
A narrative-driven hardcore RPG set in a gritty world ruled by real but unrelenting gods. Set out on a challenging lifetime journey, where every choice has a price and entails consequences. Will you become an inquisitor, a judge, or conspire against the old order? Dare to decide!
Most likely between $2.5M and $7.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 88% | approximately $4.2M |
| PlayStation | $24.99 | 92% | — |
| Xbox | $24.99 | 92% | — |
| GOG | $19.99 | 84% | — |
| Nintendo | $19.99 |
Cheapest copy: ≈ $1.72 on Xbox · Türkiye (−91%). Compare 50 prices in 15 markets →
Reviews
Themes across 1743 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| — |
| Epic | $19.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Если честно, то игра кал какой-то)))) Ну то есть не поймите не правильно, начинается и идёт она вполне логично интересно, сам мир хорош, читаешь всё на одном дыхании, но в конце у любого понимающего человека в голове: Блтььььь какая же cpaнь лютая. Просто в конце в самые ключевые моменты разноплановая игра-книжка скатывается в рельсовую кучу. Короче, дизлайк всё таки ставлю игре несмотря на офигенный стиль, мир, повествование, но за такие ключевые выборы с циферками нужно руки отрывать. Концовка (это даже не спойлер, вам лучше знать) Вам для подавление восстания нужен +1 в стане простолюдинов. ДЛЯ ПОДАВЛЕНИЯ БЛТЬ МЕТЕЖА, НУЖНЫ СОРАТНИКЕ В ЛИЦЕ ЧЕРНИ. А ПРОСТИТЕ ЛОГИКА ТУТ ГДЕ? Причем не не, игра не просто сдувается, она дрищет с подливой. Потому что тебе предлагают два исхода подавления даже-мирно и силой, вопрос тогда к разрабу: А тебя ничего не смутило? Какое нах +1 у Простолюдин, мы их XYЯРИМ шпагами БЛТЬ! Короче, лечи реально бошку, пей таблетки, следующая игра я надеюсь выйдет от более адекватного сценариста или геймдизайнера я хз кто там за этот худший финал отвечал. Увольте его пожалуйста.
I got the game while it was on a 100% discount and I can only recommend trying it if you see it for free. The main issue to me is that the game deliberately undermines its own strongest premise for the sake of making an unspoken "profound point" through its mechanics. To explain, early on you are sold on the idea that stats are highly important in this game. Personal traits, family reputation and later on even professional stats and even stats relating to revolution. The reality is that none of them actually matter beyond being used to unlock choices in arbitrary events that are designed to railroad you into a specific type of playthrough. You very rarely feel like the choice itself is even interesting, you just need it in order to get other stats you need or avoid reaching a critical threshold and locking yourself out of a story arc you were invested in. For example you have a Valor stat that is supposed to be a reflection of your martial prowess. Around the midpoint of the game there is a tournament you can end up participating in. So long as you have enough Valor to be in this rout, it does not matter how much of it you actually have, your outcome will always be the same. You can barely qualify or have the stat actually maxed out but you will have the exact same result in the tournament with the exact same description, and again even with the stat maxed you can not win the tournament. Unless.....you practiced fencing with your father, who is not very good at fencing, at the very start of the game. In that case even if your Valor is not that high you win the tournament by default. Also the few times your character does have the option to get into fights later on, you always die as a result no matter what your Valor is. Later on the game becomes even more contrived. It was deliberately designed in such a way as to ensure that certain outcomes can never be combined, even though the entire playthrough you have been balancing the various stats out to achieve those outcomes. Want to achieve hereditary nobility status AND keep your family members united? Too bad, the moment you unite your family the game LITERALLY forces your reputation to be disgraced by hitting you with a unavoidable random event which sets your reputation to 0 no matter how high it previously was. This gets even worse in the very final chapter where THE LITERAL EVENT ORDER ensures that you can never achieve a 'good' conclusion to the story. There are plenty of ways to get this stat maxed during the final chapter but wait...right before the final confrontation you get an event that should be trivial to resolve but man, it just so happens to cost you a single point in that one stat no matter what. And wouldn't you know it...there is no way for you to restore it in time for the conclusion of the game which requires this exact stat to be maxed in order to not be locked out of any of the two good endings. So I spent some time, skipping through the game and with some trial and error got everything to mostly work out the way I wanted it to, completely taking me out of whatever stakes the game had built up. And what was it all for, what conclusion did I get with the ending? "Reputation, career, personal traits, characters, trying to achieve some kind of goal in the world? All those things you spent hours caring about and trying to balance and weigh them against each other? None of these things actually matter! Do you get it? It was very cringe to care about any of this mundane, worldly stuff because god is love, everyone is part of a greater whole and also the world itself is canonically someones dream probably" Deep.
