Will you become an inquisitor, a judge, or conspire against the old order? Dare to decide!
Most likely between $2.5M and $7.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 88% | approximately $4.2M |
| PlayStation | $24.99 | 92% | — |
| Xbox | $24.99 | 92% | — |
| GOG | $19.99 | 84% | — |
| Nintendo | $19.99 |
Cheapest copy: ≈ $1.72 on Xbox · Türkiye (−91%). Compare 50 prices in 15 markets →
Reviews
Themes across 1743 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| — |
| Epic | $19.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
免费还是很香的,就是很多选择数值卡得很死,调整一下存档数据会有更好的体验(叮~)
Ein sehr spaßig Spiel auch wenn es sehr herausfordernt ist, in meinem ersten Durchlauf habe ich ausgeschaltet das einem die Belohnungen für entscheidungen angezeigt werden (was ich jedem Empfehlen würde) und bin kläglich als unbedeutender niemand gestorben, das Spiel hat am anfang einem disclamier das man nicht alle guten entscheidungen treffen kann und nicht immer alle Gruppen zufriedenstellen kann und so wie ich das sehe stimmt das (was ich sehr gut finde da es dadurch nicht immer die eine Perfekte entscheidung gibt). Ich habe mir eine lets Plays auf Youtube angeguckt und keins gefunden wo man das Spiel erfolgreich durchgespielt hat (auch wenn es bestimmt einige gibt) und das liegt daran das man eben nicht ein super einflussreicher Adliger werden kann und gleichzeitig den Bauern gleiche rechte einräumen. Das Spiel hat auch einge schwächen, ich finde zum Beispiel das die Vorrausetzungen für manche entscheidungen zu strickt sind und man dann z.B. für eine recht gute entscheidung zu gute Werte hat aber ürgendeine Vorrausetzung für die ganz gute fehlt und man dann die ganz schlechte nehmen muss
托马斯的小甜甜的一日vlooooooog,奥塔维亚你能不能别变成外星人丢下我,我真的蛮想跟你一直4i下去的
Incroyablement prenant !
Tremendo juego, es sencillo pero directo, con tres rutas con al menos 2 variantes cada una de cómo abordar dichas rutas (estamentos). La historia es bastante sólida, está bien cimentada y mantiene la coherencia en todas sus rutas, unas mejores o con el "mal menor", ya que no considero que haya ruta perfecta, solo la que te sea más acorde a tu sistema de valores o moral. Recomendado. [Opinión con los logros 100% completados]
I really wanted to like this game and at first thought it was a real evolution of the choice game genre (shout out to the Infinity series). On my first playthrough I was greeted with an amazing hook, a beautiful world and compelling characters that engaged me. Tet the ludonarrative of the game goes too far into its purpose of suffering; gameplay and story decisions in Chapter IV constantly clash with the purpose of a choice game, with there being far too many hard or downright illogical up-to-that-moment decisions you are railroaded into. I thought at first this was because I was playing on ironman mode; but upon replaying the game in standard mode I got to see how baffling the stat rewards, and in the case of the priest, skill priorities are. Why, when you are a priest, is divinity not rewarded so much as eloquence and cunning? I believe this a narrative decision to make commentary on the church, that priests are using their interpretations of faith to manipulate people for their own end (in much the same way as we saw during the reformation). Yet that makes no sense to me, as we are shown that "They" are real in TLSSB, there are numerous times where They directly interfere, why not positive interference for a max rank priest who is only level 10 at speeches? This led me to assume that the game was just poorly developed on the religious path, so I then began a Noble run, suspecting it as the intended route. Indeed I think it's definitely better fleshed out, gameplay wise, than priest; there is an easier and more logical way to raise your skills, and the skills you require make more sense. The problem is the game makes no interesting comments about the nobility at all besides mirroring the trend of feudal revolts of old; namely that while nobility is bad, if you remove it forthwith then the radicalism that replaces it turns out to be no better. Chapter IV is also even more psychotically min-maxed and difficult; again the ludonarrative is too extreme here. Why are you told the chapter is nearly at an end when you have 2+ hours of the game throwing misery and suffering at you even though you could end the arc then and there? It's utterly illogical from a narrative perspective (outside of, again, masochistic difficulty due to the name of the game). Even then I still really see a future for this game with some changes, please learn from more kinetic VNs for example and give us dialogue skips if we must go through an entire chapter again. Additionally, please learn from other choice games; the skill locks and punishing difficult should be at the start, not the end. The entire joy of the final chapters of choice games is to reward your stat blocking in early game brute force to actually enact your own *choice*, as it is the game is far too difficult, even moreso than Sabres of Infinity (which the author recognises is far too difficult and as such has toned down in later editions). Unfortunately, without those changes and as much artistic merit as the game does poses, it simply is an exercise in misery to engage with and try to explore. Would, sadly, not recommend.
