
A narrative-driven hardcore RPG set in a gritty world ruled by real but unrelenting gods. Set out on a challenging lifetime journey, where every choice has a price and entails consequences. Will you become an inquisitor, a judge, or conspire against the old order? Dare to decide!
Most likely between $2.5M and $7.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 88% | approximately $4.2M |
| PlayStation | $24.99 | 92% | — |
| Xbox | $24.99 | 92% | — |
| GOG | $19.99 | 84% | — |
| Nintendo | $19.99 |
Cheapest copy: ≈ $1.72 on Xbox · Türkiye (−91%). Compare 50 prices in 15 markets →
Reviews
Themes across 1743 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| — |
| Epic | $19.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
傻逼索菲亚
재미는 있음 근데 게임이 아니라 사실상 e북(부칸 아님 ㅎ)임 조작이라곤 오로지 선택, 계속 단 두가지임 뉴토끼에서 만화 볼 때가 마우스를 더 움직인다 플탐이 거의 14시간 찍혀서 '분량은 나름 혜자노'라 생각할 수 있지만 켜놓고 잠+검공귀족 되려고 챕터 재플레이한 시간 합산임 국어 5등급 이상이면 1회차 넉넉잡아도 5시간 안에 끝남 근데 다회차를 대놓고 권장하는 겜이라 10시간 정도는 가지고 놀 수 있음 문제는 스킵같은 게 일절 없어서 챕터를 생으로 광클하면서 스킵해야 함 편의성 개좆박음 그리고 스탯 관리라 해야하나 성향 맞추기가 좆빠짐 보닌 태생이 양반인 한양 조씨 69대손이라 당연히 귀족 루트 탔는데 조금만 삐끗해도 바로 입신양명은 날아감 가족들 드럼통행은 덤이고 ㅋㅋ 초회차 좆망하고 2회차부턴 결과 보면서 했는데도 4트만에 검공귀족 달음 문제는 다음챕터에 배급견들이 반란 일으키는데 스탯 모자라서 나만 뒈짐 ㅋㅋ 여기까지만 보면 뭐 다회차 겜인데 당연한 거 아니노라 할 수 있겠지만 위에 적어놓은 개좆박은 편의성과 좆같은 시너지를 내서 다회차 의지를 박살내는 게 문제 조작이라곤 클릭 밖에 없는 겜을 스킵도 없이 하라는 건 시발 제작자 게이야... 결론은 스토리 원툴 인디 유사겜인데 무료로 대줘서 개추는 박고 감
Знаете, мне очень понравилась игра, необычный сеттинг, большое количество путей развития героя. Но когда в один момент тебе просто не хватает силы, чтобы поступить в институт и тебя бросает по пути священника, когда ты ♥♥♥♥♥ всю главу стремился к дворянству - это ♥♥♥♥♥♥. Ладно, подумал, может выйдет что-то интересное, но НЕТ, потому что у священника не хватает ♥♥♥♥♥ теологии, чтобы наставлять людей на путь истиный. У ♥♥♥♥ СВЯЩЕННИКА. Ну а потом началось восстание и знаете какой у меня был выбор действий? НЕ ВМЕШИВАТЬСЯ, буквально я мог или не вмешиваться или иногда встать на защиту староверов, хотя я поддерживал Леннарта. Короче я даже не дошёл до концовки, остановился посреди вечера. Очень хотелось пройти игру второй раз, но не вынес этого бреда.
There's a lot to love about this game - the setting is creative (an infrequently used French Revolution-era with a weird cosmology), the writing is good (with some glaring spelling mistakes), and maybe its best characteristic is having a sense of tension that's hard to escape from. This is a dark universe, and it doesn't like you, and the characters are flawed and you shouldn't like many of them. But I have to recommend against investing time in this game since it suffers from a flaw (an avoidable one, I would argue) that completely ruins its sense of immersion, and it's very common in indie visual novels. There are one or two points in this game where, if you are not preparing for an event with highly particular statistics in mind ahead of time, a sort of doom spiral happens that makes many, many previous choices into very obvious sunk costs. I won't spoil it because there's still decent writing in these moments, but it begs a question with an awkward solution: if you all but have to use a guide to prepare for these moments, you mind as well use a guide, and if you're going to use a guide on a visual novel for a specific sort of end you have in mind, couldn't you just watch someone play it online or something? Your sense of agency takes a major hit with moments like this and it's really disappointing.
Would've never found myself getting this game BUT. Got it free as Steam always blesses us like that but so far I have absolutely LOVED this game investing HOURS in and out of the game to the story. I've truly found myself invested in this world thinking about whats going on and really deciding on what decisions to make weighing things out and I REALLY love how its done. In games like Fallout sometimes you make a decision but it doesn't go exactly as you wanted it but so far when I make a descision theres no hidden or second meaning that I didn't mean for it to be.
olm baya güzeldi
Jogavel no Linux na configuração padrão do Proton
我游戏里面选出来的人生和我现实一样烂
在一个没有感激只有阶级的世界里,跋扈的爷爷、哥哥、上司、权贵,懦弱的爸爸、妈妈、姐姐,所有人都想吸你的血,拒绝就会被憎恨。我想救快被骑兵队碾死的女孩,不行。我不想给上司当枪使,必须当。这根本就不是什么数值卡的死,单纯只是开发者为了击中悲剧这个靶子,强行控制了我射出的每一支箭。长久的隐忍,是为了机会来临时的掀桌子。不然就不是我玩游戏,而是被游戏玩了。还不让是吧?神是吧?贵族是吧?跟我的修改器说去吧。 [b][quote]欢迎订阅我 ( [url=https://steamcommunity.com/id/devenge7/]DEV[/url] ) 的个人鉴赏家「 [url=https://store.steampowered.com/curator/11123770/] DEV RULES[/url] 」 获取 游戏新闻 以及我个人更多的「 偏见想法 」 [spoiler]希望有天厉害到你会跟别人说: DEV ?那是我朋友诶 ![/spoiler][/quote][/b]
A great narrative-driven game with good writing, soundtrack, and art style. Also interesting world-building. Despite an overall good impression, I have to state that it is not a "choose your own adventure" type of game, but rather "calculate your adventure". Despite seemingly branching paths, the game is still heavily decided by the numbers you get during your playthrough. I suggest playing once for yourself to get into the game's world and mechanics, and then use guides to read through a great, interesting, and compelling story where everything was already calculated accordingly by other players. Basically, you have 3 main paths and 2 sub paths for each of them. Hope the next entry will depend on numbers a bit less.