Знаете, мне очень понравилась игра, необычный сеттинг, большое количество путей развития героя. Но когда в один момент тебе просто не хватает силы, чтобы поступить в институт и тебя бросает по пути священника, когда ты ♥♥♥♥♥ всю главу стремился к дворянству - это ♥♥♥♥♥♥. Ладно, подумал, может выйдет что-то интересное, но НЕТ, потому что у священника не хватает ♥♥♥♥♥ теологии, чтобы наставлять людей на путь истиный. У ♥♥♥♥ СВЯЩЕННИКА. Ну а потом началось восстание и знаете какой у меня был выбор действий? НЕ ВМЕШИВАТЬСЯ, буквально я мог или не вмешиваться или иногда встать на защиту староверов, хотя я поддерживал Леннарта. Короче я даже не дошёл до концовки, остановился посреди вечера. Очень хотелось пройти игру второй раз, но не вынес этого бреда.
I really like the storyline, but the game is so long and there’s so much dialogue to read that it’s a shame there isn’t any voice acting at all. Frankly this isn't a story about Brante’s suffering, but ours
Jogavel no Linux na configuração padrão do Proton
There's a lot to love about this game - the setting is creative (an infrequently used French Revolution-era with a weird cosmology), the writing is good (with some glaring spelling mistakes), and maybe its best characteristic is having a sense of tension that's hard to escape from. This is a dark universe, and it doesn't like you, and the characters are flawed and you shouldn't like many of them. But I have to recommend against investing time in this game since it suffers from a flaw (an avoidable one, I would argue) that completely ruins its sense of immersion, and it's very common in indie visual novels. There are one or two points in this game where, if you are not preparing for an event with highly particular statistics in mind ahead of time, a sort of doom spiral happens that makes many, many previous choices into very obvious sunk costs. I won't spoil it because there's still decent writing in these moments, but it begs a question with an awkward solution: if you all but have to use a guide to prepare for these moments, you mind as well use a guide, and if you're going to use a guide on a visual novel for a specific sort of end you have in mind, couldn't you just watch someone play it online or something? Your sense of agency takes a major hit with moments like this and it's really disappointing.
Проходил игру не раз и естественно, при первых прохождениях, тебе интересно ее читать как книгу и определенными выборами и последствиями, окончание которых, ты не можешь заранее знать, НО вот когда ты уже немного знаешь лор, сюжет и прежде всего саму механику, на основании которой строится построение сюжета, ты остаешься в явном не в восторге, а все потому, что как говаривал неизвестный "анонимус" игра из повествовательной, становится таблицей Эксель. Да, ты можешь скрыть в настройках все так называемые последствия твоего выбора, но ты прежде всего проживаешь жизнь и погружаешься в суть написанного, а не в цифры и как правильно нет каких то хитрых и бесхитросных ходов, всегда есть не самый лучший выбор между параметрами. Ты перестаешь вчитываться в текст и просто начинаешь кликать на параметры - это единственно слабое место в этой игре. Всегда ты жертвуешь чем, то, что тебя прибавить что то. Нет так называемых крайне правильных решений или фатальных для каких то строчек вашей выбранной судьбы. По хорошему надо события наделять именно таким выбором: где для пути священника определенное поведение всегда ведет к каким то сильным последствиям, а какое то поведение крайне фатально, а не выбор плюс - минус. Но в любом случае ты хочешь пройти эту историю снова и снова, чтобы открыть другие события и посмотреть на события в игре в разных версиях своего выбранного жизненного пути. Жаль, что эти выборы слишком видны и очевидны.
Would've never found myself getting this game BUT. Got it free as Steam always blesses us like that but so far I have absolutely LOVED this game investing HOURS in and out of the game to the story. I've truly found myself invested in this world thinking about whats going on and really deciding on what decisions to make weighing things out and I REALLY love how its done. In games like Fallout sometimes you make a decision but it doesn't go exactly as you wanted it but so far when I make a descision theres no hidden or second meaning that I didn't mean for it to be.
olm baya güzeldi
我游戏里面选出来的人生和我现实一样烂