Got this great 'Choose your own adventure' style interactive fiction on a free giveaway. Set in a rigid hierarchical empire where the Gods are very real and assign everybody a "Lot", a person's ordained destiny and social class, from birth and people can die up to three times before reaching their 'True Death'. Nobles rule over the population, Priests preach and the Commoners fate is to suffer and toil for the Nobles. The story takes place over five chapters, covering your birth and childhood and your adulthood and the events that shake the empire. For each Lot there are two paths; Empire and Rebel. The first 2 and half chapters follow a shared path then you select the Lot route and during the fourth (and very long) chapter you lean yourself towards Empire or Rebel. I enjoyed it overall and thought the story and writing were pretty good, with interesting world building and difficult moral dilemmas. There's an Ironman mode (which prevents you from being able to restart from the current or past chapters) and another option to hide choice consequences (which prevents you from seeing what a choice will do). You might want to try with the hidden consequences for a run or two but it's definitely easier to play without it. This is very much a 'stat' management game; if you select options that don't work towards your goal or your Lot requires you can get into unwinnable situations where you can only die as your stats aren't high enough to trigger other choices. This can lead to disconnects if you want to role play more as that might mean picking the 'wrong' option. Unfortunately, there's no way to fast skip text automatically, you have to manually spam keys and click the mouse. Available choices can get heavily restricted in the late stages of the game too. The game is also a chore to 100% as it requires a lot of playthroughs with many special, conflicting events especially in chapter 4 that you need as well as some events with very tight paths to actually accomplish. 8.5/10
bon c'est pas un jeu à choix joyeux ! Soyez averti ! MAIS j'ai joué les 8h d'affilée... bah oui il vaut le coût ! Y a pas de N+ mais avec choix de ce qu'on peut espere avoir comme conséquence. Perso, je l'ai fait à l'aveugle et c'était trop bien ! Oui on est frustré parce qu'on a pas les bonnes stats mais c'est trop bien ! MAUVAIS : les dialogues en francais, si vous avez une mauvaise vue sont parfois très petits. Donc : TROP BIEN ! Ps : à pas mettre entre toutes les mains ;) +- 16 ans ?
The game bad. The story is good and engaging. I recommended it for some people. This game deserves a Maybe instead of a Yes/No. "edit: Oh yeah, the "game" loves fake choices too it seems. Do something minorly positive now that later gives huge negatives. Or something thats bad now and randomly would have worked out GREAT later. Its full of these "gotchas". It not dealing fairly. You might as well randomize your choices, so i dont see the point of the option to give you info on what a choice does." It have so many choices but its still a railroad. I went into it blind. Very quickly i decided upon 2 things, very simple, i figured choices would screw me over if i cared about too many things so i just set my sights on 2 things. Support Stephen and myself/church. (Did this in act 1) I figured a two folded approach to bring power to myself and him and our family by being in two pillars of the three making up society. I saw the timeline that there would be a revolution at the end no matter what so fine. Grow powerful and throw everyone else aside, be it other family or friends or whatever. Yet at every point i was denied growth in myself or the church, and later choices that would improve it for the both of us was locked for some reason. I felt entirely railroaded the entire time, as if my choices didnt matter at all. After a while i put on the option to see the outcome of my choices. Yet everything wasnt shown after choices. Many times there came aditional bonuses or negatives of choices beyond the ones shown. It feels like the game is not playing fair despite saying it will. So i just started fast forwording to choices just to see where things were going. It just kept screwing me over. Choices to grow in theology and eloquence was simply locked out. I kept getting points in the things i didnt need... like a choice said id grow in favor with my brother and then i got bonuses to valor or manipulations. Things i didnt care about... The game is so limited in what it allows you to do. There were so many options that were greyed out that would help me/church or my brother but i wasnt allowed to pick them and instead i was forced to go with something pointless... like giving me more Will which i had an abundance off already or give a point in favor to a character i couldnt care less about. It felt like the game railroaded me into getting in love/having relationships with character i wanted to give ♥♥♥♥♥♥♥♥♥ about. Its a railroad story game, i dont get to give a damn about character i dont give a damn about. I dont get to sacrifice people i dotn give a ♥♥♥♥ about. In DnD terms it feels like im dealing with a DM that is hellbent on telling their story regardless of what i want. Was it too much to ask to have 2 goals? Support a brother whenever possible, and progress myself at the cost of everyone else? Ive never been denied such a simple set of goals in a game before. Am i only allowed 1 goal? If so the game is utter ♥♥♥♥ really, its just a novel in the guise of a game, im almost done with Act 4. My expectations are trash atm.
Отличная игра! Мне немного не хватило более эмоциональных и личных сцен как с романтическими интересами героя, так и с членами его семьи. Отдельно понравилось, что через пару изменений выборов по итогу я смог вывести своего Бранте на концовку, где все мои близкие и друзья живы и даже вполне счастливы, а сам Бранте построил вполне успешную карьеру. Честно говоря, ожидал подвоха, что концовки будут примерно "Мрачняк или полный мрачняк", но нет. Хотя, конечно, многие погибли, но в моей истории это были те, кто как раз сам сделал свой выбор и это честная цена за него